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Feedback comments for LD50
BrettSchiff's games and stats for all events →
| Timestamp | Since previous | Game | BrettSchiff's comment | |
|---|---|---|---|---|
| Apr 4 04:05:16 | Don't Touch It! | ♥ 1 | Funny game, and I really like the way the main menu was implemented! | |
| Apr 4 04:10:27 | 5m 11s | Inevitoffice | ♥ 2 | Took a bit to get used to the controls and the layout, but once I did, it felt like the pressures of having too much to at work! In the nicest way possible 😂 |
| Apr 4 04:21:12 | 10m 45s | Like Rabbits | ♥ 2 | Beautiful game, funny idea, and the bunny hoard really does start to feel inevitable 😂 It was a bit hard to click on the rabbits, fudging the hitboxes so they're a bit larger than the graphics can make it a bit smoother for the clumsy people like me if that's something you'd like! |
| Apr 4 04:59:18 | 38m 06s | a | ♥ 1 | That was pretty fun! I really like what the tension of the beginning adds to a clicker game! Obviously the balance towards the later part of the game has problems but it's Ludum Dare and you probably already know that ahaha. The music really added to the vibe too! |
| Apr 4 05:06:01 | 6m 43s | Stay Positive | ♥ 2 | Fun! The sound effects were great; it's nice being able to rely upon them for feedback about the bonus bar so you don't have to look up at in the middle of moving around |
| Apr 4 05:12:43 | 6m 42s | CliffCart | ♥ 1 | Great first game! I never really felt like I had control of the situation, which fits the theme well |
| Apr 4 05:42:05 | 29m 22s | Snooze | ♥ 1 | Cute, relatable game! The hand art really speaks to me |
| Apr 4 05:52:07 | 10m 02s | Mightiest Minion | ♥ 1 | Cute little game! I see the suggestions I'd make have already been made, but I wanted to add appreciation for the sassy little swivel enemies do to get around you when you block them for too long ahaha! |
| Apr 4 06:35:44 | 43m 37s | Cooperate with your shadow! | ♥ 1 | Super interesting concept, beautiful art, nice audio! The movement is a bit fiddly, but that's fine, it's your first platformer! Had a lot of fun playing it and looking forward to the games you make in the future :D |
| Apr 4 07:14:49 | 39m 05s | Don't Melt | ♥ 1 | I wasn't expecting to like a platformer, but it was really fun! |
| Apr 4 16:22:10 | 9h 07m | Soak 'Em Out | ♥ 2 | Super well arted and animated! Love the simple control scheme and gameplay feedback via art and sound, so it's easy to understand without a big text wall! Great example of how to scope a ludum dare game and then knock it out of the park with polish! |
| Apr 4 16:36:21 | 14m 11s | Keep It Warm | ♥ 1 | Cute little game! Well executed on the theme, and interesting original idea! Looking forward to playing the games you make in the future |
| Apr 4 19:03:20 | 2h 26m | Global Eggstermination | ♥ 2 | Really fun, my only feedback is that I wish there was more of it! More attack types, more enemy types, more explosion power ahaha! I'm sure there would've been if it weren't for time constraints, but it was super fun! Spent more time playing this than any other game so far |
| Apr 4 19:13:30 | 10m 10s | T Knight againts the Hydra | ♥ 1 | Really fun, great art style, I love bouncing from head to head! |
| Apr 4 19:55:14 | 41m 44s | Earth's Last Stand | ♥ 1 | Love this game; a great example of simplicity in controls! It would've been the standard thing to give a shoot button and movement buttons, but you've combined those into one, which makes it much easier to learn and opens the door to some new interesting gameplay decision-making! Goes without saying, but cute art, and nice classic sounds |
| Apr 4 20:06:36 | 11m 22s | Lava is Deadly | ♥ 2 | I love a fun puzzle game! This was good level design with easier levels to introduce new ideas and then more challenging ones to test them out! Fun, on-theme mechanic! There is a bug where if you do a second movement before the first is complete, you will teleport to complete the first move and then start doing the second, but it doesn't affect game logic |
| Apr 4 20:13:21 | 6m 45s | Rockmageddon | ♥ 2 | Fun game! I like having to balance not only the positioning of the shield for two objectives, but also how many portions of the shield you should break to be able to better position in the future! I think the meteor swarm sped up more than it needed to in the end. It was cool to transition from aiming rockets around the shield to aiming rockets around the asteroids, but it would also be cool to watch the lower rate of meteors go from "not a big deal" to "oh no, now we're out of resources to stop what wasn't a big threat before" |
