Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Kimberly
Feedback comments for LD50
Kimberly's games and stats for all events →
| Timestamp | Since previous | Game | Kimberly's comment | |
|---|---|---|---|---|
| Apr 5 14:17:30 | Train Crash | ♥ 3 | I really liked how well the game explained itself. You start with no resources and see a train coming, desperate to build a path, but can't. Then realize that's exactly what was meant to happen for you to get resources in the first place. Super innovative! Sadly I couldn't really figure out how to properly use the sideways beams, but managed to beat a couple levels anyway! | |
| Apr 5 14:22:59 | 5m 29s | Brain Burgers | ♥ 2 | Really struggled with the lack of a tutorial on this one; A lot of controls and a lot of steps, sadly not as intuitive as I hoped. Even so, it was a fun experience. The theme, sound and art got a good chuckle out of me. |
| Apr 5 14:51:19 | 28m 20s | My happy weedy farm | ♥ 1 | Lovely relaxing experience this was. Found two bugs, which is that you can plant on the water, and that spamming interact made you unable to move afterwards. Either way, the game was super cute and very enjoyable |
| Apr 5 18:32:39 | 3h 41m | Extremely Exteme Sports | ♥ 2 | Online multiplayer in a ludum dare game? Wow this is probably one of the most fun games I've played yet |
| Apr 5 19:49:00 | 1h 16m | Carpe Diem | ♥ 1 | Really fun, couldn't help but keep playing and listening to the banger in the background. The intersecting platforms being able to knock you to the opposite side is pretty brutal, and sometimes I felt like I could slip past an obstacle, but then I couldn't. Ah well, probably played this game longer than any other entry so far! |
| Apr 6 14:08:43 | 18h 19m | Horde! | ♥ 3 | I seemed to be having some slight performance hiccups halfway through the game. I can't exactly tell if you did this, but if not, I'd totally recommend you look into object pooling. Would've loved to see the villain actually run away a little, or pose more of a challenge somehow. Otherwise, great bit of fun! |
| Apr 6 14:18:58 | 10m 15s | The Gallows | ♥ 2 | Oh man the Mood of this game was amazing. The art and music really came together well. Did notice the console pop up with a null reference, and pressing a button for the drawing sometimes didn't work. I'd also really recommend to tighten up the movement, because it feels a little floaty; On the Rigidbody2d, tweak the drag and speed a bit, and set the interpolation, if it wasn't already. Depending on the Input system, GetAxisRaw generally helps too. Would love to see this game developed further! |
| Apr 6 14:33:24 | 14m 26s | The Ultimate Martian Roulette | ♥ 4 | Simply blown away by the presentation of this. Everything looks and sounds amazing! I would've liked some slightly more meaningful options, though. Looks like each option was just completely random, and the one picked refreshed immediately, so it was never a question of whether to use one or not. |
| Apr 6 14:40:31 | 7m 07s | Super Mowser Bros | ♥ 1 | Amazing visuals! Definitely not without some bugs, but that's to be expected with such a tight deadline. Kinda wish the music loop was a little longer as well. It might have been nice to only let a player open up a single drag/drop UI, and to simply let clicking the tokens also add the monsters to those spots. Drag and drop always feels a little clunky to me. Probably the funniest game I've played so far, though. Love the parody idea. |
| Apr 6 14:53:53 | 13m 22s | Chtonic Arhipelago | ♥ 3 | Great mood! Was kind of just trying to survive, taking everything back to my fire, but then realizing nothing comes back, so that run ended pretty sadly. Major kudos for the procedural generation! |
| Apr 6 15:00:41 | 6m 48s | If you try hard enough, you can win. | ♥ 1 | Yooo lot of fun to see the game genre we worked on be done in all sorts of ways. Managed to get to 2:17 before dying. Game gets pretty brutal at that point. Kinda wished I could've kept my shotgun all the way through, because it felt much stronger, haha |
| Apr 6 16:37:42 | 1h 37m | The Lars Mission | ♥ 3 | Graphics are actually crazy. Little overwhelming to get started with, but very fun. Amazing for a Ludum Dare entry |
| Apr 6 18:53:59 | 2h 16m | Jacob Cassidy in: Case Crimson Midnight | ♥ 3 | Really nice ambience! Would've liked a little more speed and maybe an auto-reload when the gun's empty. The arrow pointing at the objective felt a little strange; should've maybe been a toggle. Hiding the trees when you're behind them was a really nice touch. Had fun ๐ |
| Apr 6 20:09:09 | 1h 15m | WASDWASDWASDWASD | ♥ 0 | The game looks nice, but I don't really understand how to play. My guy was barely shooting and all I could do was just die repeatedly. I like the upgrading idea, but it would've been nice if the game started a little more.. action-packed. |
| Apr 7 03:43:41 | 7h 34m | Nighty Night, Nosferatu | ♥ 1 | I so badly want to give critical feedback for this game, but I'm having trouble finding anything to stick my claws into and tear apart. With that much finished in this little time, it's clear you know what you're doing. Soo.. instead I'm just going to spitball ideas as if there had been more time. ๐ The movement system felt pretty good, although jumping on single wide platforms was a bit tricky. I'm curious if the timing on the sunlight death mechanic would still be intuitive without the UI above the character. A more vampire-style tileset, maybe a white sun and some leaded glass? ๐ The weird dithering effect on the gif compression actually looks kinda cool. Honestly no clue how that could be reproduced, but I want to see more of that in games. Oh yeah, what does the M key do? |
| Apr 7 20:44:24 | 17h 00m | Turbo Toilet Tomfoolery! | ♥ 1 | Fun little game. Shame you didn't have fun with this jam, although I do hope to see more someday! Might be fun to try to learn another engine perhaps? ๐ค Tip for next time, whenever you do something like this again. Downloading a game from Google Drive is a little sketchy. Consider setting up an Itch account ๐ |
| Apr 9 20:34:57 | 47h 50m | Gods of Divine Stuff: RAgnarรถk | ♥ 1 | Had a lot of fun with this one. The cute art and story was really good, which definitely helped make getting to each next level more fun. As for suggestions on how I'd improve this game.. An easy one is more post-processing. Another is to just speed up the game by a lot, more monsters that are easier to kill, etc. Give a bit of time at the start and between waves to let the player put down their towers. I ended up beating the entire game with just the second character and a lot of fire, because I thought they were cute. That's kind of a problem as well, in a way. There's so many options for different characters to put down, but I didn't really have a reason to use any. Maybe there's already a thing in the game for that, but sadly I didn't notice it. The path itself felt pretty short, or in other words, the camera felt really zoomed in. That has me worried a little, because zooming out further would probably hurt the character sprites. Either way, take all of this with a grain of salt. For a gamejam with such a tight schedule, this was a lovely game that felt pretty finished. โค๏ธ |
| Apr 13 02:54:34 | 78h 19m | DLAY's Buffet | ♥ 1 | Great little short game. Accidentally skipped the victory screen, so I thought I might as well play a second time. Would've liked to see some more feedback when getting hit, but I suppose that might've just been one of those things that didn't quite make the cut due to time constraints. A random note on how you could experiment with this. You could easily tweak some numbers to increase the speed of the game, add more sheep (but make them deal less damage). As long as the sound effects don't overlap too much, the added speed and chaos should be add a great deal of fun. |