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davision

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TimestampSince previousGamedavision's comment
Oct 5 22:03:48 Grabanakki ♥ 3 Great stuff! Its really fun I just wish I wasn't terrible at it. The only thing that would be a nice addition would be some sort of animation that show where you are aiming. Art style is also lovely!
Oct 5 22:14:25 10m 37s St. Eugene the Resolute ♥ 1 Those are excellent goat sounds. I'm however not an goat expert but from at I know that is exactly what a goat sounds like. The game is really fun its just that I'm way to impatiant and keep doing high risk far jumps. I guess letting the player jump already when its touching the ground would change too much of how it plays
Oct 6 11:33:45 13h 19m Unsteinable ♥ 2 Really nice art! The gameplay felt a bit too simplistic for me personally. Maybe more steps in creating the potions could have made it more interesting. Maybe some kind of color mixing mini game as the first step where you don't have to match it 100%. Then there could be also somethig with adjusting heat or physics pouring it actually in there. There is a lot of potential in the idea.
Oct 6 11:43:10 9m 25s Quantum Qitty ♥ 2 Sooo hard right of the bat! Yet I kept going much further then I thought because it is really fun! Very cool idea and great execution
Oct 6 11:55:09 11m 59s Rumble ♥ 2 Thats a really cool idea and I love that unique cute style! A bit too stressful for me pesonally. I wonder how it would play if you could go up and down without the stairs. Maybe earthquakes would create holes in the floors that would let you traverse faster which in return would still give you a fighting chance it badly destroyed buildings. Another thing I noticed is that it feels quite unsatisfying leaving a level with a wonky damaged building. Maybe some kind of end animation where the earthquake alarm turns off and the character auto repairs everything in a speed up time.
Oct 6 12:06:16 11m 07s Immortalizing unstable beginnings ♥ 1 That is a great and the execution is also really good. The F1 and F3 keys don't seem to work in firefox. I couldn't find any huge meteor to photograph. Maybe I would have needed the F3 key for that? I wonder what could be implemented to offer some kind of challenge. Like maybe some limited dodge thruster controls for avoiding rocks or some kind of recharging shield to protect against what the volcanos shoot out. But it is of course perfectly fine without any challenge.
Oct 6 12:21:46 15m 30s AFTER SUN ♥ 1 From the graphics it looks really polished the gameplay however could use some work. I found it rather tedious to lead the people to the ship without anything interesting to do except getting stuck on the ladder which appears to have some glitches or am I just bad at climbing ladders. (Maybe if the player would move x5 it would be much better) I also didn't understand why some of them won't follow me and I have to go multiple times. Furthermore I also didn't understand why everyone left the rocket as I left it and I have to lead them all in all over again. These are mostly easy things to tweak though except ladders, ladders in games are hard. The rocket was more fun and maybe a bit too much fun burning all the people in my wake instead of rescuing them.
Oct 6 12:40:34 18m 48s You Can Not Start This Game ♥ 1 I could tell right from the start you are German. I couldn't tell anything else that was happening though. In conlusion that menu could use some work in usabillity. Some really cool ideas in there. I just wish the solution was to smash all keys on the keyboard at once.
Oct 9 14:03:02 73h 22m Deathrail ♥ 2 Fun little game. My brain needed some time to adjust to the multitasking but then it worked mostly fine. Some more variation in what to do would be nice. Ramps, half pipes left and right could work nicely with the balancing aspect.
Oct 9 14:08:18 5m 16s Babel ♥ 1 Really cool idea and fun gameplay. I just wish it was a little bit more forgiving. As soon as it tips a little there is not much chance to work against it anymore. It could be that I just need to be much more patient and keep a close eye to the angle though.
Oct 9 14:23:28 15m 10s Solar Colonies ♥ 2 Interesting concept and nice pixel graphics. Could use some work on balancing though. At first my planet constantly drifted between too hot and too warm even though I placed everything needed. Then I snatched the few people that sometimes appeared and kept building those machines that stabilize it then there was not much to do except snatching more for houses but the population never got higher than 15 anyway and after the 10 minutes it says I failed. No idea why though, temperatures was centered and O2 max. Its very easy to accidentally erase something when you just want to pick up people. Maybe putting the people more on the inside or letting the player zoom in would improve that. Reaching some goal, like its stabilized for some seconds while the population is high enough might be more fun than waiting for a timer.
Oct 9 16:54:43 2h 31m Haywire ♥ 2 Really cool, love the whole idea. I had fun but there is a frustrating bug where it keeps shooting even though I did not press anything. Maybe related to firefox and the web build. Or its some mechanic I missed
Oct 12 13:26:53 68h 32m Jingoku ♥ 1 Wow, crazy! Especially for the fact that that are so many games in one and that all made in only 3 days! All the mini games also feel really polished. The first 10 games or so I was thinking I will not win a single one but then I got the hang of it and finally won some of them. Getting a game a second time helps a lot there.