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Prostone

Feedback comments for LD49

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TimestampSince previousGameProstone's comment
Oct 4 23:10:16 Pub Tumble ♥ 2 The effect is really well done! Found it pretty difficult right from level 1 though, might be better to ease the player into the gameplay :) As other have mentioned - this in VR - Oooofffff.
Oct 4 23:13:07 2m 51s Crazy Kitties ♥ 1 Love the graphics and animations. I had to reaaaaally try to die though, but from the comments you already know the timing is a little off :)
Oct 4 23:14:44 1m 37s A Spelling Error ♥ 1 Can confirm, the link is not working. Be sure to have the project in PUBLIC (not in draft or restricted mode).
Oct 4 23:20:26 5m 42s The Eye of Glower-On ♥ 2 As the tremor works right away I wasn't sure how to use the orcs at first, but since I accidentally clicked the boulder I realized I can click the orcs as well. Great idea, love the thematic approach to LOTR.
Oct 4 23:24:44 4m 18s Cyberduk ♥ 2 Really thematic, unstable right from the start (in the good sense), but still behaves fairly to the player - as in even if unstable it is the players fault if he falls not the physics. Love the aesthetic as well.
Oct 5 10:04:16 10h 39m Elephants Never Tumble ♥ 1 Cute little game. My strategy was to build on the left instead of the elephant, as it still counts, but didn't realize after I looked at your screenshot again that you can stitch items with elephant, that's great!
Oct 5 13:19:33 3h 15m Don't Panic ♥ 2 "3,6 roentgen? Not great, not terrible..." I like the minigames approach as they are still true to the unstable theme, with the overarching unstable reactor at the core (heh). Was holding for a long time (in my eyes), but then sinus waves got me. Just some small notes - menu for retry is not properly scaled in window mode and minigame with elements is not properly scaled on fullscreen - at least in my browser. Great submission!
Oct 5 16:14:45 2h 55m // OVERDRIVE ♥ 1 Love the polished graphics/effects. Overdrive is confusing at first. In this game I think a camera shake would fit really well. Nice game!
Oct 5 21:29:16 5h 14m Unstable Stick ♥ 1 Really difficult after a while, but such a treat anyway. Flips detection was such a surprising mechanics, that I just flipped through two levels. Nice game!
Oct 5 22:59:13 1h 29m Wobbly Penguins ♥ 6 Ok, I should stop playing games with cute penguins at night, jesus, that first encounter. Enjoyed it to the finished, even though I feel like the styles did not really mash that well, but both seem interesting on their own, especially the penguins. Anyway, nice entry, graphics are awesome, slide mechanic feels fair and controls are smooth, I feel like it can be a mayhem kind of game on mobile to pass time.
Oct 6 10:15:34 11h 16m Unicycle Scientist: Saves the World ♥ 2 Controls are responsive and just like a real unicycle you have to lean forward. Game itself is ok, but on my larger monitor the UI and intro is not scaled properly, might just be unity detecting the resolution badly though. Nice graphics and gameplay :) Next level might be to actually balance the chemical as well :D
Oct 6 10:21:58 6m 24s STABUFO ♥ 2 Love the idea and "possesion effect". The controls themselves seem a little clunky to me, I felt like the A-D should be swapped at first, till I got used to it. And also is there anything else to click on with the mouse? If not I would think the just clicking anywhere should get you moving or jumping, especially with the wonky camera that clips sometimes. Other than the controls its a solid entry, with a scalability for something larger.
Oct 6 10:25:47 3m 49s City of Cards ♥ 2 Unfortunately, I have a larger monitor, and cant see the UI in-game. Menu itself is fine. No idea, why unity is no longer showing resolutions dialog at the start like it used too :(
Oct 6 10:34:21 8m 34s Wreckmate ♥ 1 Takes a while to figure what to actually do, as the from movement is a little too unstable for balance purposes. On second try I got to next level, but when I almost toppled and everything slid back off, I managed to balance it back only to find the ship is no longer moving at all (was at stable 24m to island at that point). Graphics are nice, music is non-disruptive and adds a great atmosphere.
Oct 6 14:09:09 3h 34m Elemental Slime ♥ 0 I love turn based games and elememental play, so this was a great combo for me. I could not finish the large level (possibly the last?) with the slime holding the shield, as it is quite tedious to actually move the distances, when you have to mash the button and I basically gave up. The level design could use some work overall for sure, but I love the idea, and even the first few levels are a great (without the health mechanic even making it in there). I can see this being a turn-based game for mobile with level design tweaking (i.e. Lara Croft GO, and other GO games).
Oct 6 19:47:07 5h 37m Instability ♥ 1 Looks like everything was already mentioned, the retry, difficulty, rope physics yada. So... Perfectly polished graphics and feel! Great submission!
Oct 6 23:31:51 3h 44m ENTROPY ♥ 3 One of the best games I played this LD. Feels like three LD themes mashed together - "stuck in a loop", "Unstable", "The more you have the harder it gets". Great minigame, the music is soft and does not get irritating at all even after a few loops and greatly complements the visuals, which are fantastic (except the white blind-flashes at night, I hate those, but it fits here completely). Probably the only think I can think of on improving is the fps controls - possibly reset the angle or something on attaching, because I found myself in that over the head spiral, where you cant really move the mouse/view as you would normally to all sides, if that makes sense. Like if you look up in some FPS, you cant go more to that direction and have to rotate another way to reach the point you want. And in a game where you can lose your orientation in 1 sec, it might be 'something'. Anyways, one of the best entries I encountered so far, good job!
Oct 6 23:38:09 6m 18s Shockwave Surfer ♥ 1 Love the effects, but boooiiii is it hard. It takes some practice, but I suck at these, so yeah. I found the music a bit too loud as well. The concept is great, maybe moving the controls more into view of the player would be nicer, because you run to the right but controls are on the left, so I was looking at them and completely missing some jumps, but that might just be me sucking.