Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → DaveCo
Feedback comments for LD50
DaveCo's games and stats for all events →
| Timestamp | Since previous | Game | DaveCo's comment | |
|---|---|---|---|---|
| Apr 5 02:44:33 | The Arcane Artist | ♥ 3 | Really cool and innovative casting mechanic! | |
| Apr 5 13:26:42 | 10h 42m | Unfinished Valley | ♥ 1 | I really like the Harvest Moon concept and your aesthetic. Looking forward to the game being more fleshed out because I wasn't really sure what to do. |
| Apr 5 13:31:00 | 4m 18s | Never High Noon | ♥ 1 | This was great and definitely agree with all the positive feedback given above. My one complaint was that it was hard to tell how much time I had left. |
| Apr 5 13:37:01 | 6m 01s | Playing Dave! | ♥ 3 | As a fellow Dave, this was very relatable. Really like story driven changes to gameplay! |
| Apr 5 17:40:00 | 4h 02m | ENDURACE - Drift Or Die | ♥ 3 | Loved the chaos and good AI drivers. It might be worth it to turn down the amount of other cars just for the sake of performance. |
| Apr 5 23:30:49 | 5h 50m | Deck And Decay | ♥ 4 | Nice game! I wish the card mechanic was more in depth. |
| Apr 8 01:46:58 | 50h 16m | Claim your FREE BitBuddy™ TODAY! | ♥ 1 | Love the meta aspect, but with I knew how to restart haha. |
| Apr 8 02:46:38 | 59m 40s | Different Strokes | ♥ 4 | Incredible! Not much more to say. Love the visuals. Love the idea. |
| Apr 8 23:00:49 | 20h 14m | Shotgun King: the Final Checkmate | ♥ 5 | Really great concept, probably my favorite LD50 game so far. Shooting pieces felt super good and the puzzle aspect kept me engaged for a long time! This is an incredible submission for just 72 hours, so I’m gonna give some critical feedback because I feel like the game is already so great! - I found the pixel font hard to read - The initial volume is way too loud - I couldn’t turn off fullscreen (an option for borderless windowed would be amazing). This was fixed after restarting. - Once you are facing the King 1v1 and are pretty much guaranteed to win so I think the game should just end so you aren’t mindlessly moving around collecting shells. - Maybe I just don’t get it, but the mechanism for moving into an instant loss seems inconsistent to me. |
| Apr 8 23:05:45 | 4m 56s | DOWN the DUNGEON | ♥ 3 | Super fun! Some suggestions are to make the bullet firing/impacts have sounds and a "feel" to them. Also, the boss having a health bar would be great. |
| Apr 8 23:19:08 | 13m 23s | Feast or Famine | ♥ 1 | I really liked the concept of your health bar ticking down as a means for both the theme and putting some time pressure on the player! Obviously would be better with more content like weapons and found upgrades :). |
| Apr 8 23:34:14 | 15m 06s | Ydunian Prune | ♥ 1 | I never knew I liked the cookie clicker genre until I played this. Seriously incredible in every way. Graphics? Check. Gameplay? Check. Upgrades? Check. Clicking? Check. |
| Apr 8 23:39:23 | 5m 09s | Brickroll | ♥ 0 | I really liked it. Simple, but fun! |
| Apr 9 13:51:06 | 14h 11m | Ceiling is Lava | ♥ 3 | This was a lot of fun! I liked the graphics and I'm always a fan of physics type games. |
| Apr 9 23:33:01 | 9h 41m | Battle of the Alamo | ♥ 1 | Took me a sec to understand, but I ended up liking it. Would be nice to have more animations/visual cues! |