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Feedback comments for LD50
congusbongus's games and stats for all events →
| Timestamp | Since previous | Game | congusbongus's comment | |
|---|---|---|---|---|
| Apr 9 10:30:13 | Escape from Nowhere | ♥ 1 | I like how the game difficulty is tuned well. It is not too easy to be boring nor too hard to be frustrating. | |
| Apr 11 11:23:31 | 48h 53m | ZombieDefense | ♥ 2 | Nothing is more depressing than dying capsules... |
| Apr 15 02:44:25 | 87h 20m | Untitled Arcade Game | ♥ 1 | Nice crimsonland like game, very juicy. Hitsounds would have been great! |
| Apr 15 05:12:33 | 2h 28m | Asteroid Annihilator | ♥ 2 | 20955 Pretty fun game, quite polished. |
| Apr 16 09:50:55 | 28h 38m | Attack of the Inevitable Vine! | ♥ 1 | I enjoyed this game, it looks great and plays well. The minimap is a nice touch, although I think maybe if you scaled the graphics down it would have worked too. Who on the team did what by the way? |
| Apr 17 05:57:18 | 20h 06m | Embers | ♥ 1 | The hex movement was surprisingly easy to get used to. There is a lot of juice, from the sounds to the tile animations. You've got something cool on your hands |
| Apr 17 06:00:08 | 2m 50s | Hummingbird | ♥ 1 | The flapping is pretty tricky, I think if you decayed horizontal velocity it would be more intuitive. Good job on attempting a unique mechanic, I think the world needs more flapping games! |
| Apr 17 06:28:05 | 27m 57s | Can't Escape Your Past | ♥ 0 | What can I say, this is the best interpretation of the theme I've seen, an innovative game mechanic, and very well implemented with the music speed. If I had to nitpick the platforming can be polished a bit, including the wall jumping, and the difficulty spikes at about level 9-10, but those are easily forgivable for a weekend game. Well done! |
| Apr 18 06:42:02 | 24h 13m | Defend 'till the end | ♥ 1 | This is a cute and pretty game. Love the detail on the earth. You can fire fast by spamming the shoot key which makes this feel like a retro shmup. Music would have been perfect. |
| Apr 20 23:44:47 | 65h 02m | Oops, I'm Sinking! | ♥ 2 | Simple graphics but they are clean and pleasing to look at. I mean googly eyed capsules! I love the idea, fits the theme and it could work really well as a co-op game. Only complaint is that you don't have eyes on everything at once so it's hard to know when to steer. |
| Apr 21 02:45:57 | 3h 01m | Monster Dungeon Defenders | ♥ 1 | This game is fun and very easy to get into. As others have mentioned, this has potential and could be pretty cool if there were more strategic depth. The art style is very cute! |
| Apr 21 03:48:49 | 1h 02m | AstroPhysical | ♥ 1 | The tractor was definitely the hardest to fill - the timing is very tricky, it seems that you need to press space just before when it seems like you're supposed to. Reducing power when you miss is punishing and it gives the player the impression that it's not doing anything, so better feedback would definitely help. I like the concept though, where the player is overwhelmed by trying to do a lot of things at once, if the different elements were more intuitive (or having a difficulty ramp up) it would work really well. |
| Apr 21 05:53:46 | 2h 04m | First Contact | ♥ 1 | This game is pretty and sounds great. Likewise I had to stop after a few minutes due to getting motion sickness - the mouse sensitivity is way too high! Otherwise a very comfy setting. |
| Apr 21 10:18:56 | 4h 25m | Sabotage | ♥ 1 | Hehe the mechanic is quite fun! I like the creative interpretation of the theme. Having delayed controls makes the game a bit more cerebral. I wonder if it will work well in other contexts? |
| Apr 21 10:29:44 | 10m 48s | Faster Than Time | ♥ 0 | I can confirm the mac build doesn't work :( (dw I didn't rate) |
| Apr 21 12:02:24 | 1h 32m | Jelly Strike: Tower Offensive | ♥ 1 | This is a pretty neat game! I guess I won't question why jellies, because why not?!? Healer jellies are pretty imba lol Very fun I enjoyed it |