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haivron

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TimestampSince previousGamehaivron's comment
Oct 6 01:42:38 Tip-See-Saw ♥ 1 Really nice game for a first-timer, good job! Little mechanics like collecting spare parts for movement speed or altering Tipsy's weight by carrying more/less boxes feels very good. Although it's harder to spot individual boxes as timer goes up, I'd love to see a tiny variation in box types; lighter or heavier boxes with different sizes would make it look cooler and feel more alive. Very nice entry overall!
Oct 6 02:18:51 36m 13s In Balance ♥ 2 Intro scene and interacting with stuff around the house was cool! I would definitely focus more on the combat system and UI since it is turn-based and it lacks showing very important information like an element UI or an indicator of the current target. Different soundtracks and a special one for the boss battle is a nice touch. Congrats!
Oct 6 02:47:34 28m 43s Hazmat Magic ♥ 1 I really like how you introduce each new mechanic to the player, it feels like a journey overall. Your level design skills are top-notch, simple but effective graphics are highly complimentary to the general vibe of the game. Been a fan since last jam, you created your own style and it is a pleasure to experience your games. Kudos!
Oct 6 03:03:37 16m 03s Buzzing Orchard ♥ 2 My favorite genre, felt really good and chill watching people wander around my stands after building them :D. Soundtrack was awesome, status information on objects are really useful. Very solid entry, congrats to the team!
Oct 6 03:18:34 14m 57s AFTER SUN ♥ 1 From the intro scene to the ending, it feels like a complete game! Polished very well, absolutely loved the SFX. Amazing game for a solo developer, congratulations!
Oct 6 16:03:31 12h 44m Darkness In Bloom ♥ 2 A simple mechanic executed nicely, I really liked how you could restore life to the enemies and bring them back to life. Changing player sprites based on lifeforce/chaos is a nice touch. The ending was good, made me question my actions for a second there. Cool entry overall, congrats to the team!
Oct 6 16:11:34 8m 03s Unsmith ♥ 0 Hey, I couldn't open up the game both on my Android phone and an emulator on PC, it's stuck on a grey screen. Did you test it on a different device?
Oct 6 18:48:41 2h 37m Unfinished ♥ 0 Guys what a game! Straight into the atmosphere with a creepy soundtrack, you let the player explore the story step by step using articles and notes. The character's monologues help the player connect the dots and grasp the story more easily. Key combination room was refreshing after all the reading and trying to understand the story stuff. My favorite scene was easily the ghosts coming out of the mirror. The ending was predictable after all the tips the character gave us but really cool nonetheless. Overall really good job for a 72 hour game, it is packed with a whole story and lots of pixel art assets. Huge congrats to the team, I encourage you to play&rate other games and increase your Smart Balance; it will be easier for other people to find and play your game because this game needs more attention.
Oct 6 19:05:58 17m 17s Ouch! ♥ 3 Really cool idea, cute graphics and chill gameplay. I was kinda rotating objects before starting by dropping them onto the corners of other items, helped me cover small open areas :D. Congrats to the team, nice entry overall.
Oct 6 19:20:00 14m 02s Space Scavenging ♥ 1 It is very pleasing to play after getting the hang of the movement! Shooting boxes into each other and getting 2-3 boxes onto the boat at once feels pretty cool. Congrats!
Oct 6 20:53:12 1h 33m Fast Flats! ♥ 2 A really cool idea with a cooler way of implementation. It is fun trying to jam stuff to the walls in the hope of keeping them stable. Rotating the view is also a nice addition. Congrats to the team!
Oct 7 20:39:19 23h 46m The Imbalance ♥ 2 I really like the Game Boy style, this was a fun ride for me. The movement smoothing threw me off sometimes; I'd like more snappy and responsive movement but that's not a real problem at all. The Game Boy color palette, the pixel art, the music... everything feels so great. Congrats!
Oct 16 13:48:43 209h 09m Understable ♥ 2 Hey, this is a really cute game! Introducing different mechanics as you move on kept me interested and curious. Being able to pause the drain threw me off; I would love to fill just enough of each color and try to time it along the level. Art is pretty cute, level design is complimentary to the mechanics. Great entry, congrats to both of you!
Oct 16 14:40:19 51m 36s Abyss' Stare ♥ 1 Wow, the atmosphere makes you feel uncomfortable really quick! The ambient sounds, scary SFX, unexpected light bulb pops, 2D lights with shadow casters... everything sets the mood perfectly. The only thing breaking the flow for me is the timing being too tight. Just a couple of extra seconds would be way better at least in the first few levels. Very solid entry, congrats to the whole team!
Oct 19 09:01:48 66h 21m A Wild Sheep Chase ♥ 1 Cool idea, small tweaks to movement speeds and the herding range would make it feel smoother. It's nearly impossible to herd multiple sheep at once which restricts the player to only herd a simple sheep to the end then repeat. Nevertheless, very solid solo entry. Congrats!