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Feedback comments for LD50
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| Timestamp | Since previous | Game | his-games's comment | |
|---|---|---|---|---|
| Apr 5 18:11:39 | The Ultimate Martian Roulette | ♥ 4 | Clean UI, and good cinematography (really specific compliments, I know). I really love the gameplay mechanic, even if it felt rough at points, and was in awe at the environments and the modelling quality. Good soundtrack too! | |
| Apr 7 16:43:55 | 46h 32m | Cosmic Castaway | ♥ 1 | A cosy point and click game. Sometimes felt awkward to interact with objects, but otherwise felt really clean. The art is very nice, too! |
| Apr 7 16:46:01 | 2m 06s | Lumberjack | ♥ 0 | Sorry dude, it isn't working for me. I installed via the itch.io app, and it just said this: stats1.png stat2.png |
| Apr 7 16:54:29 | 8m 28s | UFOTag | ♥ 2 | Nice movement and animations, but the game felt a bit sluggish and uncontrollable overall. I didn't seem to have much of an effect on the bombs at all. But I can relate to this, I spent ages trying to make hitting stuff feel just right in my game! Art is fine, but it has loads of character in the little animations and that brings a lot to the game. Maybe make hitting bombs feel more juicy, and give indicators of how much health? |
| Apr 8 05:45:05 | 12h 50m | DLAY's Buffet | ♥ 1 | Short, but very fun! I really enjoyed sending sheep to their doom. It was missing some critical polish in places, but overall felt solid, and the modelling and music is good. Definitely add more content to this, more phases, and maybe types of sheep the god doesn't like, so you have to be wary as to what you choose. I find it ironic that I also made a game about sacrificing sheep to your god too! From a fellow sheep-sacrificing developer, good job! |
| Apr 8 15:17:02 | 9h 31m | The Inevitable Dominion | ♥ 2 | Very nice polish and cleanliness, really bouncy and satisfying to play. I really like the bomb effect, specifically. I will have to take notes! |
| Apr 8 15:45:09 | 28m 07s | The Clockwork Imperium | ♥ 1 | I had some trouble working out the mechanics, but can still appreciate the music and modelling and mood! |
| Apr 8 18:08:36 | 2h 23m | Mr.Filton Deluxe | ♥ 1 | Cool little toy, I enjoyed playing around. There didn't seem to be too much strategy, and I discovered that lots of little guys is really an end-all tactic, but I enjoyed this. I had tons of fun watching my squishy little creations battle it out with the hoards. I'd advise making the manipulation of stats much more obvious somehow, maybe with colours? |
| Apr 9 09:07:20 | 14h 58m | Kalopsia | ♥ 1 | Had a crazy amount of mouse sensitivity, so I had to play like my mouse was made out of butter. I really liked the aesthetic, however, and the gimmick is very cool. Was missing some critical polish and points, though, so work on that. |
| Apr 9 09:17:47 | 10m 27s | Bald Dad tries not to die | ♥ 0 | Pretty juicy and satisfying, was a lot of fun to mow down the enemies. My main criticism is that the aesthetic didn't match the lighting and particle effects. The darkness didn't really mesh well with the semi-cartoony pixel art or the chiptune sound effects, and the particles felt very rudimentary with just an explosion of pixels. Really nit-picking here, I can't really complain as it kept me playing for a while. Good job! |
| Apr 9 10:24:12 | 1h 06m | Save Sin | ♥ 2 | Very nice artwork, really love the style and tone. Was missing critical polish in places so it felt rough sometimes, but that's to be expected in a game jam. Exceedingly interesting mechanic, and well executed. I enjoyed trying to reach the high scores! |
| Apr 9 10:33:16 | 9m 04s | Mr. Second | ♥ 2 | Very nice graphics and feel, my main gripe is that without screen transitions and music fading/looping changing levels and dying felt very rough. The art is superb, and the player feels nice. I didn't really understand how to utilise the mechanics, so unfortunately I had to stop after level 1, not being able to work out the second one. Other than that though: very good job! |
| Apr 13 08:28:22 | 93h 55m | THERE IS A FIRE HERE | ♥ 0 | Very cute game, moderately polished and satisfying. Unfortunately, the web version isn't working for me, so I had to download (the button for cutting wasn't doing anything). Would love to have some more feedback on key actions, like a cutting down animation (I sometimes struggled and thought it wasn't doing anything) even when you can't cut a tree down. When an action is disallowed, you should still have some sort of feedback for it so the player doesn't think the game or their keyboard is broken! Another critical bit of feedback I would like is the fire having more stages in its decline, to gauge the going out more. The frantic gameplay is well-designed, I think, had the right amount of frantic multitasking, in moving the fire around and gathering wood, and I felt panicked but not frustrated, which is a hard balance to get! Reminds me a lot of overcooked, in a way. I had a lot of fun playing this entry! I liked the theme integration, and the cutesy graphics were an interesting contrast to the fast-paced panic of this game. Well done, have rated highly! |
| Apr 13 08:35:30 | 7m 08s | Tilted Saloon | ♥ 1 | The physics annoyed me. It felt too bouncy and floaty at the same time. I still had a blast in spite of this though, and it was a cool mechanic. Definitely tweak the physics, give it more weight. My only other gripe is that the theme isn't anywhere (as far as I can see). Otherwise, good job! |
| Apr 14 09:38:17 | 25h 02m | Bitboy | ♥ 1 | This game confused me a lot. It is polished to hell, and all the little actions feel really satisfying to do, especially the dialogue, and intro, and yet the gameplay and graphics to me felt very below that quality. It seems to have all the makings of a high-quality, polished entry, and yet I cannot rate it that high, because of the mediocre animations and pixel art. It's like you put all your efforts into making it feel really nice to play, and forgot to give it actual graphics. That's why it confused me: its one of the highest quality games in the jam in some places, and yet not even close in some others. In regards to the gameplay, it seems very simple, and straightforward, with minimal obstacles. The whole theme with the generators seems mostly irrelevant, as you end up running past them anyway, so you don't need to go out of your way. And yet, it is so polished and satisfying! I really am in two minds here. I think, with some graphic and design improvements, you could make really really exceptional games, but it unfortunately brought it down here. I know I'm being very critical, and I did enjoy playing it a lot despite my complaints. It is not a bad game by any means, but it is such a mixed bag of quality that I don't know what to think about it. |
| Apr 19 12:42:27 | 123h 04m | Wizard's Chores | ♥ 1 | Pretty fun, confusing at first. Could do with some more ui polish, but it was good enough for a playthrough. Good job! |
| Apr 19 12:49:08 | 6m 41s | Card O''Clock | ♥ 1 | A little confusing, but very fun once I got into it. Well done for getting so much done in such short a time! |