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Feedback comments for LD55
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| Timestamp | Since previous | Game | FootLettuce's comment | |
|---|---|---|---|---|
| Apr 16 14:27:52 | Amazon-Void | ♥ 4 | Excellent Amazon working conditions sim - the only difference is the employees get paid. Great game, especially considering it's only your first Jam! Runs buttery smooth, like the nail gun rounds entering my skull. The learning curve takes sacrificing a few employees, but once you get the hang of the jumping mechanics, it's incredibly fun! The longer runs get wacky, but the enemy variety keeps things fresh and constantly threatening. Highly recommended!! Best Run.PNG (Image of millions of bullets flying across the screen, and myself cowering in the corner) | |
| Apr 16 15:30:30 | 1h 02m | Creed's Leap | ♥ 2 | Mothman earthbending is now canon, and I love it! @raees my go-to combo was the (up, right, down, left) crush, which let me get super far. It's simultaneously the best and most stressful feeling ever when you have a huge fall and manage to barely save yourself literally at the bottom of the screen. Nice work! Mothman.PNG I N . T H E . A B Y S S . T H E R E . I S . O N L Y . M O T H M A N |
| Apr 16 16:02:02 | 31m 32s | Food Quest | ♥ 2 | Looks amazing! Your team went Super Saiyan with the characters, graphics, and environmental art! You could add a bit more depth to the gameplay, but I am glad that I could contribute to this glorious shroom community! Paul is also an excellent businessman and was a pleasure working alongside. Paul FTW.png |
| Apr 16 16:40:57 | 38m 55s | Oh No My Books! | ♥ 1 | Insanely fun game with a simple mechanic. I lost track of time trying to break my 87 second record, when I suddenly realized almost an hour had already passed. You deserve to feature on the front page - outstanding work! I agree on the demon face - I've seen it send other objects flying to Heaven more times than I can count. It has a habit of eating objects when spawned on them, and the demon faces seem to overlap with each other instead of colliding. Literal demons. I chuck them in a designated spot on the far right side of the lava. |
| Apr 16 17:24:07 | 43m 10s | Into the Oven | ♥ 2 | When they said, "Let him cook", you guys COOKED! A really creative and well-rounded pizza game, topped off with stylized art and delivered with a cheesy personality. I can only imagine how crazy this would be with even more combos. For now, though, landmine pizza for the win! Cook.png (A chef establishing dominance) |
| Apr 16 17:48:51 | 24m 44s | Summoning Jit | ♥ 0 | MOSH PIT! MOSH PIT! MOSH PIT! A fun and smooth game with multiple difficulty modes and combat environments. Shooting worked perfectly for me, and I enjoyed how the white medic capsule and blue speed capsule were carried around - as if equipment rather than pickups, which is swag! I did have a glitch with movement, where I would go supersonic and zoom fast enough to put the Speedforce to shame. This only lasted around 4 seconds, and was pretty rare. I'm guessing it has something to do with the RigidBody physics reacting to other RigidBodies or BoxColliders. |
| Apr 16 19:12:48 | 1h 23m | Cardmageddon | ♥ 3 | Seriously well done, guys! You were very ambitious - it's a huge map with a wide variety of enemies and spells, but you managed to pull it off! Your special effects, animations, and models are superb, and the overall card-to-3D idea is genius! My doctor has medically diagnosed me with "Skill Issue". For that reason, I agree with @raees about a card indicator, but only for showing one card at a time (probably the closest). My only big glitch was that every playthrough I did, the enemies attacked me facing backward for some reason, so I now have trauma of giant looming zombie cheeks. |
| Apr 19 13:08:24 | 65h 55m | Loyalty | ♥ 2 | I played this five days back, and revisited today. Had to learn the hard way that the bark could also be used to stop the necromancer in his tracks. I'm super glad that you've included that now up by the title! Excellent game with a great look, smooth movement system, and simple but brilliant mechanics. The stretching using the dog's spine as a bridge is total genius. Incredible work! Stretch.png |
| Apr 19 13:35:28 | 27m 04s | Summoner's Dungeon | ♥ 1 | For your first platformer, this is extremely impressive! Super well done! Also are you South African by chance? Anyways, the controls are very powerful, so you have to be very precise with the jumping. But after you get the hang of the movement, this becomes a very fun game to try and speed run! I agree with @karln and @sariiger - edit your page here to include the controls. **Movement using arrow keys, and jumping using spacebar**. The fact that you can **kill the rats by jumping on them, and the dark spirits by running into them**, too. Your boss is an absolute menace! I am determined to defeat him! Eye.png |
