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TotteriLudum

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TimestampSince previousGameTotteriLudum's comment
Oct 4 23:12:19 Unstable49 - Balance ♥ 1 Very simple and clever! The little table really has a way of keeping you playing...
Oct 5 12:09:36 12h 57m The Escape ♥ 1 The driving mechanics are pretty smooth, and the graphics are cool! Some suggestions would be to maybe make the ground collapse a bit further away from the player, as it is possible now to drive diagonally and not really need to worry about losing. Good job!
Oct 5 12:54:27 44m 51s Unstable Stick ♥ 2 Got stuck... Very unforgiving! The textures are "bouncy" and complements the gameplay well, while the gameplay itself is simple, but with surprising amounts of depth. This is a very well done, hard, minimalist game. Good job!
Oct 5 13:23:31 29m 04s Elephants Never Tumble ♥ 1 Good execution! The precise collision detection makes the game very player-friendly! Though, I do agree with @acidicdonkey above that maybe it would be easier for the player to start off with more simple shapes. But that is only if you want to make the game easier :p Good job!
Oct 5 13:33:32 10m 01s Prefabricated Highrise ♥ 2 Nice visuals! Simple and fun gameplay that fits the theme well. Maybe the controls could be a slight bit more responsive, but I understand that it is meant to be a little hard to control. One suggestion for a future feature would perhaps be a small icon notifying the player what block shape comes next. This could create a need for quick planning while playing. Well done!
Oct 5 15:23:48 1h 50m Stack Tower Jump ♥ 1 Interesting take on a stacking style game!
Oct 5 15:29:43 5m 55s Equilibrium ♥ 2 Well done! A fun game with a nice idea! Managed to get 199 as my high score. A suggestion would be to prohibit placement of blocks that overlap on others, or place a small timer between block placements. I managed to get quite a high score by basically spam-placing overlapping blocks around the platforms center of mass.
Oct 5 15:42:00 12m 17s UNTetris ♥ 2 It's oddly satisfying to just pull apart the tower of bricks... Nice game! Short, but shows good potential for more! I was afraid that the gameplay would be more punishing for the player, but instead I was met with a very relaxing atmosphere, both through graphics and audio. Good job! A small suggestion would be to make the audio loop a bit more smoothly, as the music is very relaxing and the cut when it ends is a little jarring. Good job!
Oct 5 16:11:25 29m 25s emoceans ♥ 2 Very cute and charming! Love the idea, and it is well executed!
Oct 5 17:50:53 1h 39m No hands Dorifto ♥ 1 I think that your game is incompatible with displays with higher refresh rate, perhaps. The game seems to run in hyper-speed when I play it. I have not given a rating yet, but I will gladly do so if the issue can be fixed :)
Oct 5 18:02:50 11m 57s Instability ♥ 2 Love the style! This game has a very clean feel, and I really like the visuals! It is unforgiving, though, and I agree with others that an instant restart option would likely be very appreciated! Well done!
Oct 5 18:21:19 18m 29s Unstable Balance ♥ 1 Pretty fun to play around with! This feels like it could be used as an educational program somehow, hmm...
Oct 6 19:20:35 24h 59m Quadra ♥ 1 Great game! The graphics are enjoyable, and the gameplay is very smooth. The lines clearing themselves may be a tiiiny bit too forgiving, but it does make for satisfying gameplay. Cool idea to have the player unlock more palettes! Good job!
Oct 6 23:15:12 3h 54m Shockwave Surfer ♥ 1 Man, it's hard... The effects are really cool, and the concept of scrambling the controls makes the game quite challenging. Innovative!
Oct 6 23:24:35 9m 23s instability detected ♥ 2 Gives off old-school vibes! Simple but nice visuals. I think that you could probably add more enemies to shoot, which would really help to make the sector feel "unstable". I like the music!
Oct 6 23:49:53 25m 18s YuraYura! - Tidying up the tilting tower! ♥ 3 This is possibly the best game I've played so far in LD49! Played on a controller, and the controls are silky smooth. Love the cute art style, and the design of the gameplay is really well thought out! It is quite a hard game, though, and I couldn't complete all the levels :( Here comes some suggestions: The levels are, (in my opinion :p), not arranged in order of difficulty. This is not necessary of course, but if you would make this a full game later on, and choose to lock certain levels until others have been completed first, then maybe it is good to increase difficulty gradually. Maybe add a charge-up attack? Not necessary in any way, but could be fun! Jump height could be higher, or maybe a double-jump ability could be added. Also a small nitpick, I noticed that some fonts didn't reeeeally match the game's aesthetic. Could just be personal opinion, though! Really well polished and could very well be a must-play from this year's Jam, especially if you have a controller! Fits the theme very well too! Awesome work! EDIT: Forgot to mention that the sound design is awesome and super cute!
Oct 7 00:06:16 16m 23s Picasso Bridge Disaster ♥ 1 The idea behind this game is really cool! If you can solve the issue with the janky physics, this could be developed into a quite fun full puzzle game! The level design is very smart, and the gameplay is very well thought-out. Maybe the button and car levels can be combined? Good job!
Oct 9 16:01:23 63h 55m Stacks ♥ 1 Very smooth gameplay! The purpose of the timer that started when something touched the ground was unclear, though, and could use some explanation in the main menu. Well done!
Oct 10 00:22:22 8h 20m Pile Up Medieval ♥ 2 Very innovative - the concept of defending the village from the dragon is really cool! Good job!