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Feedback comments for LD55
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| Timestamp | Since previous | Game | hatmajaster's comment | |
|---|---|---|---|---|
| Apr 16 07:19:37 | Summon The Waiter | ♥ 4 | I really thought that the cat you spin faster and faster and then shoot in same way and destroy everything in its path;) | |
| Apr 16 07:44:10 | 24m 33s | Luminth | ♥ 3 | Quite clever idea, it would be cool to see more levels with some twists as there's clearly room for more. Right now it feels the game is game feels very generous, because you can just spam big lights, lose most lives and then go around - maybe light should degrade over time or after losing a life? I appreciate that the exit is in different place each time, also the hero could spawn in different place each time, and the player would probably not notice. Despite a lot of text i did not get what is going on, but it's probably me and in the end i did figure out what is going on. And erm, where is the goldfish? :P I fought that guy is an eel xd |
| Apr 16 08:05:23 | 21m 13s | Hat vs Evil | ♥ 2 | Got to level 10. I like it, and the idea to sign contract about reading the rules;) Though personally I would just put the rules in the summon screen. |
| Apr 16 12:12:51 | 4h 07m | Summoner's Tower | ♥ 0 | @zoranac same issue here? nothing happens when i click |
| Apr 18 06:55:11 | 42h 42m | Cat Wizard | ♥ 0 | The source code link doesn't work. I like the animations (is this 3d? I think it is), though in scope of controls it would probably be better to have a separate button for "summon". It gets weird especially when you jump and suddenly a box shows in front of you, also it seems that you can only summon flamethrower and baloon to your right. I got outside of map, was pushed behind the wall when i summoned a baloon and a box in front of me. I can't summon the candle after boss defeat:/ I know that you can, because I managed to do it once, but cannot repeat. I think its adass, but doesn't seem to work, and i cannot check in the code too. Overall nice game, I would like to see the ending, but now i can't get past the dark area. Maybe some help? |
| Apr 19 06:38:10 | 23h 42m | Arcane Outlaw | ♥ 3 | Very very good. I don't have much too say, you obviously know how to expand on it (moving enemies, better enemies, bosses, explosives, some upgrades etc). The only thing that maybe i would fix is use AI for the summons. AFAIU if you have multiple summons they all shoot at the target you shoot if they're charged. I think they should shoot at will. Now having 10 summons is kinda useless because they fire at one enemy and just destroy it. Got to 5th round. Great job |
| Apr 19 07:02:03 | 23m 53s | That Time I Reincarnated Into /.../Trials By Summoning Demons With Unique Powers | ♥ 1 | Its very good, fun concept, but the game is critically lacking something like an "R" button to restart the level. You can get stuck in a wall, and then the only thing you can do is restart the game -.- From what i saw: the summoning menu (left/right/jump circle) should appear on the top of the instructions. And probably there should be a "destroy demon" button. Overall I really like it, looks and sounds great, but after few tries i just lost patience. This omission makes it really tedious to experiment right now. Maybe you can update? |
| Apr 24 17:58:47 | 130h 56m | HELLSPAWNER | ♥ 1 | Cool music, and overall very well put together. Besides other mentions: jump should be as high as long you press a button ;) Currently the jumping is very rigid without this |
| Apr 25 08:44:08 | 14h 45m | Arcane Anagrams | ♥ 1 | For such a simple idea its very very cool:P Though I am terrible at such games I got 2526. I guess the letters come at random, maybe its a good idea to have them a bit better hmm "statistically organized"? Though this probably would've made the game go endlessly... So I guess maybe its perfectly balanced. The only issue i have is with the clicking:/ I miss-click often when a new letter is spawning. Also I think the game really needs a "revert" button - for example right mouse click. Often you just want to remove the last letter, not all of them. |
| Apr 25 15:25:14 | 6h 41m | Thundersnow | ♥ 2 | I mean... The worst part is probably that its so short;) really nice cinematics. As for the game itself... Well it plays nice, but you can just spam the hammer endlessly and with the game pausing its an easy win. I think it would be much better if you would need to grab the laying hammer again to use it immediately but it will get back to you after some cooldown of 5-10 seconds. |
| Apr 25 16:02:58 | 37m 44s | Summon' Right Up | ♥ 0 | Something happened and one circle did not show. I guess its a bug. Oh well. Maybe because i decided to be as bad as possible ;) It looks and works really nice overall. But the dialogues although nice are a bit lengthy. And the game keeps on going with the same premise I think for a bit too long, and even the challenge I think is quite random instead of progressing. I think I drew over 10-15 circles. I believe there is a nice ending to everything, but the game in its current state could use some chapters. Which there are - the small demon is chatty from time to time. But at least something like a filling progress bar that we are getting there would sell it a bit better i think. nice job! EDIT: Okay it was twice in the same place. So I guess its just the end of game, unless something is broken. |
| Apr 25 16:47:49 | 44m 51s | Celestial Panda | ♥ 3 | The game feels a bit unnecessarily hard, but this amazing music puts you in the correct vibe to do it;) Seriously The most wacky part for me were the icons on the map: you pick up the 3d models of something, in inventory there are some icons, but on map they are scaled down and I confused them a lot. I think items should just be 2d, like in minecraft, or - all have distinct colors. Went through portal, nice game and the prize was learing about magicavoxel. Moving on... ;p |