Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → interface

interface

Feedback comments for LD51

← LD48   LD52 →

interface's games and stats for all events →

TimestampSince previousGameinterface's comment
Oct 5 02:23:33 Swapwood Quest R ♥ 0 Art is great, music/mood is great. I have to say I had a hard time watching the attacking on the right while focusing on the tile matching. I was wildly just matching stuff as much as I could until I died. Missed most of the action. I will give it a few more runs though. EDIT: Doing better now :-)
Oct 5 04:59:54 2h 36m autoball ♥ 1 Very addictive, very satisfying sfx. I seem to have hit some sort of sustainable income at this point though lol Great game, I love it. Untitled.png As for suggestions... the placement in a dense field is a little tricky. It seems sometimes even though my mouse was on the right place before the timer hit, clicking next time didnt work and I had to jiggle the mouse a little? The screenshot game from above is still going =)
Oct 6 02:19:59 21h 20m MineKeeper ♥ 1 I really didn't get very far. I think someone here said to learn the positions of the ores. I thought they were random but honestly I hadn't looked. I didn't even get to build a gold one, which perhaps is what I need to try and beat it :-) 3 waves remaining is as far as I've gotten... I think making the ramp up slightly slower would be nice. There's not much time to learn and improve the game and that can get frustrating. Since you can't change the 10s timer because of the theme, perhaps balancing less ramp up of the waves and slightly less powerful turrets could give more time to get into the game without sacrificing the difficulty?
Oct 6 02:32:41 12m 42s Poda Wants a Statue ♥ 2 217. Simple but effective game. Great mood, cute graphics. Great game! It took me a minute to figure out what to do, that would be my only suggestion is to give some hints to get started first.
Oct 6 02:43:13 10m 32s Choo Choo Crossing ♥ 1 Really cool. I love the tutorial bits to get me started quickly. I'm not sure if I missed an explanation on the "bad guys" slapping the passengers. Looks like you can throw the red ones in the river to make them disappear? Well executed, polished, great mood. Lovely.
Oct 6 02:51:48 8m 35s Home Office Hero ♥ 2 Very cool game. I did something not the same but somewhat similar for LD 47 but I think yours is better :-)
Oct 6 02:57:18 5m 30s Cold Coffee in 10… ♥ 1 Not easy when the board fills up quickly and you have to navigate yourself and the mirror dude. I guess shortest path with the least bombs is the way to go? Great work.
Oct 6 05:57:42 3h 00m CART CRASHERS ♥ 1 Haha, that was funny. But intense though! I was going to say to make it less stressful, but then again that's sort of the point of the game lol. Great entry!
Oct 6 06:35:15 37m 33s Sweet Seconds ♥ 1 The calming music helps the stressful work lol. It's a fun game. I thought the limited color palette would make things hard to see but turned out really well. Great work.
Oct 7 02:59:01 20h 23m 10 Second Mixtape ♥ 3 I love the idea and the art and everything about it. It was just unplayable for me due to input lag. I have a gaming PC, and I tried both the html build and the windows download but I just could not enjoy my terrible off-beat creations. I used my speakers which are straight-wired into audio of the desktop PC so no bluetooth lag. I will score it ignoring the lag though - as it seems from the comments either I'm the only having this problem, or the only one bothered by it.
Oct 7 03:06:52 7m 51s Night At The Orphanarium ♥ 1 Love the art and the sound on this. Perfect game jam concept as far as reasonable mechanics and scope. The one thing that bothered me a bit was the movement. Especially to pick up the stakes, I felt like wildly going around the tree to pick it up. Also the first night I hadn't noticed i didn't pick up all my stakes - I had been focusing on getting as many trees as fast as possible lol.