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Feedback comments for LD49
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| Timestamp | Since previous | Game | Heremeus's comment | |
|---|---|---|---|---|
| Oct 4 23:26:35 | Alchemeow | ♥ 0 | Please notify me when the build is fixed, looks lovely 🐱 | |
| Oct 4 23:32:39 | 6m 04s | Monstergarten | ♥ 1 | Some monsters just want to see the monstergarden burn! 😉 I did not quite understand how to stop them from burning the house down. They had food and toys circling around their heads but still preferred to burn down the furniture 😆 |
| Oct 4 23:42:15 | 9m 36s | Dude Hardcore | ♥ 3 | The learning curve was HARDCORE, DUDE! Really a fun game though, even if it took me way too many tries to beat it. |
| Oct 4 23:52:29 | 10m 14s | The Balancing of Hill House | ♥ 1 | Interesting concept. The movers could be a bit quicker, I was spending most of the time waiting for them to pick up the furniture :) |
| Oct 5 08:04:45 | 8h 12m | Mint | ♥ 4 | The game had a great atmosphere and was very interesting to play. Good job on actually finishing the story in just 72 hours! I quite liked the graphics. One frame in the right-side gravity movement animation had a missing leg. When I first entered the command deck, the story did not proceed and I was a bit confused. After I went back to the previous room and checked the other doors, I went back to the command deck and this time the sequence triggered. |
| Oct 5 08:40:27 | 35m 42s | Stronkey Kong | ♥ 3 | Awesome entry, I had lots of fun playing it! I actually liked the -1000 points mechanic. When I first got hit I was afraid I had to restart. -1000 points was bad enough to hurt and not try to get hit but not devastating. Also great take on the theme. Stronky Kong really made it an unstable expierience :P @be3n2 most people? Probably. Me? No - Speedrun time: 14:48 :D |
| Oct 5 13:33:22 | 4h 52m | UnstaLaser | ♥ 1 | What a nicely polished compo entry! Enjoyed playing it but luck was not on my side. That moment when there's 7 targets in range of the power 4 blast and you miss every single one of them 😆 56 was my best run. There's nothing I can suggest for improvements as this is entry is exceeding my expectations for a compo submission. Well done! |
| Oct 5 19:58:28 | 6h 25m | Dread Knowledge | ♥ 2 | I actually quite enjoyed the game. Looking at the other comments, I might have been really lucky. I made it to the end with all characters close to maximum hp and minimum sanity (the last two nights were quiet). I missed all but two chests though, so didn't feel overly lucky. The minimalistic animations work great with the 3D models. Felt a bit like Gothic I/II atmosphere. |
| Oct 5 20:09:42 | 11m 14s | Office Novice | ♥ 3 | This is one crazy entry! Really impressive graphics! Not only the quality but also the amount of different assets is insane. Definitely wasn't prepared for metal hell on my first day in the office lol. Heavily reminded me of "Aggretsuko", even though I never watched it (actually had to search the name on the internet). I'm not sure if it's even possible to survive the first day or if you will eventually lose on purpose, playing with the players mind. There is no winning on your first day at work ;) |
| Oct 5 20:36:04 | 26m 22s | Unstable cars | ♥ 1 | Fun little game that fits the theme. The difficulty ramped up heavily in the second level. I found the leader board surprisingly engaging. After finishing the second levels once, I had to keep trying for a better time. I managed to beat both records with the good old bus and then beat them again with the car :P PS: Typing an R in the highscore reloads the level. |
| Oct 6 18:08:02 | 21h 31m | Contact Nesigur | ♥ 1 | @trexxak I think I encountered a bug (not the flying thingies in the game). The game did NOT crash upon reaching 0 lives. Instead it went to -2 before I changed it back to 10 :P |
| Oct 6 18:45:18 | 37m 16s | Top Texplosion | ♥ 2 | It was quite difficult but I enjoyed the bomb jump mechanics. A little bit more in-air control could make it a bit more accessible I think. There's one big critique though: The ragequit button is way too close to the resume button. I got quite far before I accidentally pressed the button and lost the progress. |
| Oct 6 21:01:01 | 2h 15m | The Mandela Conspiracy | ♥ 0 | I really liked the story. Given more time, this could become a nice interactive novel where you have to find cues and solve puzzles to reveal the truth. The graphics and audio were nothing mind-blowing but fitted the game's theme perfectly. I like the "unstable mind" interpretation of the theme. |
| Oct 7 16:06:09 | 19h 05m | Erratic Equine Extraction | ♥ 1 | Well, you nailed the theme ;) It was interesting the first time a new mechanic was introduced (horse controls in level one, hay, goat, cow) but the other levels in the beginning were quite similar. The later levels with the cow were a lot more fun in my opinion. The loading time between levels felt quite long. |
| Oct 7 16:13:30 | 7m 21s | Potion Trouble | ♥ 1 | Hey there, fellow unstable potion theme :) The graphics are incredible (especially for a compo entry!) and the idea is simple but fun. The only complaint I have is the mute button. It would mute the background music but not sound effects. Also after a while (or when collecting certain ingredients), the music came back. |
| Oct 7 17:44:52 | 1h 31m | Deathrail | ♥ 2 | I really enjoyed the first level! In the second level I kept falling through the rail. Not sure if this is a bug or if I didn't understand the concept. I don't mean the gaps between the rails. I would jump over a gap and a few milliseconds after landing, the character just fell through the rail. |
| Oct 8 07:52:07 | 14h 07m | Unstable Cubes | ♥ 1 | I really enjoyed the core mechanic. Was an interesting concept and a neat interpretation of the theme. Most of the time I was struggling with the controls though. Getting to the point of the edge where you were able to jump was quite hard using keyboard. I either overshot the edge and had to restart or did not get close enough for the jump to trigger. Couldn't get past the second spike area and had to give up after 5 minutes. |
| Oct 8 09:15:15 | 1h 23m | Circle Simulator | ♥ 1 | A very interesting concept. As you said, healing was heavily overpowered. I barely could keep a few cells alive with feeding. After switching to healing it was very easy to get to 200 cells. It's definitely an interesting experiment and I could see myself spending a few good hours on a more developed version of this. |
| Oct 9 11:43:55 | 26h 28m | BlockBuster | ♥ 0 | How does the game have 20 ratings if every comment is just about not being able to open the game? 😄 Anyway, whish there was a windows/html option :) |
| Oct 9 14:45:02 | 3h 01m | Watch Your Step! | ♥ 2 | This was one hard platformer. The lack of in-air control felt quite frustrating for me. Made it to the end of the first level (I think?) but the level just restarted. Not sure if there was more to explore. |
| Oct 9 14:53:03 | 8m 01s | Atomic Pool | ♥ 2 | This was fun to play. At first it felt really easy by shooting one slow particle and another faster one of a different colour. But once the first mistake was made, everything collapsed quickly |
| Oct 9 15:17:44 | 24m 41s | Mr Plutonium | ♥ 1 | Windows security reports the game as a trojan and deletes it (link to the Microsoft page: [Trojan:Win32/Wacatac.B!ml](https://www.microsoft.com/en-us/wdsi/threats/malware-encyclopedia-description?name=Trojan%3aWin32%2fWacatac.B!ml&threatid=2147735505) (the build including the leaderboard). The build without leaderboard is blocked by smart screen as potentially harmful but at least not deleted by the anti-virus. |
| Oct 9 15:43:04 | 25m 20s | Realignment | ♥ 1 | This was very interesting to play. Loved the narrative! The dialogue was a bit long/slow sometimes so I had to wait for it to continue before doing the next task. Overall really great job on the theme! |