Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → Pennycook
Feedback comments for LD49
Pennycook's games and stats for all events →
| Timestamp | Since previous | Game | Pennycook's comment | |
|---|---|---|---|---|
| Oct 4 22:38:19 | UnStabled | ♥ 1 | I thought for sure I'd be the only person to call their game "Unstabled". Great minds. 😆 This is a lot of fun, and I like how the difficulty ramps up with the removal of fence sections. I think you could have gotten away with fewer instructions -- I found that screen a little overwhelming (and actually gave up on reading halfway down). The screen makes the game look much more complicated than it is... in my opinion, all a player really needs to know to start playing is: 1) drag and drop your horses to move them into stables; 2) click the stable doors to release them; 3) collect these things, avoid these things. | |
| Oct 4 22:43:16 | 4m 57s | Eldritch Horse | ♥ 1 | Really, really, funny. Great job. 👍 I'm not sure if it was intentional or not, but on my second playthrough I managed to jump into the clouds, then shoot so far to the right that I won the game with a high score of 141k. 😆 |
| Oct 4 22:48:54 | 5m 38s | the adventures of catboy in blobtopia | ♥ 1 | "includen't" 😆 It feels like there should be a way to get to the Coin of Stability in the last level, but I couldn't figure it out. |
| Oct 4 23:00:47 | 11m 53s | Core of Color | ♥ 1 | It takes a while to get the hang of it, but once I got going it was pretty cool. I've not played anything like it before -- very innovative! At the very beginning I found it quite difficult to tell what I was controlling, and my brain didn't want to accept that the empty red circle was orbiting my character. Maybe drawing the orbits would help, or using a distinct shape... Maybe it's just me. |
| Oct 4 23:10:51 | 10m 04s | Slimestable | ♥ 3 | This is a good idea, and a good take on the theme. Like others have said, I think it's a little too hard. I stuck with it and *eventually* made it up the first few platforms, and the reveal that there's a hidden double jump... 😆 Even though the prompt says you can drag anywhere, I kept finding myself trying to drag from the slime. I'm not sure if this contributed to the difficulty (i.e. because I kept being unable to not drag far enough) but it might be something to consider. From what little I've played it seems like the player almost always needs to make the biggest jump possible -- shrinking the maximum drag distance and increasing the multiplier might make it "feel" easier, even if you don't change anything else. |
| Oct 5 22:30:36 | 23h 19m | Count-Down | ♥ 1 | This is a really solid entry, good job! The goals were clear, and the particle effect makes killing the aliens especially satisfying. The "Defend yourself" hint in one of the early rooms confused me initially, especially given the presence of the tables on either side -- I felt like I was expected to prepare to defend myself *in that room*. I also tried shooting the table (given the earlier instruction to destroy tables) but nothing happened. I also think music can make a lot of impact on the mood of a game. For Jam entries I'd recommend using some of the royalty-free music you can find online (e.g. [soundimage.org](soundimage.org)). |
| Oct 5 22:37:34 | 6m 58s | 🌎 Planet Unstable - The Law of Balance | ♥ 2 | The idea is a good take on the theme, but like @chesiq I experienced lots of cracking and popping. I'm not sure whether I couldn't figure out what to do, or if things were made harder by a lack of responsiveness. I don't think my laptop is powerful enough to render your models -- at least not in the browser -- since the cracking and popping disappears if I switch tabs while the game is open. Do you have any plans to release a Linux build, or a cutback version that isn't so GPU-hungry? If so, please let me know and I'll give things another go... |
| Oct 5 22:49:02 | 11m 28s | Pale Moon Shone | ♥ 3 | I love the aesthetic here, and although I can see you opted out of music you've selected great tracks. The introduction is really smooth, and everything about the dialogue UI is pretty much perfect. Changing the dialogue each time around is a nice touch, too. Unfortunately, I'm apparently *really* bad at shooting bottles, and I just can't seem to hit them. I tried a few times, but eventually had to give up. The loading screen/quotation screen after missing a bottle feels really long, and I would have appreciated a quicker way to try again... As good as the dialogue is, it's quite a long sequence to sit through every time. |
| Oct 5 22:58:32 | 9m 30s | Wobbly Penguins | ♥ 6 | Wow! This is really something. The penguin controls are really responsive, and the melting/sinking iceberg mechanic is just great. My first thought upon finishing the first level was "I wish there was some sort of reward for moving the penguins simultaneously", and your answer to that is really innovative. The twist was unexpected (good!) but it was a little unclear what was going on. I'm still not 100% sure if I ended up in the twist because you'd forced it or if I missed a puzzle solution. I'm also not sure if I experienced everything the twist had to offer. Bonus points for creating a 3D game that I can actually run in my browser. 👍 |
| Oct 8 22:47:56 | 71h 49m | Cowabunga | ♥ 1 | The pixel art is great, and so is the music loop. As others have said, I'm not really sure how it fits the theme... Reminds me of a few of the other themes I saw during the theme voting... 🤔 |
| Oct 8 23:06:00 | 18m 04s | Timofei Cauldron | ♥ 2 | The main thing missing for me is sound effects and music -- it feels eerily quiet. I've had a lot of luck using SFXR and Musagi, and have found a lot of good music loops on soundimage.org. I know these things take time, and it's tempting to leave them until the end... That's why I recommend to put _something_ in as a placeholder at the very beginning. Even if you run out of time to make something yourself, the game will still feel more alive. |