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Feedback comments for LD49
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| Timestamp | Since previous | Game | oillen's comment | |
|---|---|---|---|---|
| Oct 3 17:01:10 | -Y- | ♥ 3 | Fun: (-) the game is too short & simple (I didn't mean too easy, but it is almost too easy) (+) The world & characters are beautiful & interresting , that promises a lot of adventures. (o) The game needs to be more as it's current state, it is a (successfull) proof of concept. Innovation: (+) Communication only by pictures/pictogramms is an interresting concept, although there could be more going on. Theme: (o) is there something about the theme? I usually don't care that much about it myself... Grafics: (+) Art is well done both in concept & execution. (+) Animations are well done. Audio: (o) there could be some soundtrack, something like occasional tribal drumming in the distance. Humor: (o) the game is not about making jokes, that is all ok to me. Mood: (+) The artstyle & sounds creates a gloomy mood. --- my cathegories --- Quality/Polish: (+) There is a main menu, where you also return when the game ends by the character's death/victory. (+) Wow esc opens an additional menu! Genre: (o) another point&click adventure, that could be a lot of entertainment if expanded further. Szenario: (+) Your task in the game is initially unclear, what creats tention. Setting: (+) The dark forest/jungle seem to have a lot of mysteries, dangers & treasures, that could be explored. Story(telling): (+) There are "dialogues" that might inform or confuse the player, which is innovative Controls: (+) the game is easy to use (+) the cursor has a feedback if an object is interactable Rules: (+) interactions are easy & clear (o) there could be more objects/point of interrest. Complexity: (-) the game can be rushed with 6 clicks (including the main menu). (o) the game could use more puzzles, items, item combinations and/or dialogues with options. Difficulty: (-) there is only one interaction that is some kind of resistance, the adversary. (o) it would be cool if all options could be viable solutions, with the condition, that each option need some kind of preperation like solving a puzzle, an information out of a dialogue or gaining a certain item/ items combined. Content: (-) 3 of the 6 interaction can be ignored, they seem to be more of a distraction to me. (o) the Stones Glyphs could be part of a puzzle, or you need to find a missing one (o) the Warrior could be more part of solving the game, e.g. giving you a item or the knowlege to overcome the adcversary (o) all or at least more dialogues could be with options (o) a second level/area would have been great --- verdict --- Overall: Y is a proof of concept, it is a very short game with very few features. It holds up standards in some technical areas, what your older games didn't. As almost usual, the game is leading in areas of art and story. This game is quite lovable, has serious potential, but leaves me alone in want of more. final Suggestions/Ideas: It seems to me that your Ludum Dare games are "shrinking" more and more. You could be more open about joining the jam instead of compo - not only for additional time, although nobody prevents a jammer to release a game early, but to have a more loose rule set allowing cooperation and/or far more extensive preperations. In a jam you could create a improved version of your older games with or as additional episodes of an adventure... or get gud, do moar! ;) | |
| Oct 6 22:54:02 | 77h 52m | Unstable Space | ♥ 1 | (+) grafics & gameplay both simple but very effective (+) nice variety of improvements & shiptypes (+) 2 resources gives the player to think about the economy, without being it to much (-) the scrolling (switching between galaxy & starsystem) is one of the games enemy, disrupting player control |
| Oct 7 21:18:56 | 22h 24m | Nucleus | ♥ 1 | (+) easy to use controls (-) random emitting & electron bombarding can screw you over sometimes (+) detailed description of the game in the game (+) Gameplay is actually easy to undestand (o) I would have liked a "stay in the game mechanic", e.g. to restabilitize the nucleus (o) ...and a little bit harder (+) fitting soundeffects & useful sounddesign (+) fitting soundtrack, almost cosy (+) sound is mutable, +1 on quality overall: I've played it 5 times in a row |
