Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Tobius
Feedback comments for LD50
Tobius's games and stats for all events →
| Timestamp | Since previous | Game | Tobius's comment | |
|---|---|---|---|---|
| Apr 6 00:02:33 | The Demon Trainer | ♥ 0 | Silly, fun game. I really liked the setup, backstory and mechanics of the game. I don't think 4 key presses worked for me, and the reps didn't really register well after the tutorial (or I was doing something wrong I didn't understand). The sound effects definitely need to be toned down though as they are piercingly loud and shrill. Didn't really seem to fit the theme too well, but I could kind of see it. | |
| Apr 6 00:04:21 | 1m 48s | =< 1001 Nights | ♥ 2 | Cute, innovative game. Liked the art and theme of it. My one critique was that the feedback around what story to tell didn't really make sense enough to inform me how to improve my story telling. |
| Apr 6 01:00:13 | 55m 52s | Sabotage | ♥ 1 | I really enjoyed the idea of the game, that delay was brutally initially but them you quickly learn to try and adapt to it. Kind of feels like a realtime puzzle game. It did feel a little inconsistent to not delay releasing the key as well. I'd be interested in this as a puzzle game, it would also be cool to have the delays be more dynamic. Like the more times you press "D" the more delayed it becomes, etc. |
| Apr 6 01:05:21 | 5m 08s | Don't Stop The Party | ♥ 1 | Fun! Liked trying to figure out the different dance moves but man did that dance floor get packed quickly. I liked the art and the music was alright (definitely fun and chaotic). I definitely appreciated the "open-ended" puzzle-ness of it. Good job! One improvement would be to make it easier to keep track of your character via a more distinct appearance or highlight. Unless that was part of the game, it just didn't feel great to lose myself like that, haha. |
| Apr 6 01:25:51 | 20m 30s | Death is The End | ♥ 1 | Excellent game, felt really well polished and "rounded out". There was good art, music, story and gameplay. All on theme! Not sure what more I could ask for from the LD entry. As far as critiques, the only one I have is that it would hard to understand what exactly the effect was when getting a 4 match. Did the different icons mean something different, or was is just themeing? |
| Apr 6 01:39:21 | 13m 30s | Support Simulator | ♥ 1 | Great game, fun to play with a good amount of polish, really impressive. Felt like it really captured the feeling of being a healer in WoW so you hit the mark there for me. The theme was decently applicable but since we all lived it wasn't REALLY inevitable, haha. Overall the game was easy except for the final boss where I ran out of mana, but still won in the end. I actually let level 2 or 3 play on its own and we won without me doing any healing, so a little balance could improve it. Still good fun though! |
| Apr 6 02:04:00 | 24m 39s | Sapper Master | ♥ 4 | Fun and decently well polished. I played it on my phone and it worked great, though it was a little off center for me. Pretty easy overall, but still satisfying to play. Really enjoyed the music, pretty catchy! Nice graphics in the game and on the LD page as well. Well done! I would like to see more variety in the "puzzle" of the game, maybe sometimes the wires go horizontal, maybe sometimes they criss-cross, maybe sometimes you need to cut the wire at a particular location instead of with a particular color? |
| Apr 6 02:20:14 | 16m 14s | Sun Rush | ♥ 1 | Really liked the feel of the game, very stressful seeing the sun get close! Enjoyed the simple / straightforward mechanics of the game, but with a new twist it felt like. I like the resource collecting and crafting bits as well. The visuals are great, I love the "sun tendrils" as it gets close, really well done. I would absolutely love to play this on my phone, so let me know if you ever publish this for html or android. |
| Apr 6 02:45:13 | 24m 59s | AUTO_GENERATED_ADVENTURE_v2.9 | ♥ 1 | Really cool concept, I love the idea of a player driven procedural dungeon. The AI writing was enjoyable as well. The actual game felt a little flat though, I think making the AI options more "drastic" or "impactful" would go a long way to making this into a full game. Nice work! |
| Apr 6 03:06:25 | 21m 12s | Wizardfall | ♥ 1 | Fantastic art and music, solid gameplay, and good writing. Overall a really good game. I laughed out loud at the full speak ending, that was great. Not super important, but an easy quality of life change for this game would be to make everything use A/D or even left/right click for all actions. However, if you plan to add more moves / actions that would be less important. |
| Apr 7 21:43:16 | 42h 36m | Never Alone | ♥ 3 | Really like the idea of async multiplayer like this. The gameplay is simple but seems to be well made with decent assets and sounds. It was pretty laggy on the old laptop I used to play it, though that's not likely the majority of your audience. |
| Apr 12 03:20:06 | 101h 36m | The Witch's Curse | ♥ 0 | Really clever mechanic for a game. It's like playing a hidden role game, but by yourself, and was surprisingly fun. I think understanding how to play the game and how long the guests have to live could be a little better conveyed to the player, and would be my suggestion as for what to work on next if you want to continue working on this game after the jam! |