Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → MiltonNH25
Feedback comments for LD48
MiltonNH25's games and stats for all events →
| Timestamp | Since previous | Game | MiltonNH25's comment | |
|---|---|---|---|---|
| May 1 05:27:43 | Minigun Miner | ♥ 1 | Good job on the game. Took a little bit to get used to the movement but was fun once you got them down. | |
| May 1 05:50:43 | 23m 00s | Agent In Depth | ♥ 4 | Great job with the game. It had a nice visual style, good music and the delefection mechanic felt very statifiying especially with the bit of slowdown when you hit. I also though there was a nice difficulty progression as you continued downwards. Two things that could improved the feel slightly is having some feedback when you get hit and reducing the amount of time you spend in the elevator between levels since you spend a decent amount of time just waiting in between each floor. Overall very fun. |
| May 1 06:26:34 | 35m 51s | Trapdoor in the Garden | ♥ 1 | Good job on the game. It was fun to play and had nice with with satisfying sound effects. The different objectives on each of the floors worked well. I personally feel like it would have benefited from having the attack direction being independent of the movement direction so you could attack while backing up/moving away from enemies. Overall well done, and I would love to see it continued. |
| May 1 06:37:44 | 11m 10s | Find The Page! | ♥ 1 | Very cool interpretation of the theme. It was executed well and I thought showing the optimal number of clicks at the beginning of each was a nice idea. The only issue I found was with the Harry Potter one since there a few different ones for the series and character and it was not initially clear which it wanted. |
| May 1 07:14:03 | 36m 19s | PogoFall | ♥ 1 | Good job on the game. The movement of the pogo feels really satifitying once you gain some control and are able to rocket across the screen. The simple and clean art style also fit well with the game. I liked the running into enemies to kill them but often times it felt like you just had to trade health to get rid of them for future runs since they would often spawn bullets next to you when you collided. This is especially noticeable on the final level to the large spike in length and the amount of enemies present. Overall though, it was really fun to play. Well done |
| May 4 09:40:49 | 74h 26m | UnderwOtter | ♥ 2 | Good job on the game. It was a fun time exploring and trying to push where you could take your limited air. The beginning section we definitely the most challenging with only a small margin of error on some of the early pick-ups. I felt like the game was at its best when you got enough upgrades that the timing was less strict and you had more options to explore. Also loved the 15$ at the end, it was a nice touch. |
| May 4 10:27:16 | 46m 27s | Deep molatoes | ♥ 2 | Good job with the game. It was a cool concept to play around with and it was fun trying to keep them alive. I ended up with basically just two that I focused on keeping alive as the dug to victory. The game did feel very chaotic in the beginning since you are still feeling out how to play while you have the most molatoes to manage. |
| May 4 10:56:43 | 29m 27s | Pagemage | ♥ 0 | Great job on the game. Delving deeper into a book was a cool use of the theme and the concept as a whole worked really well. Using words as power-ups was a nice touch and the sound effects for shooting and collecting letters were very satisfying. I do think the game could have benefited from either slowing down the enemies that chase you, or allowing the player to shoot in directions they are not moving. Also I felt the early pages lacked variety since rooms were usually just letters or 1-2 of the enemies that chased you. However, once you started seeing the other enemies later it was much better in that regard. Overall though, I had a really good time with it and would love to see it expanded on. |
| May 4 11:25:42 | 28m 59s | in bed, can't sleep | ♥ 1 | Nice work with the game. It was a very neat interpretation of the theme that hit close to home. I liked the different conversations and appreciate the fishing mini-game. Well done. |
| May 5 09:15:48 | 21h 50m | Dig it out! | ♥ 1 | Good job on the game. It was enjoyable to go around digging and the music was pretty relaxing to go with it. I liked the shop with the upgrades but I didn't see too much use for the rope since collecting a chest brought you back up to the surface already. One suggestion I would make is mentioning that when the shovel breaks it is game over since I didn't realize I couldn't go back and repair it afterwards. Overall though well done. |