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Parker Nalch

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TimestampSince previousGameParker Nalch's comment
Oct 4 03:12:42 Haywire ♥ 1 It's a well-made factory builder and I certainly did feel a little unstable trying to get an assembly line up and running with no pause button. Took me a couple playthroughs to give myself permission to destroy the default bot builder and that made all the difference
Oct 4 03:30:59 18m 17s Unstable Asteroids ♥ 0 Fun, simple, well-executed game. I started off chasing after every asteroid and got overwhelmed quickly at the mass of rocks on screen. When I took a step back and only went after the threatening ones, things smoothed out. The controls are very enjoyable just to fly around.
Oct 4 03:36:55 5m 56s Ephemera ♥ 0 played it first earnestly and got about a minute in before I realized you could cheese it by quick-clicking and never building anything. If this is not an intended aspect of play, maybe include a secondary tier of materials that can only be generated using buildings. Like x ore + y wisp = refinery (1 ingot / sec) and x ingots + y ore + z wisp = grav field.
Oct 4 03:41:16 4m 21s Unstable Concoction ♥ 1 Extremely charming game! I love the exploration aspect and the mini games were easy to understand
Oct 4 03:49:39 8m 23s Dreamy Dimension Dive ♥ 1 Took a while to get used to the power of the jump, but I managed to make it out in time. Well done on the game! I think the one thing that'd help the jump out immensely is having a bit of forgiveness in the wall jumping (i.e. allow the wall jump if the player left the wall x frames ago). I had the hardest time just falling off a wall mid wall-jump chain because I held the wrong direction.
Oct 4 03:58:29 8m 50s UnstaLaser ♥ 2 Really cool game, and I loved the background music. Got momentarily confused when the game didn't progress after my first shot, but figured it out quick enough. Well done!
Oct 4 04:03:30 5m 01s Who Let The Cows Out ♥ 0 You made a fun little puzzle game and I love the take on the theme. Great job :)
Oct 4 04:11:21 7m 51s Frogmented World ♥ 1 you weren't kidding; it IS a neat space-bending mechanic. Your level pacing is on point, introducing new techniques gradually so the player gets acquainted with the mechanic before mixing it up again. Really well done
Oct 4 04:16:12 4m 51s Clad In Plaid ♥ 1 Well-done! I had a heck of a time using the mouse controls on one of those thinkpad dot mouse thingies, but managed to get a couple upgrades before getting totally rocked by a dozen bricks that took out half the rooftop, but that's a me problem lol
Oct 4 04:19:42 3m 30s Volatile ♥ 2 I second what some of the above commenters mentioned: this game feels quite polished for a jam game. Loved the kickback in the early game, really cemented the instability concept
Oct 4 04:25:33 5m 51s Core of Color ♥ 1 What a neat experience! The particles had maybe a little too weak attraction to my same-colored dots, but other than that I enjoyed it.
Oct 4 04:29:59 4m 26s Komuro ♥ 1 It took me a few levels before I grasped what the goal was. I was accidentally solving them for a bit there. Maybe having a tutorial level or two would help users avoid that confusion. Other than that, I liked it!
Oct 4 04:34:40 4m 41s Bridge is Out ♥ 2 This was a neat game! I was surprised I wasn't punished by spamming the buttons and creating a god-awful pile for the poor robot to summit, but it made for a fun experience either way. Well done
Oct 5 04:06:06 23h 31m Unstable World ♥ 1 I like that you put the time in to craft a narrative and give meaning to what the player is doing. I got rocked by the zombies the first time because I was playing on a laptop and the mouse kept leaving the pane. One thing I'd like to see as more of a convenience feature than anything is the ability to press space (or whatever button) to skip to the end of a dialog reveal. I read quicker than the text was appearing and it pulled me out of the game a bit while I waited for the letters to appear. Otherwise, very well done!
Oct 5 04:10:16 4m 10s the cards we're dealt ♥ 2 I absolutely loved this experience; well done all! Making deliberate choices and watching the outcomes while being serenaded by a great backing track was 💯
Oct 5 04:21:39 11m 23s Green Leaf and the Garbage Truck ♥ 1 The song kinda rocks! I enjoyed playing the game too. I think there's an odd hitbox on the paper container because most of the times I lost was when I had it equipped. Perhaps it's the same box as the two barrels that are a bit longer? Regardless, well done!
Oct 5 04:31:11 9m 32s Sky Burns Red ♥ 2 Yoooo this game was so fun! The music's quality helped me push through the initial pains of getting used to the timing and the mechanic. I don't know if you actually put this in, but it felt like there were a bunch of near-deaths where a single correct hit brought me back into somewhat comfortable territory. Great game, awesome job!
Oct 5 04:34:14 3m 03s BOGOSORT ♥ 0 Neat puzzle mechianic; not particularly sure how well it fits the theme, but I did feel a bit unstable after several failed attempts lol
Oct 5 04:41:59 7m 45s A Crowded Place ♥ 1 Great first game! Having multiple endings is a nice addition to increase playtime
Oct 5 04:46:19 4m 20s right stuff aerospace ♥ 1 right on! Very neat entry and a fun take on the theme. I would have liked to see a counter to see how much scrap I blew up or how close I was to victory, but that's really my only input other than I liked it
Oct 5 04:51:34 5m 15s Nuclear Lasagna ♥ 0 Very thematically appropriate! I would have liked to see some more visual elements, but I get it; game jams are really hard to fit everything in. Well done!
Oct 5 04:55:54 4m 20s Grim Tripper ♥ 1 Really well done on the artwork and scenery. Very immersive and fun to explore.
Oct 5 05:02:47 6m 53s Formula Dare ♥ 2 I appreciate a good worker allocation game as much as anyone, but I feel this game was too complicated for a game jam game. Most people playing don't have the requisite time to dedicate to learning what each slot means and having so many options makes it challenging to feel like your choices have immediate impact.
Oct 5 17:29:58 12h 27m Unstable_Alpha_Quest ♥ 1 That was a very interesting take on the theme, and a fun game to boot! It does a good job of making the single level feel different each playthrough, though it would have been nice to find a '-savestate' argument or something so I didn't have to start from the beginning (perhaps I didn't make it far enough to find it, though...)
Oct 5 17:32:20 2m 22s Instability ♥ 2 Great game! I would have loved a quick-restart key (perhaps space bar) so I didn't have to reach back for my mouse after every run
Oct 5 17:36:26 4m 06s Desultorium ♥ 1 Well done completing and submitting your game! I agree with the previous comment about having some sort of message reinforcing the 'proper' way to play the game. Also, the camera was a bit too jittery and close for my liking. Perhaps next time you can try some smoothing to the camera movement (or just leave it fixed at a further distance so the player can see the whole play space)