Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → Vectrex28
Feedback comments for LD49
Vectrex28's games and stats for all events →
| Timestamp | Since previous | Game | Vectrex28's comment | |
|---|---|---|---|---|
| Oct 4 06:43:46 | Dream Dog Dilemma | ♥ 1 | Great little game, I had a blast! While the game looks very similar to your previous entry in Ludum Dare 48, I think such a concept works much better for the theme in this one. A very creative way of using the theme with the NES's trademark "unstabilities", hah! As for audiovisuals, while I think you nailed the audio aspect, I had a little trouble discerning what tiles were solid or not, but it's not that big a deal. Also, the game once respawned me on a crumbling tile which resulted in death while I was still processing where I reappeared. Either way, another solid compo entry from ya. Pretty sure you could beat me this time, hah! | |
| Oct 4 07:09:27 | 25m 41s | Cool | ♥ 0 | I think I broke it hehehe... uhoh.png It's fun when you don't cheese it though. I think it respects the theme and makes for a fun little time waster. Maybe would've appreciated more content but nothing wrong with keeping it simple :) |
| Oct 4 07:22:13 | 12m 46s | Skeleton Crew | ♥ 0 | I guess I'll be the first one that will mention that your game looks like sus amogus haha funi. Anyway, memes aside, I really liked how you implemented ladders in this. Sadly, the tasks were a little too cryptic, would've appreciated a little more clarity in how to figure them out. Might go at it again with the cheat sheet, I think it has some potential :) |
| Oct 4 08:55:40 | 1h 33m | The totally-safe-and-explosion-free Heist | ♥ 3 | I don't know why but I kinda dig the programmer art "Among Us VS Pepe The Frog" :P I really like the fact that you've included several levels, it really does add to the overall "complete-ness" of the game. I think a little more variety in game/level design would be a good way to further this game's potential, along with some graphical improvements probably |
| Oct 5 03:55:23 | 18h 59m | Improbability Fighter | ♥ 1 | Fun little game! I think the sudden changes to the ship nailed the theme, and the tree had me chuckle. Obviously the game could benefit from being a little more polished, maybe some background (even if just some stars) would be welcome, and fixing the slowdown issues when there's 4 enemies on screen would help too. I also wouldn't mind more enemy variety. Other than that, I'm all for more fellow NES devs doing stuff for Ludum Dare and I think this is a great little entry! :) |
| Oct 5 04:09:57 | 14m 34s | -Y- | ♥ 1 | Audiovisuals are top notch, really gives the game a mysterious feel. Very innovative game too. However, while it is a cool proof of concept, the game is very short. I'd have appreciated some more content. Understandable given the care that went into the assets, but even then it feels a bit frugal. Also, I don't really see the theme in this game. Not a deal breaker but I still want to point that out. Keep up the good work :D |
| Oct 5 06:20:36 | 2h 10m | The Leaning Tower Of Pizza | ♥ 2 | Fun game! Love the slow-mo effect when it topples. Also a very good take on the theme Could benefit from a faster pace though. Another fun thing would be to randomise the toppings on the pizza, maybe even the size of the pies which could work as a mechanic. Still, it's fun enough for me to wanna play it more after work :D |
| Oct 5 09:07:56 | 2h 47m | SEXY BOOBY 95 | ♥ 2 | My favourite game so far! The random crashes and other classic Windows shenanigans made me laugh out loud. And it's quite an original concept too and fits well with the theme. Great job!!! |
| Oct 5 09:21:28 | 13m 32s | Unstable Gun Fishing | ♥ 0 | Hahaha, love the music! The game play is quite frantic, and while it does become quite fun once you get the hang of it, there is still a bit of a learning curve to it. Concept is pretty nice too. One little nitpick though - I don't really see the theme that much in the game. But the game is still great fun so it's no deal breaker. Also, there is a bug that happens sometimes when I restart a round. Here's the error log I got ```___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object obj_surface_manager: Unable to find any instance for object index '7' name 'obj_entity' at gml_Object_obj_surface_manager_Create_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_surface_manager_Create_0 (line -1)``` |
| Oct 5 09:27:50 | 6m 22s | Orbitris | ♥ 1 | Very original concept, but way too disorienting for me. I suck at this hahaha! Would've liked some sound as well. But still I'd love to see it more polished and intuitive, especially in order for it to get a broader appeal (I, too, am an impatient person lol) |
