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aplite

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TimestampSince previousGameaplite's comment
Oct 5 01:59:58 J-Menuing ♥ 1 Really enjoyed this game. The theme was well implemented in the gameplay. The music was great. I am always amazed at how people can get music included in such a short time. A couple of areas of improvement would be 1) attack order shuffling mid attack was frustrating. As a player it feels un-fair when that occurs and breaks the flow of fun. 2) Adding some visual feedback (juice) would have gone a long way to add a greater satisfaction when killing the enemy. Overall I really enjoyed this and am impressed with what you were able to accomplish in the 48 hours.
Oct 8 01:12:23 71h 12m Legend of the Broken Wand ♥ 1 Good entry. I had trouble getting the shrink spell and trample to work correctly, but I managed a score of 257. Was enjoyable to play for a few rounds.
Oct 8 01:35:23 23m 00s Tower Boy ♥ 1 I love inspiration and the style in your game. I saw similar issues as others have mentioned, but overall it was still enjoyable. A couple of areas of improvemnt would be a health indicator (I didn't notice one) and some visual feedback when an enemy is killed.
Oct 8 01:50:23 15m 00s Bobo's Happiness Factory ♥ 0 Super enjoyable! I love the in game messages that would pop up. Got hard to read near the end, but it was nice to see. Awesome you fit a tutorial so well into your entry. The pacing was good as well. After the first rush you had a nice slowdown and followed by another rush. The game mechanic was so simple but engaging. Made for a very enjoyable experience.
Oct 21 12:14:26 322h 24m What is that sound? (Repeating every 10th second) ♥ 0 Nice entry. It can be difficult to get people engaged in a text based jam game, but the story was short enough for the format. The input recognition worked very well for the limited development time frame.
Oct 21 12:26:28 12m 02s Factory Manager Hero ♥ 1 Enjoyed the gameplay and aesthetics. As others mentioned some better instructions would have helped. 2 things I would improve: Make the letters on the boxes limited to only the left hand side of a qwerty keyboard to limit players having to move their hands so much, and add a visual feedback when the player hits the right button.
Oct 21 13:49:39 1h 23m DUNES RIDER ♥ 1 Fun quick game. The meters felt like they decreased a little too quickly. As others mentioned some additional feedback would be nice. Great job for the 48 hours.
Oct 21 14:05:08 15m 29s Dreaming Bot ♥ 1 Great gameplay and integration of the 10 second theme. I really like the robot character and the animation for when hold the items. The pickup/drop of zones seemed very restricted. Making it more forgiving would make the play experience better.
Oct 21 14:14:28 9m 20s 10 Second Apocalypse ♥ 0 Great job for a game jam entry! I am amazed at how much you managed to fit in for such a tight time limit. It can always be tough to not bite off too much for a jam game. I can't wait to see what you do next time.
Oct 21 14:23:22 8m 54s Double-sided princess ♥ 0 Nice entry. I wasn't able to get to the 5 minute target, but I still enjoyed the entry. I noticed after game over I could pause and unpause the game and continue playing. I'm guessing you are changing the time scale and not checking player health when resuming.
Oct 21 14:35:13 11m 51s Maudits Fantômes / Cursed Ghosts ♥ 0 I love the twist on Pac-Man. The integration of the theme was perfect. Great job including accessibility features. I only had time to play the compo version, but overall I found it to be very entertaining. Some feedback when the ghost is eaten would be nice. Sometimes it was not immediately obvious if it was the right match.
Oct 21 15:01:20 26m 07s Shifting Dungeons ♥ 0 The mood was well set with the sound and music, shame it can't be rated. The game play was well done. The integration of the theme was well done as well. Good entry.
Oct 21 15:11:50 10m 30s Turnip Terrace ♥ 0 Enjoyable game with a great visual aesthetic. The pacing was a little too fast. Felt like there was not much in terms of interesting decisions. I kept just following the same sequence, and did not see any benefits to changing it up.
Oct 21 21:23:47 6h 11m Foodmnesia ♥ 1 The player controller was really difficult to get a grasp of. It was particularly difficult around corners. Other than that I thought the concept was well done. The level of polish on your menu screen was superb.
Oct 21 21:31:49 8m 02s A Song of Red and Blue (and Green) ♥ 1 The visual look of the marbles and the reflections were great. It was slightly frustrating to have such an unpredictable bounce for the blue marble. It would have been more engaging to have a more limited angle it could reflect at. Having it bounce directly back from the direction it was traveling was hard to anticipate. I know this would make the game easier so over time increasing the speed of the blue ball could have provided a difficulty ramp.