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Feedback comments for LD51
FootLettuce's games and stats for all events →
| Timestamp | Since previous | Game | FootLettuce's comment | |
|---|---|---|---|---|
| Oct 3 12:49:16 | Betrayed | ♥ 1 | I really appreciate the somber feel (with the B/W theme, subtle sfx, and background music). You're always kept on edge, especially with the drifty-ness of the movement, and the fact that you are also susceptible to the bullets. Nice game! | |
| Oct 3 13:17:11 | 27m 55s | Acid Rain | ♥ 1 | Super cool! I had some resolution lag on the HTML when playing full screen, so played in minimized screen. Nice platforming, sick artwork (especially the double jump powerup animation), and great motivation to play through to the end! |
| Oct 3 13:32:01 | 14m 50s | Tile Hopper | ♥ 0 | Very forgiving movement and controls system - and nice Squid Game -style chopping off different Tiles. The panic that ensues when you have to start double or triple hopping is really fun (see image below)! Glad that you managed to push something out despite feeling ill. NOT LIKE THIS.PNG |
| Oct 3 14:22:30 | 50m 29s | Soul of Seasons | ♥ 2 | Great work! Took a bit before I started recognizing the environmental obstacles, but once I did, my progress flew. Some tricky parkour for the leftmost piece, so be prepared! |
| Oct 3 14:51:00 | 28m 30s | Sunfall | ♥ 2 | I had @vhalenn 's issue - but only with the Jagged Gauntlet section. Overall, badass game! An end condition would be the icing on the cake, but the game is already great as is. |
| Oct 3 15:07:42 | 16m 42s | Watch Your Step | ♥ 1 | Holy frick, this was fun. Only suggestion would be to make the cursor a cyan, as sometimes it can get hidden amidst the rain of bullet death. Otherwise, solid effort! |
| Oct 3 15:27:18 | 19m 36s | Ten Seconds A Demon | ♥ 1 | When you possess that one guy who was about to reach the Exit --- the feels, man. Nice work! Short, sweet, and a brilliant fresh take on the theme. |
| Oct 3 16:13:23 | 46m 05s | Ludum Dare | ♥ 1 | Noice! Big plot twist at the end. My meta is to cycle through each tool with the middle mouse, and play it by ear to see if it works out. Interesting mechanic with the computer glitch / freezing. |
| Oct 3 17:10:31 | 57m 08s | Coupled Explorers | ♥ 0 | This, for me, was an unintentional rage game. I was determined to see it through to the end. The later levels require big brain strategy, and forethought as to where each character would be able to land for the future. Tough, but good! (Proof I saw it through to the end)i survived.PNG |
| Oct 3 17:34:51 | 24m 20s | Collect in 10 | ♥ 4 | Dude, it starts just fine! Nothing to worry about, the game is actually pretty swag. Good thinking with putting the timer and required colour onto the player's sprite. Only issue I ran into was that the text on the start screen was a bit hard to read (nitpick), and that occasionally, the mushroom you needed would be 'sandwiched' in an impossible position (I did realize that you don't need to collect all the mushrooms tho). Overall, a swag effort.sand 1.PNG |
| Oct 3 17:43:58 | 9m 07s | Sheeple | ♥ 2 | Really cool! You have no idea how trippy it is, trying to run off screen, and suddenly, you end up running back to the summon circle. The sheep twist was excellent, too! |
| Oct 3 17:54:45 | 10m 47s | Drum Dance Showdown | ♥ 1 | Really fun! This is definitely a Jam Gem, I can very well see it becoming an expanded official game. Masterful work with the music, too! Only nitpick is to add the ability to Restart from your previous move, instead of the beginning again. |
| Oct 3 18:12:18 | 17m 33s | Destroy Blocks | ♥ 1 | YIIPEEEE ~ lmao, great work! Those are some speedy coding hands, and they paid off big time. The 10 seconds somehow gives a perfect stress balancer. |
| Oct 3 18:21:05 | 8m 47s | What's Under The Teapot? | ♥ 2 | Well done! Too slow, imo. A bit choppy, otherwise I enjoyed the unique concept, and selection of varied objects. Otherwise, good work! |
| Oct 3 19:49:03 | 1h 27m | Satellite commander | ♥ 1 | Through experimentation, I found a sweet spot location. My challenge to everyone else is to try hug the planet - close enough that even the bravest satellites dare not venture near you. (I put a pic of that strat here). Great game, steep learning curve, takes a while to get used to the velocity of space. Only recommendation is to add some sort of hardlock - I flew so far away, that I was basically lost forever. Anyways, record is 53.82GB . Great work!sweet spot strat.png |
| Oct 3 21:10:00 | 1h 20m | Lighthouse | ♥ 1 | Great work! The art, music, and atmosphere are incredible - really encapsulated the 'lost in a dark ocean' feel. The lighthouse beacon gave me a great view of what was to my left and right, but didn't help too much regarding what was straight in front of me. Relied on the lightning just as heavily. Overall, amazing effort! |
| Oct 3 21:32:35 | 22m 35s | 3 minutes in hell | ♥ 1 | Badass game! Great work for 48 hours, and the idea of having to stand in the powerup vicinity the moment the next 10 sec rotation comes around is genius. The music beats per minute sync as well was the icing on the cake. The difficulty is punishing, but fun. |
| Oct 3 21:51:45 | 19m 10s | Blobbbert: 10 Second Navigator | ♥ 1 | That last level had me on the mother of all goosechases - well done! Great game, and clever interpretation of the 10 second theme into a solid movement mechanic. I'd add an optional mode which toggles on a crosshair for where your moves would end up, as I found myself using the mouse crosshair to preplan visually. Otherwise, solid! |
| Oct 3 22:12:22 | 20m 37s | Lab Rat | ♥ 1 | Lol - the name of Level 8, while playing at 12 midnight, hits hard. Super impressive work! I'm not going to echo everyone else here, it is pretty late, and my brain needed the whole 10 seconds of processing time per bottle. Only issue that I encountered was when repeating Level 3 - where on my second go, the "E" to pick up wouldn't work anymore. Otherwise, fantastic effort! |
| Oct 4 08:42:20 | 10h 29m | Time To Live: 10 | ♥ 1 | Nice work! Just took me a while to get the hang of the wall sticking. That rush for the battery in the final few seconds really ramps up the pressure! Overall, super decent. The icing on the cake would be explaining the movement system in greater detail, but hey, it's a Game Jam - so this would be classified as a bit of a luxury feature. |