| Oct 5 09:45:26 | 17m 36s | Hello Darkness. My old Friend. | ♥ 1 | Very well-designed game. I like how it shows you the different mechanics in the first few levels, yet the later stages are pretty challenging and use the game's mechanics to provide a great challenge. I had lots of fun trying to beat the last stage, even thought that time limit is tight... And being a meme connoisseur I laughed at the ending, haha |
| Oct 5 13:48:23 | 4h 02m | Strong and Stable | ♥ 1 | Hahaha, I like it. Reminds me of a boss fight in an 8/16-bit game. I crushed her in one minutetheresa.png |
| Oct 6 04:09:34 | 14h 21m | Megalomania | ♥ 1 | Great game, had a lot of fun playing it. I really dig the take on the theme and would work great as some sort of Plage Inc. clone, hah! Only nitpick I have is that it becomes a bit of a waiting game near the end, I think you should make your influence rise faster once you get 100% in certain countries. Either way, a great submission!!! |
| Oct 6 14:46:59 | 10h 37m | Fractured Edge | ♥ 2 | Wow! How does one even make a game on an oscilloscope in this day and age??? It's absolutely brilliant, I love vector-based games (I mean look at my username) and Metroid (I mean look at my profile picture), and this is the closest thing to Metroid Prime on the Vectrex! One thing I'd improve though (and I don't know if it could even be done) - The game is quite disorienting, especially when you get hit (though I dig the effect). Maybe playing it on a real scope would solve this issue though. Either way, best game I've played in this Ludum Dare so far. Bravo! |
| Oct 6 15:04:50 | 17m 51s | Generation Z | ♥ 1 | I think there is a good game in here. The concept of dealing with overpopulation as a means of instability, along with the zombies is quite cool. The minimalist characters are also pretty cool, reminds me of those "Mighty beanz" toys I had as a kid (or whatever they were called) However, the camera kinda kills it for me. I think the game needs some more instructions within the game to let the player know what they're doing. I went blind and just started slaying humans, not knowing what to do. Some basic in-game instructions would've helped a lot! Same for when you die, I'd have appreciated a little "Game over/Continue" message :) I did also get some wonkiness out of the control which may not be that big a deal if the camera issues were fixed. I might've sounded a bit critical here, but I'd still love to see another jam game from you in the future. I know LD deadlines are tight, but if given a bit more time I'm sure this could be a fun little game. Keep it up! :D |
| Oct 6 15:11:46 | 6m 56s | False Angel | ♥ 1 | Hah, I dig it, reminds me of Kid Icarus (and I believe this was the inspiration for it). However, man that second stage is punishing. It'd have been cool if there were a few lives on that stage, or just it being a bit more forgiving somehow. Didn't get past it unfortunately. But I still really like the multiple genres, all quite fitting with the instability theme :D |
| Oct 6 15:42:39 | 30m 53s | W O B B L E | ♥ 2 | Took me some time to figure out how to properly lift the crates, but once you do, it's mad fun! This might be the most fun I've had in this Ludum Dare so far. The graphics and music were absolutely brilliant and it fits the theme very well. This genuinely feels like a demo to a full game and I'd be ready to spend money for something of this quality. Great work!!! |
| Oct 6 16:01:00 | 18m 21s | The Collapse | ♥ 1 | I really dig the enemy design! I think the programmer are adds to it, haha. However, there's an overabundance of cheap hits on the final stage - I keep getting hit by the boulders without any clear indication on where they fall. Otherwise, it's a pretty decent game :D |
| Oct 7 17:10:51 | 25h 09m | Temple Tumble | ♥ 2 | I think the controls are spot on and the graphics are pretty cool! I also really liked the gun variety in this game :) My only nitpicks would be to add more variety to the levels, maybe make the RNG a bit fancier. Also, the tiles sometimes fall from below you resulting in a cheap death. I'd have made it respawn you instead of killing you since it's quite hard to avoid and is frustrating. Still, I really enjoyed this submission. I wouldn't mind seeing more progress on this, especially with even more cool guns :D |
| Oct 7 17:28:55 | 18m 04s | Neon Saber | ♥ 3 | A bit on the difficult side but it was very enjoyable! Loved the whole Star Wars pastiche thing. Just wishing the player was just a little faster The sound design was brilliant though, I especially loved the little "Ay" when you get hit, hah! The art style was lovely as well |
| Oct 14 16:34:58 | 167h 06m | Stronkey Kong | ♥ 2 | I quite liked this game! It's a really cool homage to the source material, and the characters have a lot of... well.. character which I really dig. My only gripe with it is that scoring is a little slow-paced. Also, I think I found a bug where the barrels would stop in place if you build scaffolding right under the broken ladder. Great submission!!! |