| Oct 7 22:06:36 | 47m 40s | Into the Cone Zone | ♥ 1 | (+) i got an error, telling me the game doesn't work, pressed "ok", then it worked (o) unreal games are a bit large (harddrivewise) for game jams (800mb+) (+) the fire effect looks gorgeous (o) perfomance isn't optimal (+) small open world with some secrets (-) the game is a bit aim-/goalless (+) the caramboulage is a lot of fun (+) "beep beep, ah my car!" Screenshot_LD49_ConeZone.png |
| Oct 7 22:48:16 | 41m 40s | The Landscape Hates You! | ♥ 1 | (+) the game has quite a bunch of levels (+) there are random effects on some blocks, nice (+) where it was necessary the effects of blocks were handplaced (-) there could be somekind of landscape or some design for the blocks (-) jumping is often not on point (+) unique selfmade sounds (+) there seems to be differnt versions of the "boing" sound (o) there could be redundand controls e.g. for walking left you could press 'A' or left arrow (o) a (level-)restart with a button could help (o) you can stick at walls & "climb" them slowly by pressing jump again & again |
| Oct 8 20:39:32 | 21h 51m | Reverse Runner | ♥ 1 | (+) i got an error, telling me the game doesn't work, pressed "ok", then it worked (+) movement controls by dragging isn't done often, yet (+) 10 lives, 10!!! thanks for keeping me in the game ... for a couple of minutes :D (+) telegraph lazörs (-) sometimes lazörbeems were transmitted through obstacles (o) the camera position could lead to false asumptions of the game avatar's relative position to obstacles or laser beams, although that could be just me |
| Oct 8 21:30:12 | 50m 40s | The bone's line | ♥ 1 | (+) art, soundtrack and storytelling lead well to the mood of the game (+) selfmade grafics, personally I like the other women's idle animation where their neck grows & shrinks (+) all the characters texts felt like actual and genuine small talk (-) I don't think the player choices matter, although the other characters are nice to you, so the player character can proceed |
| Oct 8 21:59:34 | 29m 22s | Destructo | ♥ 2 | (+) There is a lot of gui elements & they work well (+) ground made up by blocks ... I do like them, they give the 2D some 3D's element (o) pixel art should be in the same size / pattern (o) the battlemaps could be bigger (5x5 -> 8x8) (-) random events can easily end a run, especially when the path (-) it is not clear when loot is gained from slayed monsters, maybe a lootbag/-stack are spawned by a monster's death? (o) diagonal movement & attacking could be quite cool (o) prices should not go up when you don't buy, and save exp for movement lvl2 (-) when getting a health upgrade, there should be no need for being healed full |
| Oct 8 22:40:49 | 41m 15s | Time Rift | ♥ 2 | (+) nice grafics (+) time travel mechanic, allowing you to switch between "worlds", that can be used to overcome obstacles (+) meaningful & intelligent made leveldesign (+) each timeperiod has it's on music theme (+) swingin arms while running, a nice detail (-) there could be soundeffects for footsteps & jumps |
| Oct 9 23:21:55 | 24h 41m | HONK III | ♥ 2 | (-) this game realy needs blood & gore or at least an option to it (+) retro grafics, I almost think I am playing prodeus (+) fitting and awesome soundtrack (+) there are different tracks when you restart (+) multiple levels (-) weapons collected in a level, aren't brought to the next (-) it can happen, that the soundtrack does not go on or get to the next track (o) the lag during explosions gives them some additional gravitas (+) there is quite a variety of foes (+) enemies look menacing (o) hostiles are sometimes a bit bulletspongy (-) enemies are sometimes unresponsive and/or behave unintelligent (-) collision boxes of doors, have partly "ghost walls" when opened, absorbing projectiles or blocking the player character (+) deep level-design from the begining, with many secret passages (+) weaponry: machinegun, assaultrifle, shotgun, plasmagun, missilelauncher ... woah great! (o) weapon selection also by number keys would be neat (+) shotgun has a good bargain of damage, projectile spread & range, so it is also effective on "midlle" distances, doom3 did you listen? ... did love their shotgun anyways (-) shotgun's look and sound is a bit weak |
