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Feedback comments for LD51
Alexzoin's games and stats for all events →
| Timestamp | Since previous | Game | Alexzoin's comment | |
|---|---|---|---|---|
| Oct 4 00:34:20 | Cat.exe | ♥ 3 | Super fun! I really liked the theming. Not sure how you got postprocessing to work in webGL, I tried for way too long haha. The player controller was a little shakey and floaty, but fun overall! | |
| Oct 4 00:43:25 | 9m 05s | Underbelt | ♥ 1 | Cool concept!!! I needed some time to figure out that I had to click on the plants before being able to use the buttons. Maybe hiding the buttons and having an indicator on your plants could work? It was genuinely fun though once I understood how to play! I couldn't get past the lawnmower but it was fun trying. I really liked the boss music! Super funny. (I also couldn't get my LD page to load my game but it worked fine on itch!) |
| Oct 4 01:31:29 | 48m 04s | thanks, II hate it! | ♥ 1 | Really had a lot of fun honestly. I am a sucker for mini game collections though. I couldn't beat it. Gave up after WAY too long stuck on wordle and mine sweeper. Fun concept though! |
| Oct 4 04:35:04 | 3h 03m | RunCubungus | ♥ 0 | This was a cool idea! I like the thought of dimensions switching and causing new mechanics. The music really sells it and the visuals were cool to go along with it. I couldn't figure out how to become the master of running unfortunately. It would have been nice since the level is large. Maybe a map or something to guide the player would help. Some of the mystic orbs didn't seem to do anything so I couldn't find the carrots. Overall, really cool! I hope to see more games from you guys. |
| Oct 4 05:01:16 | 26m 12s | Forging Through Fire | ♥ 2 | One of the best jam games I have ever played! Super fun to play through to the end, figuring out the penultimate level was an absolute joy! I love the combination of puzzle solving and then execution. I liked the theming that perfectly fit the mechanics. The player controller was tight and responsive. Everything in the games was clearly readable and self tutorialized. It was just very very well done and was an extremely fun and polished game nugget. I would absolutely play more levels with more mechanics. I could totally see two alternating sources of fire, obstacles that get consumed by fire, switches the fire flips or torches that get lit. Just a very thoughtful and innovative core mechanic. I loved it. Very well done. |
| Oct 4 05:07:31 | 6m 15s | Parasite Assassin | ♥ 2 | Wow, you guys got the WebGL embed to work! It looks like they have some work to do, I had to scroll to show the fullscreen button. I couldn't get my game to work at all on the LD embed. I REALLY like this concept! Having 10 seconds to find something based on the picture and the map is like some Hit Man Geoguesser. Super cool! My only feedback is make me more powerful with every kill! And sometimes there was no way I had enough time to get to the target. Maybe have a cap on distance based on move speed? Only other suggestion is some tutorialization and quality of life features. Great game! |
| Oct 4 05:17:16 | 9m 45s | Sheeple | ♥ 0 | "Join the flock!" indeed! Very cool twist, I really liked it. The throwing and movement all felt really good and I liked the eye closing effect! Great sound and visuals. |
| Oct 4 05:47:19 | 30m 03s | Back for Seconds | ♥ 3 | This was really cool, I liked the "In loving memory" super funny. It's like a Plants vs Zombies meets dota underlords with a revive mechanic. I had a cool moment early on of me saying "yes the wizard died!" which is novel and interesting that I was happy I lost a unit because I got to reposition him. I liked that art and I love the 2D art in a 3D environment thing. I would have liked if the reanimate got skipped if I had no dead units and if I could end that phase when I was done. The ability to move the camera or maybe have a lower FOV would have been cool too, it was a bit hard to see. Seeing progression or what level I was on would have been nice too. I made it pretty far in and I had no way of understanding where I was in the game. Like others have said. the wizards are OP and absolutely smash through waves. Though, it did feel satisfying to see. I never had a need to buy new levels as the units I had were more than enough to win. Thanks for the game! I liked the twist on the format. Good job! |
| Oct 4 06:04:16 | 16m 57s | Night of the Spook | ♥ 3 | Wow! I don't understand how this doesn't have more reviews! One of the best jam games ever. Probably tied for my favorite I've seen in this jam. The visuals are absolutely Steam store quality and beyond. Totally nailed some of the Vampire survivors kite feeling. I like the way the theme was integrated. Those status and health bars at the top were FANTASTIC. So thematic and pleasant to look at. I loved the theme and setting. Anything that pulls off Halloween this well will get praise from me. My only feedback is that it didn't seem that I was actually killing anything. Not sure I saw something die. But I was having so much fun looking at the level I honestly didn't care. The controls and animations were all tight and completely well done. Everything worked with the style of the models to perfection. Polish this up, add some content, and take my money on Steam please! 🎃 |
| Oct 4 23:13:16 | 17h 09m | Count Down Dracula | ♥ 4 | Amazing work! I loved the hand drawn assets and how they were 2D in a 3D environment. When I was fighting the boss there were a few times when I couldn't hit him. (With melee when he had the glow effect.) I also had to burn some of my precious time waiting for him to reanimate which is rough when that is so limited. There was another bug where the damage effect (which was extremely cool!) stayed when I started a new run. And I'm sure you also are aware of the camera panning away from the room when too close to the edges. Great work overall! One of the best of the jam. |
| Oct 4 23:37:50 | 24m 34s | Farming Fatigue | ♥ 2 | Great game!!! One of the best this jam for sure! I love the mechanics. I love that not putting down the cards is discouraged by them making you slower. I love build-your-own bullet hell! The XP pickup was super juicy and felt great. I would have liked enemies to telegraph their attacks or for them to be tied to the timer. I played multiple times and I really enjoyed. Thank you! |
| Oct 4 23:52:00 | 14m 10s | Sonar | ♥ 4 | Great job! I really liked the lore and the vibe of the game. Gave you a 5 for mood for sure. Aiming the torpedo was my least favorite part. But I really liked everything else about it! Thanks! |
| Oct 4 23:57:31 | 5m 31s | 10 seconds love | ♥ 0 | I think I won? Interesting idea. ♥ |
| Oct 5 01:06:50 | 1h 09m | 10 Second Defence | ♥ 1 | Cool game. The Dall-e generated art it interesting! |
| Oct 12 17:18:18 | 184h 11m | Temple of Harmony | ♥ 1 | Great visuals and I like the concept. I think the first puzzle is too hard. I would have liked a way to hear the note I was setting each thing to. It was hard to contextualize where to start a bar at without a reference point. |
| Oct 12 17:29:36 | 11m 18s | Zen Seconds | ♥ 0 | This is a cool idea! The randomness of the colors and the classic vibes remind me of things I used to play as a kid. I would like to see an indicator to show which thing you have selected and maybe a way to get more coins faster. Maybe explain what I am hovering over with a tool tip or something? Cool game! Good job. |
| Oct 12 18:14:57 | 45m 21s | Silvi | ♥ 2 | You have absolutely made a piece of art. I did not expect a well delivered narrative from a plant growing simulator but you delivered. I love everything about the visuals. The line boiling, the color choices. Super well done. The way things get crossed off like a list is really cool! My only complaint is that the tree levels take a pretty long time. Other than that, flawless. |
| Oct 19 18:36:37 | 168h 21m | MEGACHONKER | ♥ 1 | I like the idea of just adding ships onto a main ship by bisecting them. Cool idea. |
| Oct 19 18:40:59 | 4m 22s | Village Defender | ♥ 0 | This is really impressive. What a fleshed out game. |