Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → suvi
Feedback comments for LD50
suvi's games and stats for all events →
| Timestamp | Since previous | Game | suvi's comment | |
|---|---|---|---|---|
| Apr 5 06:54:56 | Bear’s Flower | ♥ 4 | Love the art and the bear animation, but can't interact with things when I press E. | |
| Apr 5 07:00:11 | 5m 15s | darkwalker | ♥ 1 | Fun game, I like the audio immersion and minimalistic visuals! |
| Apr 5 07:13:23 | 13m 12s | Battle of the Alamo | ♥ 2 | Overall great job, had a fun time playin, would love to see an expanded version with upgrades! |
| Apr 5 07:29:54 | 16m 31s | Mr. Psychologist | ♥ 6 | Cool idea, love the art and mood. |
| Apr 6 01:26:31 | 17h 56m | EDM (Extinction Dino Meteor) | ♥ 2 | Nice, I feel bad for the cute little dinosaurs and like the somber music. |
| Apr 6 01:40:22 | 13m 51s | Bark Park! | ♥ 1 | Neet game! Liked the adaptive sound, but it's a bit jarring when multiple tracks play at the same. Crossfading the tracks could potentially mitigate that, while still maintining the intensity spike. I apprciate that I couldn't get the man stuck behind an obsticle easily. :D |
| Apr 6 01:49:12 | 8m 50s | I Sink Not | ♥ 4 | Love the artstyle, the look of the different components and the way that they mesh together! I would love to see this idea expanded with with a quest-like unlock system that opens up unique components. |
| Apr 6 02:02:16 | 13m 04s | Hotel Lazarus | ♥ 1 | Love the idea, presentation and the models. This could be because I have a large and wide screen, but I found the camera movement a bit too sensitive to the mouse movements, specially vertically. |
| Apr 6 02:20:05 | 17m 49s | Les Aventures de De Lay L'Inévitable! | ♥ 1 | This is a very funny premise! The game lulled into a false sense of security. I was initially pelting at max strength, but *inevitably* got what I _deserved_ for pelting the masses bagettes! |
| Apr 6 02:25:53 | 5m 48s | Earth's Last Stand | ♥ 1 | Love the look of the game: colour choice, particles and the vignette! The restart button did not show up at the end (when in fullscreen) due to my widescreen monitor, but I was able to get it to show up when exiting fulscreen. |
| Apr 6 02:42:36 | 16m 43s | RIG WRECKENING | ♥ 3 | Managed to get 10 coins, it's Very fun to jump around on the breakin terrain! |
| Apr 6 02:49:33 | 6m 57s | Bomb Shift | ♥ 1 | Initially moved around to quickly to realize that the explosions are telegraphed a turn before. After that I started picking up on the different explosion patterns. Overall, it was short and pretty fun! |
| Apr 6 03:02:57 | 13m 24s | Dig Dig Joy | ♥ 1 | Found the game to be super engaging and fun, one of my most played games so far! I like the bomb recharge on mine and the lack of control for vertical control as design choices. However, the heavy penalty of a restart for a misplay eventually conditioned me to play more conservatively and sort of strip mine rows, which was more profitable in turms of upgrades, but overall less fun. Will probably do more runs later, great job with the game! |
| Apr 6 03:37:17 | 34m 20s | Rising wind Island | ♥ 1 | Neet idea, liked the design of the island and the characters. Would liked to have seen more variety and options. So far, it seems that I'm in no danger of losing almost no matter what I try, as long as I can gather 10 apples quickly enough. Hope you extend this concept with more units, upgrades and enemies. |
| Apr 6 03:46:33 | 9m 16s | E P I L O G U E | ♥ 2 | Liked the pixel art and the choice to use a synth/pad instrumentation classical music. |
| Apr 10 20:04:49 | 112h 18m | Save Gogo | ♥ 3 | **RIP Gogo 🙏 ** RIP Gogo.png |