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Feedback comments for LD51
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| Timestamp | Since previous | Game | benjamin's comment | |
|---|---|---|---|---|
| Oct 4 14:42:21 | Within | ♥ 1 | The camera makes it very hard to target a specific point to land. Maybe keep camera at ground level with arrow to follow the frog would help... But it would not work for high place like roof. I love the core idea, the execution need more work, but you spent some time on interaction details like mail form or bird transport which is very good | |
| Oct 4 14:58:38 | 16m 17s | Tower of the Dice God | ♥ 1 | Fun and addicting. Still I'm not sure about the bounce or even homing mechanic. Because there's not a lot lot stray bullets in this game I mean you always shoot right at the monsters. So the 4 and 6 advantage fall very quickly. Also I would have prefer the game with no general skills but only dice skills. So you can levelup all of them, or having your own preference and taking the risk that your best dice is not used often. Also the platform engine need more work : the jump behave weirdly and you can stick into wall or even fall off the level ( my game ended like this ) |
| Oct 6 11:31:32 | 44h 32m | Little Scout 2 | ♥ 1 | Everything went fine and I had no bug here. But I was trapped in the first zone. I was able to use the spring and choose one of the 3 ways after falling but all of them lead me to the first zone. I sill love the core idea for this game. I just wish I wasable to go further |
| Oct 6 13:42:09 | 2h 10m | Reaper | ♥ 0 | It seems the game is never ending if you just select damage upgrades and no bonus hp for monsters. I kill them in one hit and almost never get hurt. I think you should try to invest more time in sfx, just a death and slash SFX would bring a lot of juice to your game. And the tiny reaper is very cute ! hiscore.png |
| Oct 10 10:28:24 | 92h 46m | ShooterWare | ♥ 1 | I was unable to undestand how to move bomb, or what the game with the path does. The game is a bit too hard for me but still fun to play ! |
| Oct 10 10:54:49 | 26m 25s | PolyGone | ♥ 1 | nice idea for the theme ! |
| Oct 10 12:29:00 | 1h 34m | Cold Coffee in 10… | ♥ 1 | This is very good and addictive, I love how the second character is a burden at first and then an alternative way to get coffee faster once you get used to it ! Clever gameplay and good use for the theme ! |
| Oct 10 13:20:12 | 51m 12s | Swapwood Quest R | ♥ 0 | God you have a great team ! The game arts sfx and gamedesign are top notch but you also are very successful in creating a game that feel whole. You guys have a nice synergy I want to test your other games right now !! I was stuck at the double head boss the one with the 3x attack, I like how he's here to check if the player can delaying combos and reading action bar correctly. The difficulty curve is alos finely tuned ! Congratulations ! |
| Oct 10 19:03:31 | 5h 43m | Just Roll With It! | ♥ 2 | The game is amazing but I would have prefer another objectives : Different gem goals for 3 tiers ( bronze / silver / gold ) would probably have easily multiply the time I could spend on the game. The fact I can't grab all of them just give me the feeling of constant failure, even if I get better each game. Maybe just display max gem the player could get, instead of the the level max gem. It would totally makes me try harder to improve my score. |
| Oct 11 07:31:39 | 12h 28m | Night Watch | ♥ 1 | Interesting. I think The game would need some kind of splash damage or acceleration cards (more gold) like sunflowers on plants vs zombi so you can modulate your strategy. The scouting mechanic works really good here. The theme constrain is not very pleasing here, but a lot of games ( including mine ) have to deal with this problem. |
| Oct 11 11:12:36 | 3h 40m | Gagaku | ♥ 2 | Very nice and original graphics. I wish the game would be a bit more balanced with limited access to node and a way to move them around to adapt to monster positions. |
| Oct 11 13:04:07 | 1h 51m | Onades | ♥ 0 | Sounds works fine here ( WINDOW ) . The game is fun and addictive my maxmimum level is 47. Maybe the progressing curve is a bit slow on start, I would have gladely play a third one if I was not bored with the idea to play the first levels. |
| Oct 11 19:55:12 | 6h 51m | Thwack | ♥ 0 | It's a lot of fun ! and a lot of funk too :D I love the way you skil progress on this game : I'm still unable to explain how I can choose the ball direction but I somehow have a better control over it after 5+ games. The leg engine is fun, but I think you could improve it by tweening leg position with a y jump to simulate steps. congrats for the great entry ! |
| Oct 13 07:14:56 | 35h 19m | Ten Second Survivors | ♥ 1 | Well balanced and fun but the fact you can't see your score on ending is frustrating. This game genre also strongly rely on the strategic choice on levelup. Maybe you could emulate this easily on your game by just reroll every bonus at screen on new wave. So player can wait for another option and try to choose hison build. |
| Oct 14 18:55:20 | 35h 40m | Poda Wants a Statue | ♥ 2 | screen.png very funny and simple to learn ! I love the fact you can force bunny working and try to bring the ressource yourself |