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Isaac Hisey

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TimestampSince previousGameIsaac Hisey's comment
Oct 4 01:33:03 Impending Doom of a Thousand Kitties ♥ 3 Overall: Very cute, love the visuals and audio. Hard to tell when a cat is feed and how close they are to needing to be fed again, this resulted in just spamming every cat with all the food. Overall solid and enjoyable. Well done! Fun: Had a smile the whole time while I played it! The caveat is I didn't play for a super long time as I felt I saw all there was too see at around 8-12 cats. Innovation: While I didn't feel any particular idea or mechanic was pushed to new heights what you presented was well executed and enjoyable. Theme: A cate every ten seconds. ☑️ Graphics: Love the cutesy pixel art style! 💕 Audio: SFX really sold the retro pixel style and added to the cute factor. Humor: Infinite kitties, not bad! Mood: A bit mixed, relaxing vibes but game play design encourages rapid clicking. The mood the game leaves you with though, peaceful purrfection.
Oct 4 01:52:55 19m 52s Pandora’s Box [WebGL/Win/Touch] ♥ 1 Overall: Aside from the player controller feeling a bit to float-y and slide-y very good entry! I like the the cutscenes and played through to the end. Fun: The float-y and slide-y controls really made the last two level a bit too frustrating. Otherwise I really enjoyed the slow addition of obstacles and enemies of the course of the game. Innovation: + for cutscenes to a platformer. - for the controls. Theme: 10 seconds to beat the level. A level every ten seconds. ☑️ Graphics: Cute! Audio: Music really solid the intensity of my desire to get to the end of the level quickly! Very good! Humor: Story has some charm and humor. I dig it. Mood: Frantic. Mysterious. Good.
Oct 4 02:10:56 18m 01s Gigabite ♥ 3 Overall: Wonderful entry that I enjoyed playing up to about level 10 where hitboxes seemed to be to small to grab reliably. Fun: Took some hits as I felt I was losing to hit boxes not registering my clicks versus my ability to identify part quickly. Made me a bit frustrated. Otherwise very fun! Innovation: Fun idea executed pretty well. Theme: Must feed every 10 seconds ☑️ Graphics: Top tier! Very polished! Audio: The sounds effects were sufficiently gross and spooky haha. Well done! Humor: I think the idea of this game was very fun and really leaned into scary season. Mood: Spooky Scary Beelzebub sends shivers down your spine.
Oct 4 02:26:18 15m 22s Sub10 ♥ 2 Overall: At the time of writing this is my highest rated game yet. Superb! Fun: Very fun! Hauling back a full node, moving slow, counting those ten second to the next pulse hoping for the all clear. Eerie, scary, dark. Fantastic! Innovation: Beautiful take on the theme! Super creative and well executed! Theme: Perfect use of the theme in a meaningful way! Graphics: Very well designed! Loved ever asset I saw! Audio: Love love love! You really sold the atmosphere! Mood: Atmospheric, dark, eerie, immersive. Well executed!
Oct 4 02:35:24 9m 06s Witch in a hurry ♥ 2 Overall: Fun and interesting. Beat all three levels. Last level made the witch mess her self a good few times. I don't think a self destruct button should ever be a previous movement button when the change happens. Fun: The changing of keys was hard to parse with how quickly it left the screen. Sometimes The witch would mess herself as the keys changed because a movement key was changed to a pant explosion key. Innovation: Very innovative! Theme: Change keys every ten seconds ☑️ Graphics: Love the monochrome 1 bit-y style. Audio: Love the little effects and the music! Humor: Witch needs to boom boom. Make potion and run into everything in the house. lel. Not bad 😆 Mood: Good, same as above.
Oct 4 02:48:28 13m 04s Spooky Glitch ♥ 8 Overall: Warioware mini game fest! We thought about doing it but the prospect of making more than 1 mini game in the time frame scared us off! You all pulled it off! Well done! High score 16 Fun: Fun to play! Some minigames had slipper-y or difficult to gauge controls (looking at you zombie game). Some moved a bit to fast but I get the inspiration and reason so the rushed feeling makes a lot of sense. Innovation: You all dared to dream of making a ton of games for one LD and thus you did! Well done. Theme: new game every 10 seconds ☑️ Graphics: Consistent art style as far as I could gauge, well done! Audio: Love the music! Humor: Spooky season themed warioware! Mood: Good! frantic, rushed, determined to score highly!