| Apr 19 14:27:32 | 52m 04s | Worst Day in Hell | ♥ 1 | (I played the HTML and Windows versions) This game has a great, unique, and dark personality, backed by some awesome art and clever sound effects! The aesthetic is gorgeous! The Windows version runs smoothly, but seems to spawn way more bee swarms / gas clouds than the HTML version, making them almost impossible to dodge. The HTML version for me was a slower frame rate, but I was able to make it WAY further through the maze and kill lots of evil Bruja rats. It took me a while to understand that the Windows version's maze forces you to look at this text on the side wall, completely disorienting me and throwing off my internal compass multiple times each run. The HTML version is much better for playing. (The writing on the left, the clouds on the right) Mazes.png Very cool game! I recommend the HTML over the Windows. |
| Apr 19 15:02:26 | 34m 54s | Sage & Summonion | ♥ 1 | Please make this a full release on Steam! For a game jam, the polish and spell combinations on this are insane! Both the most creative and fun game I have played thus far this Ludum Dare - like being able to shoot fire arrows, or scan the wall itself as a quick cheap way to unlock the rock spell. Would be cool for the minions you summon to fuse together into new variants, but that's just my preference. I made it super far in... until my unwavering Goblin line was breached and in a mad panic, **I detonated myself in a semi-nuclear explosion. 10/10** |
| Apr 19 15:35:55 | 33m 29s | The Summoning Goes On | ♥ 1 | **Congrats! You've both entertained me AND made me hungry!** Super fun game with a great learning curve. The difficulty ramps up fast enough to rival the Speedforce and outpace most Star Wars ships travelling at light speed, but DAMN is it fun! I would argue that that actually adds more to the gameplay. Near the end when the screen was super full, I would valiantly hurl myself into the fast food horde in an act of desperation for one last buffet. Brilliant work! MAH CHEESE.png |
| Apr 19 21:12:50 | 5h 36m | The Dank Sorceress | ♥ 1 | THIS IS ABSOLUTELY EPIC AND BADASS! Your character designs are super cool, and the gameplay is addictively fun, with a straightforward learning curve. I read the comment you wrote about the "summoning tie", and that solved all my confusion. I disagree with the others who complain about the enemy variety - I think what you've done is perfect for a compo. More variety sounds like the type of thing for the jam instead. The things I like most are the game's rock-on metal personality, and the fact that it is so accessible. EVERYTHING has a quirky description, like the templars being "THE melee unit" or the archers actually being able to hit their shots (lil Stormtrooper roast lmao). Excellent game! **I now have a new fear of unhinged women wearing masks! 10/10** |
| Apr 19 21:50:19 | 37m 29s | Glyphwalker | ♥ 3 | Super fun and incredibly wholesome! The puzzles are well-planned and decently tricky, and the color scheme paired with the piano are literally a perfect combination! I completed the whole game, though my attempt was more of a speedwalk than a speedrun. I agree with @fabula-rasa about the ghosties dancing in formation and the little heart-shaped level - it added so much character! Your game is also VERY memeable. Well done!! uh oh ghost.png |
| Apr 20 14:33:54 | 16h 43m | From Hell's Heart | ♥ 2 | Super addictive and fun! This game has a nice learning curve and is extremely fun to try and speed run. The art style is a nice mix of cute and DEMON, and the fiery reddish game theme helps the human soldiers and scientists to stand out more with their white and grey colours, making them nice targets as I turn them into red splodges of gore. The movement is butter-smooth, and the controls mixing summoning and shooting are straightforward. I didn't experience any of the level boundary glitches that the others describe above. The Windows version I played worked flawlessly! The camera did shake a bit here and there, but I think that was either because I was aiming outside the map, or because I shot too many fireballs. I wouldn't have the same problem if I was conservative with and limited my fireballs. Amazing work! **I was able to find a whole roomful of demon bois. Then we danced and shot each other. 10/10!** Fellas.png Your game is also very memeable! |