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Rongo Matane

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TimestampSince previousGameRongo Matane's comment
Oct 5 19:18:25 De-stable-ization / Unstable ♥ 1 Hey there! The destruction was a lot of fun, and i was impressed by the splintering of the stables. Anne immediately liked the kings facial expression (she watched). The pinball mechanics worked well for me, it was interesting to plan a shot. I think it would be great if you had only a limited number of balls before the level resets, so you have to be strategic about how you place your shots, and there are some stakes. Right now, i felt i could spam the shots. Performance went down a little on impacts, but i didn't mind. The writing was funny to me, especially "i know you tried, probably" bit :D
Oct 5 19:41:29 23m 04s Alteration ♥ 0 Interesting concept and well introduced. It got clear very fast what the mechanics are, so they work intuitively. The pixel art is (of course) great! I also liked the audio a lot, though the transitions were a bit harsh. What i didn't feel challenged with were the levels. Mostly the transition happened at exactly the moment i needed it to happen, without me planning for it. I didn't understand what the golden orbs were for - i think it is a challenge collectible. I hope it doesn't sound too harsh, but the only level i found interesting was the one where you'd set the grass tiles on fire so a transition at that time would roast the airy guy. Increasing the difficulty here would be great, with more mechanics that interestingly connect the two modes you have. Right now it feels like too many levels doing the same thing. A proper ending would be great, recounting the orbs you collected (like 23 of 30) - you want to reward your players for pushing that, i think :)
Oct 5 20:03:54 22m 25s Trauma ♥ 1 Hi Adam! Just wanna say, my wife is a big fan, your videos are her favorite for improving her pixel art skills :) I was positively surprised by the mechanics. I thought i had a standard metroidvania coming up, but the sorting of the movement cards was really cool. The story was intriguing and well paced, much more so since it was well connected to the gameplay. What could be improved is UI feedback. It took me some time to figure out the card mechanics, i think mainly because the bottom button wasn't showing well that it is focussed. The "hot spots" on the ground could also display that they are active, especially since this is gameplay relevant with switching the cards. Sometimes you want them to be not active, but still need to be close, or contrary, want to start the jump but open the cards by accident. On ultra wide it also has some unintended graphics, i think 333.png Pixel art is of course great and the levels very moody. Only the pointy edges stood out a bit, that could be nicer. Congrats on the entry, it was a really good experience and i happily player through it all, while being engaged all the time. That is top league for jam games, much more so considering you did this for compo :) PS: i really appreciated the elegant control intro, of having to start the level by applying the displayed controls!
Oct 6 19:28:47 23h 24m -Y- ♥ 2 I don't think i understood anything. I assumed: - the fairy said to talk to the monster, so i would grow - the ston said that if i strike a monster, it turns evil/angry - the big guy said to put the crystal into the staff - i could strike the tree, talk to the tree or heal it I initially did everything correctly, but i felt i lost the game because of the big dangerous eyes at the end. Is there another ending? What did the fairy really say? Overall it was interesting, and i especially liked the soundscape. The palette is also really nice. It would have been great if i could have decided when to move ahead, not wait for some timer until i am allowed to move again. The premise/idea of non text based game was also interesting, i wonder if that worked out (as in, players interpret it mostly correct). Good work with the game :)
Oct 6 19:57:10 28m 23s SEXY BOOBY 95 ♥ 1 Mr. Silky Worm, is that an autobiographical game? It seems very inspired by real events, down to the secret folder (which of course should have at least one other folder in it, and a deception folder and maybe even a deception file, like a store front for the mob). The visuals were very charming and the win95 sound pure bliss. Music was also top notch, even with the surfer game. Enjoyed that a lot, see you in LD50 :D PS: killed it with the title, it caught my attention even before release. I'm a simple man!
