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Feedback comments for LD49
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| Timestamp | Since previous | Game | gasgiant's comment | |
|---|---|---|---|---|
| Oct 5 15:54:58 | Gravitational Shift | ♥ 1 | Shooting was a nice addition, the game makes much more sense with it. The movement felt unnecessarily sluggish. | |
| Oct 5 16:07:04 | 12m 06s | Overpowered | ♥ 1 | Very nice, especially for a first game. Missed having some indication of my hp and mana. Don't know if they weren't there or just moved off screen. |
| Oct 5 16:14:58 | 7m 54s | Bright Burning Beelzebob | ♥ 1 | I liked the animation, but unfortunately couldn't get past the fourth screen. The jump seems to low and I didn't know what else to do. |
| Oct 5 16:23:17 | 8m 19s | Hop or Stop | ♥ 2 | The idea seems fine, but I had a problem with pieces being to small. Hence, there is a lot of them to move and it feels like a chore. Also a hotkey for switching between the building and moving modes could improve the flow a lot. |
| Oct 5 16:32:18 | 9m 01s | Chaos Theory | ♥ 1 | I'm sorry by I don't really get it. Essentially, you just extremely slowly go through a maze by trial and error. The maze sometimes can change, but I don't think it contributes much of anything. |
| Oct 5 16:44:13 | 11m 55s | Pen's Panic | ♥ 1 | I was kind of fun to jump and slide from a cliff, I wish there was more of it. The camera is absolutely crazy. |
| Oct 5 16:57:08 | 12m 55s | The Wizardless Tower | ♥ 2 | I think there is a potential in the idea of this sort of tetris tower defence. |
| Oct 5 17:02:25 | 5m 17s | You can do it, Astro Pup! | ♥ 1 | It kind of feels like Among Us without social play. |
| Oct 7 13:21:11 | 44h 18m | Faultline Farm 🐷 | ♥ 0 | As a game it is a bit boring, but the animals are very cute. |
| Oct 7 13:28:50 | 7m 39s | Hellbamb | ♥ 3 | A lot of effort was put into the look if the game, but the gameplay itself is unfortunately completely dull. |
| Oct 7 14:37:34 | 1h 08m | Help me there are buildings falling from the sky onto my precious mountain | ♥ 1 | I haven't really understood the resources mechanics but throwung the buildings on a plank was fun enough. |
| Oct 7 14:46:52 | 9m 18s | Stabilaser | ♥ 1 | The disabling mechanic is fine. The Talos Principle, for instance, does a lot with it. However, without some meaningful restrictions on how and when you can use it, there is not much one can do in terms of puzzles. Case in point this game. |
| Oct 7 14:55:35 | 8m 43s | Rock punk | ♥ 2 | Не очень понятно, влияет ли положение врагов на потерю равновесия платформы. Я старался выпинывать камни так, чтобы распределять их равномерно, но было совершенно не очевидно, оказывает ли это какой-то эффект. Если эффект есть, было бы здорово его подчеркнуть. А если нет, то, возможно, стоило его добавить ради небольшой тактической глубины. |
| Oct 7 15:06:42 | 11m 07s | Chronondrum | ♥ 1 | Congrats on a first jam. Good job! |
| Oct 7 15:18:14 | 11m 32s | Globs With Guns | ♥ 1 | I like the wobbly proggramer art look and the sound. However the maing mechanic of alternating modes falls flat for me. The fact that it stops you dead in your tracks is mighty obnoxious. Espetially when all enemies are alredy dead. |
| Oct 7 15:24:10 | 5m 56s | 1THRUSTR.EXE | ♥ 1 | Couldn't get past the second level, because the nuke physics kept going crazy. Seems like and interesting idea otherwise. Also wasn't there an old arcade game like this? |
| Oct 7 15:28:20 | 4m 10s | Unstable Ai | ♥ 1 | Well, it's a functioning top down shooter, but it doesn't do anything interesting. |
| Oct 7 18:58:16 | 3h 29m | Stars - Where they come from? | ♥ 1 | The game looks very good, but wow, that's some seriously wacky jump mechanic. While it might be interesting, in its current form it is problematic. First of all, you get no indication or feel of how far and high you are going to jump. Together with zero air control it makes jumping a guesswork. The most annoying thing however was bouncing from the walls. Misjudge your jump over a tiny step a little bit - enjoy flying all the way down, because you violently bounced off. |
| Oct 9 18:29:39 | 47h 31m | Crumbling Mind | ♥ 1 | The game is very polished in terms of graphics (one small issue I noticed is the character jitter, probably caused by camera and character motion update times mismatch). In terms of gameplay I have few problems with it. The depression state seems to be far more punishing that the anxiety. Maybe it was intented to be like this, but still, in my expirience playing the game I died pretty much every time I got it. The plushies acting like checkpoints are rare and, consequently, you can't really do anything to avoid dying (besides reaching the next checkpoint). And here is my main issue with the game. I feel like platforming and the theme don't mesh together and do not support each other. Granted, the level functions more like a labyrinth, that a normal platformer level. Yet I still feel that you would have been better with some other core mechanic. |
| Oct 9 18:42:07 | 12m 28s | The Unstable Comet | ♥ 1 | I think the game would benefit from some source of tension. The rocks don't fight back, it doesn't seem to be hard to avoid them, you are not protecting some structure from destruction by them. As a result the game feels completely dull. |
| Oct 9 18:48:30 | 6m 23s | Orbital Rescue | ♥ 1 | So, the game is obviously very short and not a lot is going on in it, but I kind of like the vibe. |
| Oct 9 19:04:02 | 15m 32s | Vintage SPACE Restaurant with AI | ♥ 1 | You guys managed to do a lot in a short time. Well done. |