Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → MiltonNH25
Feedback comments for LD49
MiltonNH25's games and stats for all events →
| Timestamp | Since previous | Game | MiltonNH25's comment | |
|---|---|---|---|---|
| Oct 7 07:47:46 | The TurnVille Mayor | ♥ 3 | Good job with the game. It was a cool use of the theme and it was fun to watch the dudes wander around and get flung by the meteors. I did find a bit difficult at times to place the buildings and would probably benefit from an indicator while your placing that shows if you can or not. | |
| Oct 7 08:38:59 | 51m 13s | //ex.it | ♥ 1 | Good job on the game. The aesthetic and mood was well done and there were some pretty cool glitchy effects. The platforming felt a little bit rough but was still fun and challenging without being too difficult to progress. I also really like the robot dropping out of the ceiling. I am not sure if the bios error screen was the end but I was not able to continue after it. One aspect that felt a bit annoying were the lasers that flicker on and off. I felt like I spent a lot of time just waiting for them to turn off and I died a few times due to jumping into the laser as it was flashing thinking it had turned off. Also there is a bug where you can sometimes scale some vertical walls by jumping against them over and over that allows you to skip sections of the platforming. Overall though, it was a fun experience . Well done. |
| Oct 7 08:57:54 | 18m 55s | LD49 | ♥ 1 | Good job with the game. I liked the art style and pretty fun trying to fly around the ship. It did feel like there was a decent amount of delay between inputs and the ship moving that made it difficult to collect the gas cans. I think it would have been cool to see either other things to collect or objects to avoid as well. Overall cool game. |
| Oct 7 09:24:37 | 26m 43s | Snowbody's Mountain | ♥ 3 | Good job with the game. Its a pretty cool use of the theme. The art and the music were spot on. It was difficult but pretty fun once you got the hang of it. I thought the change in game-play each level when you collected your hat was pretty cool. It did feel a bit weird how much you bounced around on the tree branches compared to everything else. Also I am not sure if it was intentional but the game over screen only appears when you lose due to the fires and not when you drop your head on the ground. Overall, very well done. |
| Oct 10 00:07:06 | 62h 42m | Prakzar's Problematic Potion Puzzle Pit | ♥ 1 | Good job with the game. I think the chain reaction mechanic was a nice use of the theme and the series of different effects you would get after breaking one of the potions was pretty cool. I did feel the throw was a bit difficult to use effectively since it didn't have much horizontal velocity. Also I think it would have been nice if you could pick up potions from the side instead of needing to jump ontop of them. Overall though pretty fun game. |
| Oct 10 00:37:59 | 30m 53s | It's All In Your Head | ♥ 1 | Good job with the game. The world was interesting to explore and I liked the various npcs I got to meet. The music was well done and did a good job at setting the tone. Also I was a particular fan of the groovin green area. It would be cool to see some of the areas more fleshed out. Also like some others, I found the text a bit difficult to read with how closely spaced some of the letters are. |
| Oct 10 01:14:56 | 36m 57s | Horsey Computer | ♥ 1 | Good job with the game. It was a very weird but charming experience and I appreciate all the parody aspects with the different genre of games. I did find the camera sensitivity during the walking simulator section to be really high. Overall a very cool game. |
| Oct 10 01:40:53 | 25m 57s | The Last Light | ♥ 1 | Good job with the game. The echolocation mechanic was a very cool idea especially with the tiles that fall once you use it. The music was also very nice. I did start finding it difficult to orient myself in some of the later levels when the map starts completely blank since the flames were the only real landmark to follow. This combined with the falling tiles that you can't see the progress on after you use your echolocation makes it very difficult to navigate some levels. I feel like always being able to see the color of the falling tiles would have made some of the levels more enjoyable. Also sometime when jumping onto tiles you will stick to the side of them. Overall though, it was a neat concept and it was a fun experience to play. |
| Oct 10 02:58:42 | 1h 17m | Scoop the Pool | ♥ 2 | Good job with the game. It was a fun time to play and the art was very well done. Mechanically, I found it easy to understand but it had enough depth and strategy to keep it fun and interesting to play. I would really want to try out a multiplayer version a group of other players since it seems like it would be very fun. I do feel the game is lacking a bit in the player feedback department and would benefit from things like sound effects for winning/losing/going neutral a bet and for when you play cards. I feel like the ui element for how much the pot has is placed such that it makes it seem like its a resource you personally have. I also feel like it would be smoother to have the "I think it will/will not fall" as two separate buttons and make it so the round just starts when you select one. Lastly, when you win the game doesn't actually end and it allows you to repeatedly play cards. Overall a very solid entry and it would be cool to see it developed even further. |