Oct 4 02:59:56 11m 28s Stormlight Manor ♥ 3 Overall: Cool concept that was well implemented! Difficult for sure! Fun: Great idea and execution. Level 3 I started to get a little burnt out and frustrated though. Not being able to see put me an unwinnable spot a few times. Since all we as player can see is the enemies it would have been nice to have different enemy sprites that moved n very specific way so we knew by their visual what they would do. This would let me get a feel for what the level might be even when I can't see it and get a visual confirmation of those assumptions on the lightening flash. Innovation: Again super creative idea that was well executed! I think with some balancing tweaks and maybe a little story this could make an excellent horror game. Theme: I think a lightening flash every ten seconds? It wasn't immediately clear until few flashes in. Graphics: Thank you for making the post processing optional!!! Cute little sprites and a very cool light(ening) system! Audio: Loved the SFX and music! Humor: Not super funny but very atmospheric! Mood: very atmospheric
Oct 4 03:17:36 17m 40s Sheeple ♥ 0 Wish I could rate but I will say. Simple, fun, and the twist! Well done!
Oct 5 00:09:47 20h 52m A Messed Up Elephant And Some Mean Racoons ♥ 1 Overall: Funny. entertaining for one run. mechanically it all works and you got your entry done and submitted! Fun: I'm glad for having played and experienced. I won't be doing a second run though. 31. Innovation: No mechanic is being pushed to new limits or explored thoroughly here so I can't say its innovative per se. Theme: Explode every 10 seconds ☑️ Graphics: I like the visual and graphics of the walls. Audio: Nah nah nah nah; nah nah nah nah nah. Humor: Meme game done correctly. Mood: trolly.
Oct 5 00:22:08 12m 21s Fish Knight ♥ 2 Overall: Really fun and funny game! Enjoyed playing quite a bit. Fun: Camera kept going out of bounds and getting me killed. Otherwise very enjoyable! Innovation: Camera was rough as above and this is where I took off for it. Otherwise A few more forms. A few more enemy types could have really added to the game. That said what you have is pretty solid (other than camera issue) and Overall I rated this game pretty highly. Theme: Change form every ten seconds ☑️ Graphics: Very cute and fun! O High marks! Audio: Love the music and SFX! Humor: Very funny and surprising game, well done! Mood: Happy, fun, funny. Overall very positive.
Oct 5 00:32:14 10m 06s Opening Knight ♥ 4 Overall: Great game! loved the opening. Love the concept. Love the foundations for combat! Fun: Very fun! I could see this being built on into a big experience or larger story driven game. Innovation: Loved the idea of an infinite beat'em up and how the spawning worked. Theme: More goblins every 10 seconds ☑️ Graphics: Cute, fun, enjoyable, serves the purpose perfectly! Audio: Loved the music! I could not place exactly what game / song / media it reminds me of but there is a certain familiarity to the tunes that brought me joy from some unknown depths of my mind haha. Humor: On point! Mood:
Oct 5 00:42:21 10m 07s BackroomsBreak - Alpha version test v0.1 ♥ 0 I will reserve my review my PC seems to have trouble running and I don't think it would be far to judge from my experience. Very long boot time. Low FPS. I believe my memory to be the bottleneck. cpu.PNGgfx.PNGmem.PNG
Oct 5 01:01:02 18m 41s Alice In Ten Seconds ♥ 1 Overall: Loved the concept. Enjoyed the progression from one level to the next. Very unexpected! Fun: Very fun to play through. The first play through is the best as its the first time you experience the game change after each level. Innovation: Many games in one. Very fun. Theme: I didn't get the theme tie in at first. It became clear after a few levels. Graphics: Loved'em both 2 and 3 D Audio: Good! Humor: Quite! Enjoyed see the mind of someone going closer to reality with each snooze of the alarm. Very relatable as I have a zillion alarms every morning haha. Mood: Cute, fun, light hearted, thoughtful. Good vibes!
Oct 5 01:54:38 53m 36s Planet survival ♥ 1 Overall: Super fun and addictive! Audio was a little loud and piercing (the explosion specifically) other were pleasant. Music was wonderful! Fun: Love the loop! Easy to understand and I was quick to pickup on all I could do. Favorite part was just seeing if I could collect all debris in one go and have a huge debris extension attached to the ship haha. Innovation: Super fun I feel like I've played similar but cannot remember when but this was super fun! Theme: Asteroid every 10 seconds ☑️ Graphics: Loved'em Audio: Loved it Humor: Not really but I like the game! Mood: Very atmospheric
Oct 5 02:06:49 12m 11s Graveyard Scramble ♥ 2 Overall: Fun and interesting! Fun: Fun, it took a moment to get out of the mindset of kill all the thing to run and hold ammo for when needed. Once I did I was able to survive lol. Innovation: Can't think of anything pushed to new limits or challenged but what was presented was very solid and enjoyable! Theme: shooty shoot every 10 seconds ☑️ Graphics: Cute like the style! Audio: Music was delicious. SFX were thumpin. Very nice! Humor: Not super but again very enjoyable. Mood: Spooky season I like.
