Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Jeremy Selwyn
Feedback comments for LD50
Jeremy Selwyn's games and stats for all events →
| Timestamp | Since previous | Game | Jeremy Selwyn's comment | |
|---|---|---|---|---|
| Apr 5 20:45:29 | Inevitable Fall | ♥ 1 | Had some fun trying to stop the fall with the developer console (f12). Wasn't successful but saw some of the code while there and it looked cool | |
| Apr 5 21:06:00 | 20m 31s | Grovetender | ♥ 3 | I had fun with your game, found like it fit the theme really well, and the grove was somewhere I would hang out (it is beautiful! I got 221 seconds |
| Apr 5 21:10:46 | 4m 46s | EVERYTHING MUST GO (LD 50) | ♥ 1 | I wasn't able to get the game to work on my computer unfortunatelyonstart.PNG |
| Apr 5 21:17:43 | 6m 57s | Student Simulator | ♥ 1 | The puzzle was engaging and it was fun how often they switched.I really liked the visual effects for the puzzle blocks, how they disolved, pixelated and warped. Ultimately I won once and lost once. The end screens for both winning and loosing were a great touch! |
| Apr 5 21:24:37 | 6m 54s | Memphis, Bubbleland | ♥ 1 | Tomb raiding, retail executives, and snakes! Didn't manage to get a seat yet but one can hope. |
| Apr 5 21:38:28 | 13m 51s | I have no nose, and I must smell | ♥ 3 | Really enjoyed the music and general feeding of being in vast space! Playing your game was inspiring. Wasn't able to find the lore, but might return later. |
| Apr 5 22:01:43 | 23m 15s | The Unfortunate Tale of Mr. Bones | ♥ 1 | I found this super fun! played a few times, on my first playthrough I didn't really understand what the yellow boxes were (the mining material), but understood the rest quickly. The tool tips really helped. I really liked the upgrades, and especially the building component. using the level features like the golden circle to make a bunch of buildings that reinforce each other was great. The game balance felt really good, its really impressive you were able to balance the upgrade costs, and damage boosts ect in the short game jam time. I liked the strategy too like how early game some techniques work better than later in the game where it seems the strategy changes. The mob control was a cool component too, think that area could use more options added with buildings. |
| Apr 6 00:37:04 | 2h 35m | FrameRaid | ♥ 0 | I really enjoyed this, I didn't always know how I died since it seems like the damage happens over time. Played it somewhere between 5-10 times. really loved the fireball enemy, they were chaotic in the best way. |
| Apr 6 18:36:59 | 17h 59m | Red Cube With Gun | ♥ 1 | Really enjoyed the landscape and how the enemies clustered together, it was fun to advoid groups of them. |
| Apr 6 19:08:33 | 31m 34s | Drawn Out | ♥ 4 | I had a lot of fun with your game. The audio was very impressive and I really liked how the cards interacted with each other. |
| Apr 6 20:48:35 | 1h 40m | Aito Deliverance | ♥ 1 | The temptation for Jason was too strong 🤤 ended up with 'artistic freedom'. Really enjoyed the game. Super impressed with UI! the phone was super cool, the driving screen, the whole loading packages in. |
| Apr 6 21:00:20 | 11m 45s | Detour | ♥ 0 | Really cool design! That combination of mechanics works so well, and really enjoy the aspect of having multiple destinations to be aware of. Everything was soo satisfying too! The sounds and animations. |
| Apr 12 00:03:08 | 123h 02m | Delay the Invasion | ♥ 1 | I had a really good time playing the game. There were constantly more enemy types being added (the designs of the big guys and the bomb enemies is really neat), I loved that there was a mix of spells and different kinds of troops too. When my archers levels up and released the hyper beam it was super badass and might have been a highlight of the game for me. |
| Apr 12 00:21:25 | 18m 17s | Rocket Rally | ♥ 1 | I liked your level design with the rocket jump, regular jump and rotating bouncy balls. The levels for jumping between platforms seemed fair and fun. Nice work! |
| Apr 12 01:22:46 | 1h 01m | Corrupted Runtime | ♥ 1 | The rotating platform is really clever, also think the shaders are really cool, and nice animations for the player. |
| Apr 12 02:40:36 | 1h 17m | Spark Boy | ♥ 1 | cool game! really like the idea of becoming a bigger flame then burning the final brazier. The particle effects for the side jump looked great. Liked how the hub worlds worked and was kind of shocked (in a good way) that there was achievements in the game! Liked how the enemies were water sprites as well. At school I am part of a team making a game about a flame character as well, and it was really neat to see a different take on it. |
| Apr 12 02:53:49 | 13m 13s | Manual Manny! | ♥ 2 | Really like the collect the letters mechanic. The level art was fantastic, loved the 3d pixel art style. Got into serious focus trying to collect the second letter. Had a fun time playing. |
| Apr 12 03:07:57 | 14m 08s | Encroaching Void | ♥ 1 | This this is really cool! Was curious how you did the void so I checked the code and found some neat shaders you made. Enjoyed the frenzy as everything closed in. |
| Apr 12 03:39:24 | 31m 27s | Breakfast Time in Dream Land | ♥ 1 | I really liked you game! The cats were extremely cute with their meows. I was transported into a very happy mood listening to the soundtrack as well. It was nice the game started out easy to give time to learn to play. |
| Apr 17 13:43:35 | 130h 04m | Growing up | ♥ 2 | I really enjoyed your game! Right from the start the music kicked in, and it was a trip right back to childhood! really felt like the art and music worked so well here with the story. I enjoyed it so much I wanted each section to last longer, but alas you can't delay the inevitable :p. The puzzle with the cookies was fun, and I was worried when I saw the maze but it was forgiving and fun. The ending tripped me out, and I was wondering how you knew my name hahaha, good job on the whole game. It was a great experience from start to finish, hope you keep making games because this one is special. |
| Apr 17 14:05:40 | 22m 05s | Tin Can | ♥ 0 | I really enjoyed the game. It was neat how the game made interesting situations. There ended up being a lot of snakes in one of the corners and then they basically owned it, couldn't go near there. In other sections there was loads of bunnys (how did there get to be so many lol). Was impressed how many kinds of animals there were and how they all shared the environment. It was a really cool simulation to move around in and see how all the animals were doing. |