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Feedback comments for LD49
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| Timestamp | Since previous | Game | fishtaod's comment | |
|---|---|---|---|---|
| Oct 5 09:22:06 | Llamageddon | ♥ 0 | This looks awesome! But I can't get it to work on chrome. I get a exception thrown at me Ⓜ️ 2021-10-05T09:13:20.523Z [Peer(0)] error: Data channel unreliable (id: 0) error: undefined nbnet_bundle.js:31680 2021-10-05T09:13:20.523Z [GameClient] info: Peer has ecountered an error: Data channel unreliable (id: 0) error: undefined. Closing connection nbnet_bundle.js:31680 2021-10-05T09:13:20.524Z [StandaloneSignalingClient] info: Closing... nbnet_bundle.js:31680 2021-10-05T09:13:20.525Z [StandaloneSignalingClient] warn: Not opened nbnet_bundle.js:31680 2021-10-05T09:13:20.525Z [StandaloneSignalingClient] error: Connection closed | |
| Oct 5 11:18:57 | 1h 56m | Block'd | ♥ 2 | A surprising take on Tetris and a very polished game! Well done! |
| Oct 5 11:24:16 | 5m 19s | How high How many | ♥ 1 | Thought the player controls where a bit difficult. the tiny reticulum + keyboard movement makes moving around and grabbing pieces unnecessarily hard. imo. Nonetheless, I kept coming back for more. Desperately wanting to stack them up. (got 4th place in the end) :) Well done! |
| Oct 5 11:39:55 | 15m 39s | Unstable Alchemist | ♥ 1 | Nice graphics and atmosphere! Well done! Some things are not immediately obvious and add to the difficulty of the game: like falling does dammage, how to attack (having a mouse reticulum might make it more obvious) and that potions are not collected they kill you (maybe showing the first skeleton trip over potions might help + have some kind of blinking animation when taking damage, or giving the life indicators more space on the screen...). |
| Oct 5 13:44:48 | 2h 04m | Wobble | ♥ 2 | Looks fun! Good job. Wish you had a HTML version (Don't have Windows...). |
| Oct 5 14:00:05 | 15m 17s | MELO | ♥ 0 | Haha, running away from stuffed turkeys made me laugh! Had fun and I love the art and the humorous running around. Great job! in terms of feedback: at first, I would completely rotate my phone and didn't understand I could simply tilt the phone. This resulted in me almost dropping my phone in my coffee.. (maybe a quick tutorial screen showing a tilted phone gesture could help...?) Otherwise, I'd sometimes hit the screen with my thumb, restarting the level. Maybe having to double tap to restart would avoid unwanted interruptions? |
| Oct 5 14:02:12 | 2m 07s | Unstackable | ♥ 1 | I really like the atmosphere of the gif presentation. Wish I could try the game out (I don't have access to Windows computer). |
| Oct 5 14:10:46 | 8m 34s | BouncyCake | ♥ 1 | Well done, I like the almost tron-like atmosphere! I'm not quite sure why I'm a cake in cybernetic world.. but why not. The cake is a lie, after all. :) Main issue issue I had is when I'm not in full screen, going up and down also scrolls the page. And when I'm in full screen, controlls don't work (tried on both firefox and chrome). Also, unless I'm missing something, I get stuck on level 2 (going through the portal restarts the level). |
| Oct 5 14:16:37 | 5m 51s | Core Breach | ♥ 1 | I had a hard time understanding the objectives or what the environment was about. Maybe having a way-point system give some step-by-step instructions to the player on the first level could help clarify game-play? |
| Oct 5 14:23:56 | 7m 19s | Unstable Medicine | ♥ 1 | Interesting idea. Wo doesn't love sacrificing a couple of Lemmings to fight off the apocalypse. :) Unfortunately, I couldn't figure out how to change tools. I was stuck with the explosion side effect. |
| Oct 5 14:26:57 | 3m 01s | Wob the (Wobbly) Builder | ♥ 2 | Looks fun. Unfortunately, the html version won't run and I don't have access to a windows computer. |
| Oct 5 14:50:03 | 23m 06s | Karawan | ♥ 3 | Beautiful game. Soothing and curiosity building. Was really nice to wander the land. Well done!! Some here seem to have found it hard. I felt on the contrary, that I had all the time in the world. I saw some terrain disappearing, but very gently and it never really caught up to me. Didn't really need to make any upgrades either. If you were to continue development, it could be nice to have some tougher decisions to make. But that's my opinion. :) Great job. |
| Oct 5 14:57:19 | 7m 16s | Topple Tower | ♥ 2 | A classic. Super satisfying. Great job! Just a thought: would appreciate a score screen or maybe a versus mode (local or even better, online). Would considerably prolong play time. :) |
| Oct 5 15:11:19 | 14m 00s | The Unstable Zone | ♥ 2 | Great going. I loved the atmosphere of the game! The fog shader is great. Could be nice to have it move with the ship, or give an indication on currents (if I'm not mistaken, their are places which are harder to cross, seems like their is current but not sure). I guess my main concern is understanding the goal of the game. I gather that I'm in some cavernous place, but not sure what I'm doing there or what is expected of me. |
| Oct 5 15:17:29 | 6m 10s | Rock | ♥ 4 | Not sure, but It doesn't seem to be working probably (tried on firefox and chrome). I can only see the planet (no asteroids or anything) and can't interact with it. |
| Oct 5 15:42:49 | 25m 20s | Orbital Cascade | ♥ 1 | Awesome!!! Love the art. The dithering for the atmosphere gives it a really nice feel. And the game play is cool too. A lot of games (mine included) lack clarity in terms of objective and game play. But not yours. A concise and challenging experience. :) One regret maybe, is that the front of the ship is not very different from the back. So remembering which side you are facing is unnecessarily tough (it's tough enough to have to change referential and press up to go down,...). But that's my opinion. Great going. |
| Oct 5 15:57:56 | 15m 07s | You Can Not Start This Game | ♥ 1 | Sorry I don't have a windows computer to play. Sure looks fun and creative! (If you ever post an HTML version, let me know :)) |
| Oct 5 16:19:25 | 21m 29s | Alteration | ♥ 0 | Awesome entry (my favorite so far)! Pixels are delightful. Music too. The yin yang in the overgrown maze atmosphere really works well. At first I thought the levels were much to easy. But some get harder later on and I had to restart a couple of times to get some of them right. I guess the difficulty could be more progressive? FYI. The game crashed on HTML (firefox) after maybe 6 or 7 levels.. |