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Feedback comments for LD50
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| Timestamp | Since previous | Game | Pennycook's comment | |
|---|---|---|---|---|
| Apr 4 22:51:21 | Re-Re-Robot | ♥ 1 | This is really great, especially for a compo entry. The graphics and sound work really well together, and it's a really interesting take on the theme. The foreshadowing of the future mechanics using the bar on the right hand side is really effective, too. Initially, I found having to press R and Space a little unnecessary and confusing (and I kept forgetting to press Space). Having two buttons made a little more sense once I'd made it to the later levels, but binding everything to Space might make for a smoother experience overall. | |
| Apr 4 23:00:15 | 8m 54s | Gate Keeper | ♥ 3 | This is really clever, and the different mechanics work very well together. Good job! I got stuck on Wave 4 -- I couldn't get high enough, and the little flying imp kept destroying the box tower that I was trying to build up to get to him. Some way to deflect arrows would have been handy. I might also have gotten lucky, but it seemed like once a few crates started to build up things got quite a bit easier (because the enemies couldn't reach or damage the gate). Maybe punishing the player for letting things build up too high, or clearing rows Tetris-style would help? |
| Apr 4 23:01:52 | 1m 37s | How it Ended | ♥ 1 | Your itch.io link is giving a 404 error. |
| Apr 4 23:09:48 | 7m 56s | The king is dead, long live the king! | ♥ 1 | The core game loop here is very satisfying, and I had a lot of fun playing this. Great job! I wish that there was a way to interrupt progress of cooking/filling the bucket, though, as I felt completely helpless as the goblins ran past me. 😄 I'm not sure how much that would impact the balance, but having the progress bars restart at 0 every time you interrupt them might fix that. The only other suggestion I have is to consider using some pixel fonts. There are some really nice ones out there, and the default Sans Serif font really stands out against the rest of the visuals. |
| Apr 5 02:17:51 | 3h 08m | From Beyond The Stars | ♥ 1 | There's a lot to like here. The graphics and SFX are top-notch, and the music establishes the mood very well. I felt like the music changed right as the difficulty picked up, too, which was really effective. I can't really fault it, mechanically... The only thing I'd recommend is swapping the font out for something that matches the pixel art style. I've used [m5x7](https://managore.itch.io/m5x7) for projects like this in the past. |
| Apr 5 02:24:54 | 7m 03s | Playing Dave! | ♥ 3 | Brilliant stuff -- I laughed out loud multiple times. 🤣 |
| Apr 6 02:06:11 | 23h 41m | Cold and Alone | ♥ 1 | I can't get over the fact that this is a compo game! As others have said, this is really _really_ good. It may just be because I don't play enough games with hex grids, but my brain found it very difficult to adapt to the movement controls. I kept moving in the wrong direction and wasting time. Maybe tank controls would be more intuitive? Having to rotate the rover and then drive forwards would make it more obvious where it's going to go, and also might make exploration feel more deliberate and slow-paced. Or if you stick with QWEASD, an option to overlay letters over the tiles might be a good idea. Apologies for nit-picking, but I can't fault anything else. 😄 |
| Apr 7 03:57:58 | 25h 51m | Hole | ♥ 3 | Really funny -- the way the guy stares straight ahead all the time really tickled me. The music and art style work very well together, too; very Monty Python. Great job! |
| Apr 7 04:08:26 | 10m 28s | Gone Out | ♥ 2 | My fire got a little out of control: gone-out-fire.png I really enjoyed this. The combination of the parallax effect, the lighting and the (incredible) music sets the tone really quickly -- definitely a 5/5 on Mood from me. |
| Apr 9 02:19:01 | 46h 10m | Garden Guardian | ♥ 1 | The core gameplay loop here is strong, and I had a lot of fun playing it. Good job! A simple jaunty music track is the only thing that would make this feel more complete. Like @lokt02 I had some trouble harvesting melons. I didn't realize initially that you have to right click *on* the melon itself, rather than simply clicking the right mouse button while standing near the melon. I think you could clarify this in the controls screen, or make harvesting a little more forgiving. I was surprised I couldn't chop them down -- I don't know why I expected to be able to, but I tried it anyway. 😆 |
| Apr 9 02:26:08 | 7m 07s | Island's End | ♥ 0 | This really does feel like CrossCode, so great job! My only gripe control-wise is that I found it quite hard to attack diagonally (using keyboard + mouse) because I had to hold two directions and click repeatedly. Attacking while facing directly up, down, left or right felt a little more straightforward to me. I think a few simple sound effects and some looping music would make this feel a lot more complete. I recommend looking into tools like [sfxr](https://www.drpetter.se/project_sfxr.html) and [musagi](http://www.drpetter.se/project_musagi.html) if you want to make them yourself, or a website like [soundimage](https://soundimage.org/) if you want to use something ready-made. |
| Apr 10 20:44:01 | 42h 17m | A Nerd's Delay | ♥ 1 | This is really funny, the art is great, and the soundtrack matches the theme and mechanics perfectly. Something about the way that Otakun starts flipping when he eventually falls off is really satisfying, too. The only problem I had was not really understanding when the spin mechanic was available. It took me a while to notice that there was an icon for it -- drawing more attention to it somehow (like a placeholder box when it's missing, or something?) might be a good idea. |
| Apr 10 20:58:13 | 14m 12s | HungryBot | ♥ 1 | I played this for ages -- great job! The music fits perfectly, and the particle trail is a really effective way to make the player sprite feel more "alive" than if it were just a static sprite. I was surprised how effective it was, to be honest! I got all the fragments but couldn't figure out how to enter the passcode... I typed everything in (watching the text entry box getting longer and longer) but couldn't submit anything. What is supposed to happen? I have to know! |
| Apr 10 21:09:54 | 11m 41s | Dungeon Crawl | ♥ 1 | Like a few other folks, I am guilty of not reading the rules before playing. I was very confused when Imp’a-Tient (😆) showed up and started killing stuff. The battles are quite well balanced, and I appreciated the use of shake animations to make things feel a little more lively. I think if you spend a little time on this after the jam -- slap a pixel font on things, add an old-school _Final Fantasy_-esque menu theme around your buttons, that kind of thing -- it'd move from being really good to great. |
| Apr 10 21:18:36 | 8m 42s | I Sink Not | ♥ 2 | Wow! This is definitely the most polished and complete game I've played this Ludum Dare. The music and art are both great. No matter where I tried to build different components I never ended up with something truly ridiculous -- the fact that you have such a modular build system and things always seem to fit together is really impressive. And the title!? Chef's kiss. I wish there was a "Title" category so I could give you more points. |