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interface

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Apr 26 15:45:15 Debt Collector ♥ 2 Great entry! The music set the right mood for the frantic tapping (mobile) I was doing. The buttons are a little small for playing on mobile. I don’t quite understand how people are getting those high scores lol. I need to try again! Again!
Apr 26 17:53:43 2h 08m Descentris ♥ 1 I like the look, great polish. Fantastic mood with the music/sfx, the suspense is killing me! Not a fan of the mouse click for rotation, I think I would have preferred keyboard for rotation and mouse click for placement? I didn't quite realize the use of the bombs at first but once I ran out further down it hit me lol. So... how deep does it really go? :-)
Apr 27 02:40:35 8h 46m bitshipScratch ♥ 1 Cool! Love the sounds! Got a high score of 48 after a few tries. Not sure if it's intentional but it's nice you can go out of bounds to catch a ship that got away lol One issue is that you can get hit multiple times by the same attacker, so your health can go down to zero with just 1 hit essentially.
Apr 27 03:36:17 55m 42s Dungeon Painter ♥ 1 Great game. I think the zoomed-in view adds to the atmosphere of discovery and not knowing what's next. Yes, there's a few surprise spikes you couldn't see coming, but the save-game implementation made it so I didn't feel too bad experimenting. The end boss took quite a few tries to find a tactic that worked. The spikes seemed very sensitive though. A few times I tried to get as close as I could to make a jump, and it felt like I kept walking into the spike before I actually touched it. Super fun, great job.
Apr 27 03:48:58 12m 41s Turnip Brothers ♥ 0 Loved this puzzle game. I couldn't at first figure out why some tiles were "walls" but you get it as you keep playing. The one level where you had to to a race line close to the edges to be able to make it... nice touch! :-) More levels please =)
Apr 27 04:04:12 15m 14s Delve Deeper ♥ 1 I agree with other commenters this is an impressive amount of content for 48h compo, both polish and amount of levels etc. Great job! I'm usually fairly bad at platformers, but I kind of cruised through this one. I only used an ale twice but didn't really need it all that much. So perhaps it needs something to dial up the difficulty a but (considering it was even for me, haha). FYI - there was a weird visual glitch every so often, I've seen something like this with tile games in Unity... it looks like a frame or so showing white seams between textures.
Apr 27 04:35:44 31m 32s Solar Subs ♥ 1 ASMR game, love it! Seriously though, this is a great entry. I had some trouble with the play area being larger than my browser window so had to scroll a few times... Loved how it got super dark. Unique puzzle mechanic. Great compo entry!
Apr 30 02:55:51 70h 20m Dark Dive ♥ 1 Good work! I kept thinking the controls stopped working but it was the TAB to move between mouse capture that got me every time. I think the oxygen/energy mechanic is interesting and worth exploring further if you want to work on this game post-jam. Maybe also find oxygen pickups so you can choose to convert either one into the other? Happy to read in the comments you had fun with blowing bubbles. So did I on my game lol
Apr 30 03:09:01 13m 10s Tension ♥ 1 I've always wanted to try to implement a grappling hook myself but I just dread the physics lol. Anyway, great work here! There were some times where I couldn't quite see what would come next, and the hook doesn't reel in quickly enough to do like a spiderman move lol. I did get a lucky bug where I fell to my death on the health recharges, which happen to also be savepoints. So I died but came right back on the spot where I died :-)
Apr 30 03:17:42 8m 41s Deep Drive ♥ 1 I think the cars need some more speed/strength given the very twisty course. I picked the blue truck first which was a mistake lol. The other point is definitely the camera. Moving cameras can be tough to implement, but I think just zooming out a bit would have given a better view... some of the steep angles you can essentially not see where you're going :-) I tried again with the red car. Nice and shiny!!
Apr 30 03:25:22 7m 40s Monster Tower ♥ 1 Good job guys. I liked the graphics and sounds, the concept is great. I struggled a bit with the controls, the jumping and moving while in the air seemed a bit stiff and sometimes unpredictable. I also did have a few unlucky runs where the platform disappeared and I had nothing nowhere to get to... I liked the different types of platform. The jumping one was good to have. I think you could make a nice post-jam version of this for sure.
Apr 30 03:34:58 9m 36s A Crappy Journey ♥ 1 This was pretty difficult! I was a bit confused the first time around hitting the end of the pipe and ending up in a platform-style game lol. A few recommendations: I'm not sure what the collision box is when going down, but I had to sort of find the right imaginary boundary on when to move. Not sure if you can visualize the box or make it smaller or what, but that made it hard to figure out. Because it's quite hard, it would be nice to be able to retry immediately without getting put back in the bathroom. Don't get me wrong - the bathroom looks absolutely amazing and deserves showing off! :-) But to try and get into your game, it would be good to have quick retry options instead of the level select every time.
Apr 30 03:44:43 9m 45s Super Digger ♥ 3 I like the idea. But it seemed reasonable to outrun the enemies, especially when using the clones (they also seem to dig faster?). I also hit a strange bug at some point where the enemies just ignored me and kept going up outside of the screen. I found the shooting command (mouse click) by accident, maybe add that to the instructions. Overall I like the idea and mechanic. But perhaps the difficulty should go up over time to make it a bit more interesting? Faster enemies, less rocks, etc.?
Apr 30 04:56:57 1h 12m Deep plat-o-ball ♥ 1 Great little game, like the idea a lot! I agree the camera was a bit cumbersome (couldn't really see where I was going) but happy to hear you found a way to fix it post-jam! I think it's a good idea and you could probably do other cool things next. Have you thought of the "exit" of a plate being special? Like, a jump? Or teleport to somewhere else? A plate with a hole somewhere in the middle instead of gate? etc. You could make many different levels with a few of these variations.
Apr 30 05:26:26 29m 29s Throneless ♥ 0 As usual the pixel art is outstanding. I can't believe the amount of content you put in during the jam (the art, the levels, the mechanics). My character had some lazy moments, when I selected an enemy for attack, a path lit up and I hit space, he would just wait for the enemies to come to him lol. I'm happy to see you're doing a post-jam game, this is very promising.
May 1 04:45:56 23h 19m Hellevator ♥ 1 Addictive! :-) I love the games that are simple to grasp (easy controls, simple mechanics to understand), yet are engaging and addictive. This is an awesome entry. I suck at the drawing but I guess it's pretty forgiving. I had a hard time getting far lol. But seeing streamers play it I wonder if you could add some difficulty setting... perhaps if you cover too many pixels outside of the drawing it doesn't count or something? :-) I was going to comment the left side seemed very favored by the demons but I guess you've already answered that I have to be able to get further down? Anyway, love it pretty much in all categories.
May 8 04:47:41 168h 01m Deep Diver ♥ 0 I like the bubbles in your game (compared to mine), lol. The art is good, the gameplay needs some work. There's not much feedback when you get hit... I didn't at first notice that regular fish also hurt you (and not just the bad looking one) - I just noticed all of a sudden my health was down. You have a nice thump when hitting the scenery, so an audio or visual cue when you get hit by fish may be an easy fix for that.