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Feedback comments for LD50
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| Timestamp | Since previous | Game | MiltonNH25's comment | |
|---|---|---|---|---|
| Apr 9 20:50:07 | Handsel and Gretel and Snakes | ♥ 1 | Good job with the game. I had a good time playing it and it was pretty satisfying to move around especially when you get chain of the energy cubes to fly through. I was also the fan of the kind of trippy aesthetic design which gave the game a cool feel. It did feel like the dash ability was a bit inconsistent in how much speed you would get from it, sometimes I felt like it didnt really give the boost when I used it. | |
| Apr 9 21:29:23 | 39m 16s | Shotgun King: the Final Checkmate | ♥ 2 | Great job on the game. It was very well polished and was a blast to play. I also thought the upgrade system where you also get a downside with it made the choices more interesting. I would love to see an expanded version of this. There are still somethings that i noticed that could possibly be improved. The main thing was the fact it was difficult to tell how much damage the shotgun was going to do and who it would end up hitting. It felt bad to not quite deal enough damage to finish something off and losing because of it. I think clarity there would help out a lot. On a more minor note, I was not a huge fan of the collecting ammo mechanic as it tended to mainly be used at the end of rounds when you had pretty much already won and just made finishing take longer. Overall though fantastic work. |
| Apr 9 22:07:43 | 38m 20s | Different Strokes | ♥ 3 | What a cool experience. It was pretty incredible to see the collection of really well made art by all the people that tried out the game. It was a cool concept and executed really well. The visual style was good choice and did a good job with the peacefully walking through a museum feel. The one thing I think is missing is a way to check up on the art you did to see how it has been modified. Also it could have been cool to have paintings that could have more than two authors, it would have been fun to see how they transform over time. Overall though fantastic work. |
| Apr 9 23:06:20 | 58m 37s | Tactical Ghosts: The Impification | ♥ 2 | Great job on the game. It was very satisfying to play and I liked the fast pace for each of the levels. I was also a fan of the slowly unlocking more levels which kept the game interesting. It flowed quite well and make for an enjoyable experience. It would be helpful if it was a bit more obvious which character was yours at a glance. It was easy to tell for the "rook" since it contrasted a lot but some of the other ones blended in a bit more with the enemies and had me pause to find which one was mine. Same goes for the goal tile, it was a bit difficult to tell which was the goal and which was the movement selection at a glance. Overall though well done. |
| Apr 9 23:30:52 | 24m 32s | Mr.Filton Deluxe | ♥ 1 | Great job on the game. I liked the idea of drawing your own defenses and it was a fun time creating things and watching them battle. I do wish there was a bit more to do once you made your creations that could add a bit more depth to the combat. Overall though well done. |
| Apr 9 23:58:30 | 27m 38s | Fire Hazard | ♥ 1 | Great job on the game. It was a cool concept that you executed on very well. The variety in enemy speed and numbers for the different types worked really well in making the need for each tower different (some required longer times to sit and shoot while other you could quickly plug in and take out as needed). I would love to see this game continued. |
| Apr 10 00:24:58 | 26m 28s | Slime Survivor | ♥ 1 | Great job on the game. There is quite a bit of variety in the different weapons and upgrades that made it pretty fun to play around with. The dash felt pretty good to dodge around with and it was overall a fun time to play. One thing I did notice though is that there is a lot of pausing, opening up the menu to assign a skill and then closing it which slowed down the pace of the game. It might have been helpful to have the menu automatically open and close when you assign your skills to make it a bit faster and flow better. Still though very nice game. |
| Apr 10 00:55:26 | 30m 28s | Farm Dog | ♥ 3 | Great job on the game. I really liked the art and style of the game and I thought the music was well done and fit quite well. It was fun to run around and shoot and the upgrades were a nice addition. One thing that I think could be improved is adding some more feedback for hitting enemies and an indication for critical hits. I noticed a decent amount of crit upgrades while playing but it was hard to judge how effective they were since there was no indication for them.Overall though I had a good time, well done. |
| Apr 10 01:33:47 | 38m 21s | Kitastrophe | ♥ 1 | Great job on the game. I am impressed that you were able to get working coop multiplayer in a compo submission. It was fun to mess around with and I liked the teaching/learning aspect of seeing another players throwing certain objects at things to get different effects. I only got to see a few of the items while I was on so I was not sure what things like the mini house did or how to find them. It would be cool to see even more items to interact with. Overall well done. |
| Apr 10 02:27:02 | 53m 15s | Claim your FREE BitBuddyâ„¢ TODAY! | ♥ 1 | Great job with the game. It was a very cool take on the theme. I feel like it being a short jam game actually added to the experience since you exhaust pretty much everything you can do pretty quickly and are just left with the choice of leaving it open or not. I felt bad when I ended up spawning too much food and game closed leaving just a pile of bones. Rip Lowybin. |