| Apr 5 00:36:56 | 4h 23m | Delay the inevitable: College Addition | ♥ 2 | Congrats on your first game and Ludum Dare entry! Hope you stick around to make more! There are lots of complex things you'll learn to do as you make more complex games, but here are a few quick tips that are super easy and help make things a bit smoother: - Use a consistent color scheme - I'm terrible at picking out colors, so I use a color scheme generator when I need a new one, like https://coolors.co/e9d758-297373-ff8552-e6e6e6-39393a. If you don't like the colors you can just reroll them, or lock some of them in and just reroll the ones you don't like. Even with no other changes, your game would look pretty solid if the colors matched each other a bit better - Use rounded squares for textures - get paint.net (https://www.getpaint.net/download.html) if you don't already have it, you can draw out a rounded corner rectangle in whatever dimension you need in a few seconds, save it, and drop it into game! - Pick a fun font - There are lots of default fonts installed, but if you don't like any of them, you can pick out a custom one from a site like https://www.dafont.com/ (just make sure the license permits whatever use you intend it for), download it, drag it into your Unity Assets folder, and it's ready to go! It's actually kind crazy what a different font can make; getting one that matches the vibe you're going for can completely change feel of the game! |
| Apr 5 03:37:14 | 3h 00m | Delirious Descent | ♥ 0 | Bump myself up higher or shoot the birds? Easy, always shoot the birds |
| Apr 5 03:42:22 | 5m 08s | Light Souls | ♥ 1 | I thought I was getting into the swing of things and then the big boy slidin in out of nowhere 😂 Pretty fun |
| Apr 5 04:29:37 | 47m 15s | Ant CRISIS | ♥ 1 | That was a really cool experience! The art was cool, the controls were fun! I couldn't interact with most of the plants, but I had a good time just walking around even 😂 |
| Apr 5 16:56:49 | 12h 27m | Inevitable Garden Infestation | ♥ 2 | Fun, cute little game! Loved the transition from running around punching one or two little rabbits at a time to eventually making your last stand around your last couple carrots against the bunny hoard 😂 |
| Apr 5 19:16:02 | 2h 19m | Reactor Guy | ♥ 1 | Took me a while to figure out what was going on, but once I did, it is a cool concept! Definitely on theme, fun to rush around and balance the two danger bars while waiting on the evacuation one! The sound and lighting really contribute to the atmosphere, great job on both of those! |
| Apr 6 07:06:57 | 11h 50m | Outrun The Sun | ♥ 2 | This was fun! Really nice job tuning the AI to feel competitive! The music kept it really happy and upbeat the whole time too! |
| Apr 6 07:15:19 | 8m 22s | Betrothed | ♥ 2 | Cool experience, shockingly good voice acting for a game jam and I loved the chicken bushes lol |
| Apr 6 23:30:28 | 16h 15m | Pellet | ♥ 1 | Fun game, I like the role reversal from the classic snake ahaha, and I love the instrument played yourself! I tried recording my kalimba but couldn't get the sound quality nice enough like you've seemed to! I won't reiterate stuff other people have mentioned, but here are a few quick and easy tips to polish a game very quickly: - Use a consistent color scheme - I’m terrible at picking out colors, so I use a color scheme generator when I need a new one, like https://coolors.co/e9d758-297373-ff8552-e6e6e6-39393a. If you don’t like the colors you can just reroll them, or lock some of them in and just reroll the ones you don’t like - Pick a fun font - There are lots of default fonts installed, but if you don’t like any of them, you can pick out a custom one from a site like https://www.dafont.com/ (just make sure the license permits whatever use you intend it for), download it, drag it into your Unity Assets folder, and it’s ready to go! It’s actually kind crazy what a different font can make; getting one that matches the vibe you’re going for can completely change feel of the game! - If you're working in Unity, add lots of particles! Don't go overboard and flood the screen with them. My philosophy is that almost every action and event should have a reserved, appropriate particle effect, but even just adding a bit here and there can have a surprising difference in making a game feel more polished. This can be the most time-consuming to implement of these tips, but there are also very simple ways to implement them that don't even require code. Examples: have any moving elements leave a trail of particles; have important buttons, characters, or items radiate particles; create particle effects that go off when an item/character is spawned in |