| Oct 10 22:45:50 | 23h 23m | King on the Mountain | ♥ 2 | (+) funny interpretation of the theme (+) rooms have variations, like the food storage holding hams or a pumpkin and so on (+) eastereggs ... lol (+) the balance bar at the top of the screen is almost too much help ... almost :D (+) multiple layouts for controls, yeah (+) well made GUI, with tooltips (+) economy with 5 different resources (+) and a adjacency system for producing & storage buildings (+) soundtrack can be muted (-) it seems there is no winning condition, the monument? (-) no manual restart, you have to lose or quit the game (o) the maximum of a resource is 999? come on! Screenshot_LD49_KingOfTheMountain_Victory.png |
| Oct 10 23:20:21 | 34m 31s | Hexworld | ♥ 2 | (+) the controls are easy to use, though there is a need to be mindful & caucious (+) art is cute in appearance,still what meaning certain objects has is quickly recognizable (fortresses & monsterhives etc.) (+) multiple levels (+) an arrow shows where is the next target, so getting lost on a map is prevented (+) sound effects are crisp & the soundtrack feels fitting & enjoyable (o) some options would be nice, like muting the music ... ok there is a button, nevermind (+) multiple factions (+) there is a manual restart (-) where land tiles are added to the main cluster or when (-) when there are gaps in the main cluster, the pathfinding for melee units is broken (+) It's strategy, but with no building or unit control. It looks like Driftland, but is entirely a different game ... I call it fun, ok? (+) fun concept, where navigation and assembling creates strategy & tactics |
| Oct 20 00:08:55 | 216h 48m | My Little Monster | ♥ 1 | (+) many different interactions (+) cute grafics expressing the creatures emotions (o) does the monster demand special food and what are the effects of it? (o) when fullfilling a creature's demand, other demands gets worse, why? (-) using the shower button is still quite tricky, the player needs to hit it quite precisely (+) there are Audio settings (+) Music & sounds can be configurated seperatly |
| Oct 20 00:10:47 | 1m 52s | Animals Island | ♥ 2 | (o) please add a link to the Ludum page on the itchIO page, itch has extra topic on it's the game edit page for that matter ... there are people who use itch to search ludum games sorted by genre (-) the game is a bit to quick paced, where even placing on cool down is just to slow & using pause (-) random generator can screw a match easily, three times the same thing in a row should be prevented (o) herbs shouldn't die off on their own (+) gui is easy to read (+) gui is easy to use (+) biodiversity strategy is a interresting concept, although not new, but not done often, so it feels fresh |
| Oct 20 00:25:40 | 14m 53s | Core Weapon | ♥ 1 | (+) there is a menu system (+) complex shooting, shooting support & interaction with the core/energy system (+) more and more functions during game play (-) the area for seeng the meteors is a bit to small (-) slow projectiles feels sloppy |
| Oct 20 00:28:24 | 2m 44s | Balkanization 1 | ♥ 1 | (-) neither do years progress, nor does the economy grow ... I don't know whats wrong on my side (+) the soundtrack, lol (+) funny idea for grandstragegy (+) game seems to have quite a interresting complexity |
| Oct 20 00:33:18 | 4m 54s | Death by Growth | ♥ 0 | (+) controls gives the player a lot of options, for interacting with the environment: building, collecting, destroy, repair and paying tribute (+) detailed & beautiful grafics for environment & buildings (o) grafics could use some animations (-) it is quite tricky to get out the building menu, when you currently can't build anything, that becomes a trap as long you don't know building prices (+) it is quite long, by reaching the goal of 52 rounds (o) a shorter time span as a option would be nice (-) no manual restart (o) it would be neat, if music & sounds can be disabled/enabled seperatly |
| Oct 20 00:42:53 | 9m 35s | Solar Colonies | ♥ 1 | (+) a lot of different items to place and use for terraforming (+) mostly easy use & placing of items (+) cute grafics, that are also informative (+) reminds me of terraforming in spore (+) extensive help & information (-) I have to made up actual negative points |
| Oct 20 00:52:36 | 9m 43s | Diamonds in the Rough | ♥ 1 | (+) the game is quite quirky (+) there are a lot game modes (+) easy control system (+) meaningful but lean set of card functionality (+) game has a tutorial (o) there could be some background instead of simple onecolor black |