Oct 5 02:25:37 18m 48s Raidar ♥ 2 Overall: I wasn't sure what I was supposed to do. It looked like I was tug boating a large spaceship through space. I tried to drill the rocks but just died. I increase my tether to explore saw some colored rocked and collided and died. I have a feeling I was supposed to may drill the colored rocks but it was kinda had to control the ship. Fun: This game may just not have been my cup of tea. I wasn't able to really figure out what to do and the controls seems to fight against while being lost. -Isaac hurt himself in his confusion- Innovation: I'm not sure I wasn't able to get very far. Theme: sonar pulse every 10 seconds ☑️ Graphics: Looked cool, I like very much Audio: Very much enjoyed the audio! Humor: No Mood: Dark, confusing, dead.
Oct 5 02:46:36 20m 59s ROAD TXTR ♥ 3 Overall: So good! Very fun and a great concept! Fun: Very fun! Innovation: Loved the way the start menu worked. I like the summary at the end. The game was polished! So so so good. Theme: Every ten seconds... I'm not sure the text seemed to be coming in faster than 10 but I feel like that's the only thing it could be. the text time seemed almost random within a range. Base on creator response: ☑️ appreciate the confirmation! Graphics: Loved them! Audio: Loved it! Humor: Spot on! Mood: Fantastic!
Oct 5 02:55:31 8m 55s RADARE ♥ 1 Overall: Interesting idea implemented well. I enjoyed playing a few rounds but never got far. I was so focused on connecting the circles that I could keep up where enemies where. I dead often and quickly. Fun: Difficult with too much for me to focus on at one time. That said I really enjoyed trying to overcome my limitations to play. I think with some slight tweaking this could be a very strong entry. Innovation: Very cool idea! Well implemented! I enjoyed thinking about how everything. Theme: the level cycles every 10 seconds. Clever. Graphics: Simple which is good because there is really a lot going on cognitively for the player. Audio: I enjoyed. Humor: a bit. Mood: mentally frantic visually average.
Oct 5 03:04:25 8m 54s Cheat or Lose ♥ 1 Overall: I think... mine broke? Even when cheating I couldn't place card and then on my turn I would place a card with the same picture it would go back to my hand and force me to draw? Other than that strangeness (maybe I misunderstood something?) it was a cool idea. Fun: Whenever I started to get a bit ahead or understood more the game would stop allowing me to play the game in the way it described and would not allow me to cheat during slow motion. Innovation: Super cool idea and I think very innovative! Theme: every 10 seconds I can cheat ☑️ Graphics: Cool pixel art style Audio: Enjoyed the SFX and music Humor: Uno but not Uno Mood: Confused, betrayed, intrigued, acceptance.
Oct 5 03:14:31 10m 06s Ludum Dare ♥ 1 Overall: I'm really glad to have found this through the creator commenting on my game. That ending made my stomach sink! Big plot twist, big emotion, more than I was expecting. Well played. Fun: Balancing anger and computer damage, very relatable to my daily life. XD Very fun to play. Ending made me freeze in place for a bit. Innovation: Very unique idea executed very well! Theme: Computer break every 10 seconds ☑️ Graphics: Simple but pleasant I like them. Audio: Crunchy hit sounds make good time. Humor: Much until the end. then sad. Mood: Panicked, frozen, surprised. Very good twist. Very sad.
Oct 5 03:44:36 30m 05s Barricaded ♥ 0 Overall: Endless shooter where you change characters every ten seconds. I found a way to basically live forever. Played to 7k points and stopped :D Fun: Found how to cheese for immortality early on. I wish there were more enemy types or mechanics to push the player to do more or change the game loop in some interesting ways. Innovation: Pretty basic shooter mechanics. I did like the switching and the turrets. I was able to rest my people on one turret and spam r to live forever. I could do this while shooting so there was essentially 0 chance of dying. Theme: Change characters every 10 seconds ☑️ Graphics: good. Audio: good. Humor: Not so much. Mood: Decent.