Oct 10 18:48:35 94h 51m Chickie Catchers ♥ 1 Great game, surely among the top of the jam! The concept is simple and really fun, got my wife to play with me. It quickly turned out one of us was much better at handling the cat tree, so roles were clear very fast. Cooperation was great, and both players are equally involved, that's great. The animations are so adorable, and you have one for everything. I just love the overall polish. One of the few entries that really feels complete, like you finished the game 5 hours before the submission deadline, because you did everything there was to tweak and balance already. The music is fantastic, really reminds me of Kirby's Adventure from the NES, the same great, joyful feel (oh, just read the note on that afterwards). Bringing 3 levels in with their own visuals and soundtrack is very impressive too! I wasn't sure what the difference of the second level was, i assumed the cat tree was slightly imbalanced. Your game is of course complete and great - if i could wish for something, i'd like to see the base mechanic changed more by later levels. Like, longer poles or uneven terrain. In any case, great entry, i think we have a winner here in at least one category ;)
Oct 10 21:15:48 2h 27m Hazmat Magic ♥ 1 That was really fun to play, super smooth and i'm a sucker for properly pixelated effects. Music and sounds (footsteps!) were super pleasant, a great vibe. The progression was also cool, your experience with that clearly shows. It could have been a bit harder for me, but i think it's better to be on the easier side for a jam, so that more people can have fun with it. I'm a bit sad it isn't visually really finished, the grey is a bit depressing. I think it could have worked to just add a little color instead of the grey, maybe varying per screen. The only slightly frustrating bit for me was, that i was never sure where my glass would land. Like, i wanted the blue one to create an upward moving thing, but stood too close to the wall and it made it sideways, although i pressed the right buttons for upwards. Same with throwing, as the impact height is important for at least one puzzle. Maybe a small throwing arc would help with that, but i totally understand there was no time left for it. Anyway, great entry again, and now i'm wondering if we'll see another puzzle platformer for LD50 from you :D
Oct 18 18:32:44 189h 16m Cro-Mathnon ♥ 1 11.png whoops, i messed that one up! At first i thought i should balance the numbers because i didn't read anything beforehand, but it got cleared quickly. What hooked me really was the multiplayer aspect, that was genius - suddenly, instead of just meddling around with some numbers, i had people to beat! That was fun and really engaging, and there is a little exciting moment when you don't know yet if it was enough. It was also fun to see some people i know up there. Very cool, definitely gotta copy the async Multiplayer at some point :D Oh, and the pun is great!
Oct 18 18:44:19 11m 35s Headspace ♥ 1 Two big questions remain with me: Why did i shoot the guy who was fleeing? Only because i had a gun, because i could? And what does the space anus mean? 33.png Very unstable, 5 stars for sure!
Oct 19 19:24:33 24h 40m HONK III ♥ 1 That was awesome! Makes you forget you are playing a jam game, it feels great. The music was a bit low volume on my end, and i didn't find out how to switch weapons, but this gameplay never gets old :) Great job!
Oct 20 19:03:49 23h 39m Among Monolyths ♥ 1 Hey there, bippinbits from itch here - i said i would play :D I really enjoyed that, the puzzles were great. Well introduced with pretty intuitive mechanics. I got one thing wrong i think, where i assumed blocks of the same color need to show the same symbol. But it seems this is not true for the grey ones. The south west puzzle had me stuck slightly on this, as i went in with the wrong assumption. After i solved these two, I got stuck on the dots. Up until that i found it even more approachable than the witness, but there i was pretty stumped and missed the puzzles that introduce a new mechanic. I didn't find an alternative puzzle, so i got stuck there, and didn't want to brute force it. I was sceptical of the music first, but got into a nice groove quickly and came out really liking it. Well done game, i love puzzles and this one was really good. The underlying theme of the grandma stroke is also great, i really like heavy topics. Although, now that i think of it, it might clash a bit with the music. In any case great job!
Oct 21 12:03:44 16h 59m Buggy Bot ♥ 0 That was excellent! I was very impressed by the amount of parts and mechanics, and it was great you found some creative uses that go beyond the intial thing that is expected from the element, like having to go up a hill to gain speed. I got really frustrated with the inverted camera, until i accidentally opened the menu and saw the option for that - much fewer deaths after that :D I got pretty far i think, but didn't get past the turbine that is supposed to push me high onto the rainbow - it never went high enough, and jumping didn't help. But it was motivating and fun to play, with a very good difficulty level. Great job :) PS: of course i clicked the button too! :D
Oct 22 16:52:11 28h 48m Buzzing Orchard ♥ 0 This is so pleasant, i really love the music and the pixel art, great! The music especially, i could listen to it all day. @rufson what is this, the moneybags family? Very funny :D