Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → Brusi
Feedback comments for LD51
Brusi's games and stats for all events →
| Timestamp | Since previous | Game | Brusi's comment | |
|---|---|---|---|---|
| Oct 4 13:17:16 | Tower of Time 2 | ♥ 1 | Nice platformer, reminds me of super meat boy style, but with a twist including the Jam's theme. Art and sounds were nice, I had a bit of trouble seeing the character at first on the backgrounds. Most levels were platformer-y, and only one felt also puzzle-y. I think the time-passing-only-when-moving can lead to some interesting levels, while the ones on this jam could easily be just time-based levels. I finished the game, and I'll be happy to see more of this concept! | |
| Oct 4 17:45:39 | 4h 28m | Citri Plays Noirwood | ♥ 1 | Cool experience! I like the "game within a game" thing and the subtle criticism on the streaming culture. It was challenging but not too hard, I played throughout the entire game up to the grim ending... |
| Oct 4 18:28:49 | 43m 10s | Game Name | ♥ 2 | Such a cute game! I liked the vector art, the mini tasks, the humor, and everything about it! It's also so accurate, especially the bug fixing part! XD All the tasks were very brightly explained, and the taglines between each task that explained it's importance (e.g. resting because I'm tired of fixing bugs, uploading after fixing a post-submit bug), were funny and awesome. Great work! |
| Oct 4 18:34:56 | 6m 07s | autoball | ♥ 1 | Such a great game feel, the vector graphics and the bleepy sounds felt super crunchy, and responsive! I wasn't able to come up with some winning strategy yet but I do see the possible depth of this game. Lasted 15 rounds. |
| Oct 4 18:47:09 | 12m 13s | Swapwood Quest R | ♥ 0 | I really like this kind of block puzzles game, and this is one well done. I didn't play the entire campaign but I really enjoyed the parts I did. |
| Oct 6 17:55:32 | 47h 08m | Encoded War | ♥ 4 | Very original and cool game! I liked that through laconic messages you get a sinister view of the war, playing as the bad guys... Two things that bothered me: 1. Sometimes the coding controls felt a bit unresponsive, need to pinpoint the actual "short" and "long" presses (but not too long), otherwise the code will get all scrambled. Also I sometimes heard a "beep" but it didn't register. There was also no way to fix a typo. Maybe wasting the time on wrong words inside the 10 second limit is punishing enough and there is no need to reduce score for "bad" input, as long as you had enough time to type the correct input. 2. Waiting 10 seconds until you can start typing was nerve stretching, but I guess that's what you get when you stick to the theme. 3. The scoring system was still a bit unclear to me. Sometimes I filled all the highlighted words but still got my score reduced. Did some of the late notes contain required from the code that were not highlighted? If so, than that's kinda cool :) but I didn't have enough time to find these and enter them with Morse anyway. Overall, great entry! Well done! |
| Oct 6 18:07:42 | 12m 10s | Soul of Seasons | ♥ 1 | Cute little platformer game. At first it was a bit criptic but eventually I know which season to expect with each "help" I needed. The worst part were the excruciating waits (sometimes 30 seconds!) for the right season to come (while the music was a bit repetitive for that matter). I wish there were alternative ways to pass each obstacles at each season so I wouldn't have to wait. But otherwise really cute entry! |
| Oct 6 19:01:20 | 53m 38s | Marins Dream Garden | ♥ 2 | I wasn't really able to get past the first area, but I liked the art style. Glad to see this done with Godot engine. |
| Oct 6 19:10:34 | 9m 14s | CATS AND COFFEE | ♥ 1 | The art and the idea are really great, and the serve-while-clicking-on-cats was innovative and fun. I think this game could have a better job at giving feedback - am I close to losing? Does clicking the cats do anything except for making them mew? Did I serve the right coffee? Without reading the instructions it was hard to tell if I'm doing well or not, and even after that I often got surprised by that "game over" screen. I think with a bit more polish and self-explanatory visual effects it could be really awesome :) |
| Oct 6 19:34:38 | 24m 04s | Clockmachine Chaos | ♥ 0 | Great entry! It's not only a 10 sec time limit, but also a puzzle strictly connected to that time counter, in the greater theme of time :) Graphics were simple but adorable, sound was crunchy, puzzles were challenging but not too hard. The "platform that does X within this time frame" UI was very clear! Great work! |
| Oct 7 06:57:24 | 11h 22m | Please don't litter | ♥ 1 | That was awesome! I didn't expect this to be more than a garbage collection simulator (which wasn't bad as its own) but then the entire story unveiled... I played to the very end! I liked how the garbage collection and throwing skills is what saved you at the end against the truck-o-boss. Great story, cool post-apocalyptic atmosphere! |
| Oct 7 08:50:36 | 1h 53m | Thwack | ♥ 0 | Cute little tennis game, it felt really good with the mechanics and the awesome sound :) |
| Oct 8 11:35:50 | 26h 45m | HAZCAT - Toxic Feline | ♥ 1 | Nice short platformer :) The controls were a bit slippery but I got a hold of it eventually and was able to finish the game. The thing that bothered me most was the levers - it was not clear what they do, their feedback was not visible (the affected bridges were out of screen) and not immediate (the bridges formed gradually instead of instantly) and therefore it took me time to realize they do anything at all. Also it seems that there is no apparent gameplay reason to turn them off, so each time I re-touched them was a pain I tried to avoid. Character art was charming and I liked the elevator at the end. The death animation was a bit too long IMO. Cool game, looking forward to see more :) |
| Oct 8 11:49:48 | 13m 58s | Stop The Plague | ♥ 1 | I like a good plague game :) I had trouble realizing when the disease spreads and when it kills (I vaguely think that only the black plague kills but I'm not sure). At first it was boring but it was a good preparation for later, when you have different patients of different colors and you had to prioritize, which is the full horror of the situation. I liked how healthy people are "farming" as productive members of society. Maybe if a vaccine contained more shots (at least 3) it was easier to manage except for always returning to the loading dock. Good entry, keep it up! Last thing both in LDJam site and itch browser version, the viewport was smaller than the actual game size. Moving to fullscreen solved that, but it still took me some time to realize that. |
| Oct 8 11:56:18 | 6m 30s | Distracted Driver | ♥ 1 | Hilarious game :) I liked how the road is completely chaotic even without the distractions! I tried to read the text messages anyway but didn't have enough time for it. They probably tell a funny story too! |
| Oct 8 12:01:26 | 5m 08s | R-Corn | ♥ 1 | I liked how not only the art changed but also the entire theme (rainbow <==> space) and the mechanic (avoid <==> shoot). Looks like you could take it even further and add more minigames to it. Nice entry overall, and good use of the 10 second theme! |
| Oct 11 15:30:23 | 75h 28m | Impact-Effect | ♥ 1 | Cool game! I liked the random skills and progression. I also enjoyed the different enemy types. I wish the bomb enemies would destroy fellow enemies, or trigger other bombs in chain effect. That would be cool :) |
| Oct 11 15:37:52 | 7m 29s | BeaT-Rex | ♥ 1 | Cute rhythm game! The music, the art and the gameplay were awesome! Great work! It was a bit hard for me to realize the patterns of all the enemies, so I was kinda "waving it arount", but it was fun too :) |
| Oct 11 15:45:36 | 7m 44s | Long Shot | ♥ 0 | Nice little shooter/bullet hell, I liked the art and the chippy music :) I with there was a "smarter" way to use that 10 second shot. To make it matter. Now I just waited until the meter filled and gave it my best shot. I think this mechanic could work better on a constant set of enemies (space invader style) or against a boss that you need to kill, rather than waves of passing enemies. |