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alpacalypse

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TimestampSince previousGamealpacalypse's comment
Oct 4 06:55:07 It Comes At Midnight ♥ 0 The 'Warning! The following features required to run Godot projects on the Web are missing: Cross Origin Isolation SharedArrayBuffer' error happened on itch.io as well.
Oct 4 07:19:09 24m 02s Divide and Democratize ♥ 1 Very clever idea.
Oct 4 07:32:31 13m 22s The Little Bot That Could ♥ 1 The cog in the nook in the left corridor is a good piece of level design, lets the player know there's 1. something down there and 2. more speed to gain elsewhere. Without that someone who missed one of the side passages might give up, since jam games have low retention.
Oct 4 07:33:06 35s Sheeple ♥ 0 Great twist in NG+
Oct 4 07:43:06 10m 00s Witchy Sketchy Alchemy ♥ 3 There's a bug where entering options and leaving fullscreens the game the first time on a fresh reload. Besides that, great job.
Oct 4 08:14:34 31m 28s Base Clock ♥ 3 My favourite use of the theme so far hidden in a powerup here.
Oct 4 17:03:20 8h 48m Cascading Clockwork ♥ 1 This is very finicky to actually play, and probably wanted larger areas to account for mouse jitter. But to make a whole game in HTML/CSS is incredible.
Oct 4 22:38:04 5h 34m Tempore ♥ 2 The perspective on the towering walls created a good atmosphere
Oct 7 12:19:29 61h 41m Flameout ♥ 1 I think the general gameplay speed was fine but the levels themselves maybe take too long to clear. A light jam game might benefit from a faster pace.
Oct 7 12:52:25 32m 56s Platelet Commander ♥ 1 This is good-looking and free of control issues so a great outing for a first jam. As a game it could have had a success state, or a more clearly communicated success state. Also maybe a failure state if you do what I did and see if you can block the blood vessel entirely.
Oct 8 22:13:59 33h 21m 10s Puzzle Dash ♥ 1 The core is good but the movement is frustrating, which is a problem when time is so tight. I can think of two possible issues: 1. Diagonal movement. You said you excluded it deliberately, but the design of the game makes it feel missing, not absent. I think the fact that the gameplay and sprites include a lot of non-right-angle elements invite the player to think diagonally and then feel frustrated when they can't move diagonally. So more strictly square, maybe even grid-based graphics might have made it feel more natural. 2. Grab-and-drop felt frustratingly hard to do precisely. Partly this is just a skill issue, but maybe having objects be held centrally would have made it feel more intuitive. Besides that though, this is a solid entry.
Oct 9 08:55:46 10h 41m Power Surge 51 ♥ 1 This was a fun little puzzle/city builder game, with great presentation. I hit some bugs when I tried to do this in the last level though: npClImn.png In particular, the power-down sound never finished and began to run continuously. I think there's also some uncommunicated soft caps on energy production & storage.
Oct 9 20:19:29 11h 23m Tower of Kraduul ♥ 2 I love the animation for the gun guys. In general this has strong art direction, good job.
Oct 9 20:30:16 10m 47s Frogwatch ♥ 4 Good sound design at the perimeter.