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Parker Nalch

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TimestampSince previousGameParker Nalch's comment
Jan 13 06:21:42 Crops Survivor ♥ 0 Solid game! I would've liked to have seen my own score on the game over screen because I wasn't paying attention to it during the game (just thinking about surviving). The attack every second-ish made for an interesting take on the VS-like game, and you did a great job getting a game from start to finish in the time allotted
Jan 13 06:27:12 5m 30s Bogged ♥ 3 What an absolutely charming game with a great take on the theme! Overall great execution and a replayable experience with nuance to the controls/strategy. Thank you for making a game that doesn't take place on a green square
Jan 13 06:36:29 9m 17s The PIT ♥ 1 Really interesting take on the theme and well done completing the game in the time allotted! I like how quick the movement speed is -- it allows you to create a world that feels large, but doesn't bog the player down in getting from Point A to Point B. I would have liked a way to turn particularly large plants into seeds (or some sort of "compost" function to make use of the big plants when you don't have enough space for them).
Jan 13 06:42:58 6m 29s Harvest or Die ♥ 1 I'll echo a lot of what I'm seeing in these comments. The game loop is simple, but allows for exploration of the mechanics to find the best way for you to beat the game. The music was moody and I'm always here for a bunny (or bunny-adjacent) protag. Well done!
Jan 13 06:49:58 7m 00s Slime Crime ♥ 2 Delightful game! Y'all put a TON of great work into this and I had to force myself to stop playing so I could rate more submissions. Adding accessibility options (like removing screen shake/glitch) was such a nice touch and it shows you know what you're doing. And I almost forgot to call out the neat parallax effect on the main menu!
Jan 13 06:58:13 8m 15s Harvest Square ♥ 1 Very chill, meditative gameplay! I enjoyed the process of learning and polishing my technique. I think this has the potential to be a cool mini game for a bigger project. I'd either like to be able to rotate pieces or perhaps see which one's coming up next. And perhaps for the early game, stroke the player's ego a bit by generating pieces that "just so happen" to fit exactly what the player needs. Giving the player early success will keep them around longer. Well done, I really liked it!