Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → hatmajaster

hatmajaster

Feedback comments for LD50

LD55 →

hatmajaster's games and stats for all events →

TimestampSince previousGamehatmajaster's comment
Apr 5 09:16:55 UPDOG: The Ascension of 180 Sadie ♥ 2 Very nice, though game could keep highest score in session. Maybe its not to late make add this small feature?
Apr 8 18:39:36 81h 22m Definitely not Titanic ♥ 3 Pretty fun, I have to point out that graphics are nice and despite my potato PC I managed to play quite nicely - though it was probably due to a fact that the game is just walking around. I'd like to point out that in a game like this a leaderboard would be nice - just to see how well we did in comparison to others. Also you don't have to say constantly "deny the inevitable":P And probably last, but it was already said: its hard to spot that You have to collect barrels to fix holes. Some more indication like sound would be nice. Cutscenes **smack** perfect
Apr 8 18:59:44 20m 08s Choboro ♥ 2 Yeah it was also not clear to me that I was shooting backwards -.- I think this is first time I see pinball with a simple twist to just manipulate the pinball. I have to say - presentation top notch, despite disgusting theme looks and sounds lovely;)
Apr 9 09:02:51 14h 03m The End Of Days ♥ 1 Nah the pop was nice;) There just could be more sounds overall. The music is pure satan, nice. And the boxes for characters man... nice xD Overall You could make some enhancements, but when I think about it it doesn't really hurt experience. I didn't find the immediate restart button and that castle level about climbing up was a bit annoying without it - maybe thats the biggest thing lacking. A good idea would be to show all locations of bombs before level start (or some radar), but like i said it was okay without it. And maybe in a fuller game it would be better to be able to go boom multiple times. The strategy element is kinda missed when You just collect all bombs and whole level blows up anyway. Big plus for satan! Ah and another plus that the game was running fine in HTML on my potato PC (i5-2520M) - though not on full screen obviously.
Apr 9 11:17:52 2h 15m Long Live the King ♥ 1 Props for the linux version, a rare sight:P It works, and as simple as this game is there shouldn't be a problem to run this on Steam Deck. You can just boot SteamOS and see for Yourself. Its free to download for anyone, and can boot on any x86/x64 PC. Anyway, linux, Mesa Intel(R) HD Graphics 3000 (SNB GT2), 60fps. But You really shouldn't expect less even on weaker hardware;)
Apr 9 11:25:18 7m 26s Camelot's Defense ♥ 0 On very dated PC linux version doesn't work (HD Graphics 3000) - no idea why. Windows version starts and works, but I don't see fonts. Sorry have to skip, unless maybe You could make an HTML version?
Apr 9 11:33:56 8m 38s Not Enough Time: The Game ♥ 2 I don't see if it was mentioned, but spawning enemies literally next to the player is not good. You should spawn them in some vicinity of player but no closer than X. Very nice that enemies follow the player, nice touch. You could also fit the controls on the main screen, at first I didn't noticed the "how to play" button, and had no idea You can reload;) Overall nice, gratz for completing the game;)
Apr 9 11:41:59 8m 03s Hamstronaughts ♥ 0 Like lisyarus said, You can make the game play itself in that one spot;) Fewer or slower enemies and buttons positioned somewhere in the center of the level would make it better tuned I think. Anyway, nice cutscene, graphics, audio, and wow, even tutorial;) Good job
Apr 9 11:58:05 16m 06s Where do you go after you win ♥ 0 Pretty fun concept, animations really break the routine, especially on chair was not expecting this:P The only thing that's not so bad considering this game, but maybe should be rised - You changed the artstyle a bit after the ending. At first its from side, later its top down. Usually it would be pretty bad, but here it works I think because of this "easter egg". Nice work.
Apr 9 12:24:38 26m 33s Delay the Flood ♥ 1 Simple game with a nice twist, I like it. Maybe it could be a bit nicer to have bigger "stack" of sand, but it should pick up a little bit slower. Now its a bit too much of a race game. Though I played for solid 15 minutes;)
Apr 9 14:18:33 1h 53m Siphon ♥ 1 Devil daggers heavily inspired I see;) Technically all was fine on HTML despite very old hardware (Intel HD 3000). The only issue with game I had was already mentioned - slippery controls. Total mayhem like this should be as tight as possible imo, no low friction necessary - if I release a button I should stop. Other than that everything was very good, with wide variety of enemies. Really nice.
Apr 9 19:37:01 5h 18m Eye Fly ♥ 1 Finally a platformer! Great concept, excelent job. I don't even know what feedback I could give. Maybe these spiked pistons could have a better telegraphed retreat? You can see that they will close, but You can't really see when they will open, You have guess.
Apr 10 07:05:08 11h 28m Baking Simulator 2022 ♥ 1 In a game like this with many combinations its easy to have many bugs, but I don't really see any so good job:P But it would be nice to have more at the end than just "thanks for playing" In case of failure You could for example break the wall, add a shotgun sound, fade out to black screen and even close the game. Right now its all sweet and nice, and I am not sure if that was the goal;P
Apr 10 07:48:35 43m 27s One More Song! ♥ 2 Great graphics, and awesome idea:P The only thing that I would've add is like jumping or whatever to interact with music:P But its probably hard if You don't work on music in-game... anyway, really good adventure game, and the only one I know right now with a proper ending;)
Apr 10 08:13:59 25m 24s Mia's Bear Service ♥ 2 Would be very cool to see this game with multiplayer mode. The other thing I can say is that the main character shouldn't be that pixelated if everything else is so smooth, but I know how it is in such short time. You probably put a lot of work in implementing all assets, so good job. Oh and one of the mechanics that allow You to go faster is dashing - how about going further with this and allowing player to just leave the screen on the right side and show on left side and vice versa? That would make moving even more interesting.
Apr 10 08:45:31 31m 32s Outrun the Darkness ♥ 1 Nice effects and procedural generation! Managed to do 245. Don't know if its a bug, but I managed to jump in the air after dashing.
Apr 10 11:32:46 2h 47m T Knight againts the Hydra ♥ 1 I have to say I like this spot, too bad You can't go forward;) Cleverly done dragon! spot.png