Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Prostone
Feedback comments for LD48
Prostone's games and stats for all events →
| Timestamp | Since previous | Game | Prostone's comment | |
|---|---|---|---|---|
| Apr 26 19:25:59 | River, Carry Me Away | ♥ 5 | River and chill. Awesome music. | |
| Apr 26 19:37:50 | 11m 51s | Third Dimension | ♥ 1 | Controls are a bit challenging, but the puzzles have greatly thought of learning curve. Nice idea with this game. |
| Apr 26 20:18:52 | 41m 02s | Erasmus Singh: The DEEPHUNTER | ♥ 0 | Link does not seem to work for me? |
| Apr 26 21:01:22 | 42m 30s | The deepest heist | ♥ 0 | Sooo much content. Great ideas and actually awesome story, nice! |
| Apr 27 19:43:49 | 22h 42m | Get to the choppa! | ♥ 1 | Pads are a little harder to see, but they worked for me with no problem. Controls take some time getting used to, as they are not fluid vertically as they are horizontally, but after a while and with patience it was okay. Nice entry with questy feeling. (Also landed on the door that opened afterwards and the choppa just stayed in the air :]) |
| Apr 27 19:55:45 | 11m 56s | Hungry Jungle | ♥ 1 | Berry organizations tremble at my knowledge of every one of those tasty little treats. |
| Apr 27 20:00:36 | 4m 51s | Sub-Optimal | ♥ 2 | You can casually fly away in the the sky and over the terrain. 5/7 "Is that a plane? Is that a bird?" - "It's a sub." |
| Apr 28 13:48:38 | 17h 48m | Depths of Hope | ♥ 2 | I dont have the nice background ingame, but I have that awesome rolling shark. We have a pretty similar games tbh in terms of basic movement concept. We didnt even think about adding sonar or scan, damn. Love the chill music, would love to see this a little more polished with something more to do :) |
| May 6 12:23:35 | 190h 34m | PANEMUAN | ♥ 1 | Great minimalistic art style, which is complemented by the nice audio. Intro with appearing words and story telling are a great touch with this kind of a "journey" game. I didn't really understand the level where you are chased and all you have to do is jump over some boxes, but afterwards you get nice environment with a meaningful story in the background. I would prefer if even the chase level had some kind of background that would fit the story as well. Also there was no indication that you can even go back in the last level, since in the chase one, you just die if you do, and the first one does not change a thing. Might be nice, if there is some kind of an indication in that regard, maybe just a few added objects, or possibly some other story mechanic, so to choice at the end seems more meaningful. All in all this is a great entry and really unique. Good job! |