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CinderBlock

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TimestampSince previousGameCinderBlock's comment
Oct 4 19:16:16 Cultist aboard ! ♥ 1 The audio and the graphics and the Lovecraftian theme of the game just work together SO well. The game is stunning, the little hints of texture to the game, like the lights and hover states of the buttons work very very well. I absolutely LOVED the victory screen, and what was done there.
Oct 4 19:33:26 17m 10s Loose Dirt ♥ 2 This is technically very very impressive, I just don't think it fits as a jam game. I really want to see what this _can_ be. And it did bring up a lot of nostalgic childhood memories.
Oct 4 20:14:10 40m 44s Anti-Bomb ♥ 1 There's a lot to love here. The simplicity of the mechanic plays to the benefit of the game. A good jam game has one very polished and refined mechanic, and this game does that well. One thing I would love to see is a split second of seeing the arc before the bomb timer runs out. My brain is just not quick enough to react sometimes. Another solution would be to "ready" the bomb with the left mouse button, similar to how it is now, and then the right mouse button can be used to "arm" the bomb, which would be what starts counting down the timer. What this means is that we could find the "arc" that we want to throw on, and plan it all out, and then use the RMB to "pull the pin". This preserves the speedruning-compatible feel of the game, while also allowing more casual or inexperienced players to plan out their moves a little bit more. I could see something like this exist as a cute little party game. With modes like "last one standing", "get to the top first", "don't get hit", etc. Overall a really cute jam game.
Oct 4 21:16:49 1h 02m Dr. Frank ♥ 0 The game is very nostalgic, and it feel's like something we would have played as kids, and lost hours on even though it isn't very demanding. Otherwise, it doesn't seem to have any sort of "great motivator". Why is Dr.Frank shooting the potion vials? What is he shooting? The game doesn't seem to tell me much about itself. I really liked the 8-bit style audio. I think it was very fitting for the game. And the CRT shader that was used for the game worked very well to transform it into a very retro feeling experience.
Oct 4 22:13:24 56m 35s Shaky Structures ♥ 2 Throw this bad boy on all the mobile game stores, you've got yourself a finished product here! For real, the idea is very simple, but it works really really well as a casual puzzle game, its basically ready for release! Just make sure you release enough levels for the masses, and you've got yourself a hit! Some physics systems didn't really play toooooo well with each other, like I was able to make the structure go haywire with the balloons, but honestly, it didn't take away from the fun at all. I loved that I was able to get rid of the "default" structures for more lines. That was genius. Not restricting the player to build off of what the level tells them they have to build off of! Overall, absolutely fantastic!
Oct 4 22:23:01 9m 37s Space Squabble ♥ 1 Absolutely loved the humor, and I always love to see visual upgrades. Cute game, and a nice little take on the theme. I would say the environment was a tiny bit lacking. And it would have been nice if the scrap had some sort of "collect me" glow about them. Sometimes they were hard to see. Perhaps a little more danger would have worked to the benefit of the game, for example, if we were still getting chased, and we had to dodge asteroids from the front AND shots from the back? Overall it was an enjoyable experience :) Edit: Oh, also, I loved the little scrap minigame too!
Oct 4 22:29:35 6m 34s SEXY BOOBY 95 ♥ 2 "Macrohard Portholes" I've seen all I need to 5/5 humor. Absolute masterpiece of an experience. The only thing that could have made this better was more minigames like the cable minigame. Either way, I loved it. I have no criticism at all. Even the end surpassed my expectations.
Oct 5 03:02:44 4h 33m Neon Saber ♥ 0 Would love to play, but, password protected haha...
Oct 5 03:40:15 37m 31s The Land Of The Hungry God ♥ 1 I really like the idea, And I eventually figured out how the mechanics worked. I think you did very great with the time you were given but boy did you take a huge bite! I'm impressed with what I saw but perhaps tightening up the scope would have given you more time to polish things up. Either way, I actually really enjoyed what I saw. I think we need a better explanation of how the food works. A few runs died because I just couldn't get enough food for my civilization, eventually the population would grow, eat all the food, and then die, they would equalize at a lot less than what I had before. So I just spammed cabins because they gave food faster than pop would grow. then I was able to upgrade to Level 2, and had access to farms. From there things were a lot easier, but I also didnt exactly understand how military power worked. It seemed like i was able to beat monsters with 200 military power with just 5 of my own, but then later I had like 15 and wasn't able to beat monsters with around 250 military power? I'm not really sure I understand. Overall, I liked it!
Oct 7 14:26:42 58h 46m Unstable Rocket ♥ 0 This is a cute little game that I think could work pretty well on mobile. It has flappy bird levels of difficulty but with much better graphics! Using gyro-controls or left/right tapping. I think the enemy shots are probably overkill as they fill the screen and the player already has enough to worry about. Keep in mind, you're much better at this game than anyone else playing it! We find it very very difficult! The powerups are a nice idea, and even the forcefield is a nice touch. Overall, this is an idea that could be expanded on, and could work very well as a frustrating-casual game on mobile! Edit: Like other's have said, the controls feel backwards to me as well.
Oct 7 14:47:24 20m 42s Trauma ♥ 0 Honestly, it's gorgeous, and works wonderfully to tell a story. The player's job is to press a few simple buttons and watch the story unfold. The gameplay and puzzles were both simple, but I don't think that's a bad thing in this case. The game wasn't about solving puzzles or platforming per se, it was just to follow Amy around and experience her story. That being said, I just wished there was a little bit more. Either more story, more dialog, more details about what happened; or go the other way and leave the story somewhat vague as it is, and introduce more puzzle elements. Though I think a deeper story would be the right call here. Either way, this is a small nitpick, I understand the game was made in 48h and there's only so much we can expect haha. I also think that choosing a story-based game to make in a jam is a very ballsy move. Another small nitpick is that I wish opening up the menu was a different button from activating the trauma rhombi. Even though I totally get the minimalist vibe the game is going for. Other than that, I think this is a near perfect jam game.
Oct 7 15:11:16 23m 52s Unstaball ♥ 1 I really liked this! It took me a second to realize I could kill the turrets, but that was more my fault for not reading the tutorial. The game feels generally pretty polished, and it's fun to play. I just wish there was a little bit more. I wish there was more of a goal than just destroying all the turrets. I'm not sure what more could have been done in the scope of a jam, but I think it would have benefited a lot from some more meat. Perhaps certain powerups? Some other objective other than just destroying turrets? Maybe just a level system that ramps up difficulty?
Oct 7 15:28:55 17m 39s Unstable World ♥ 3 I love chaotic top-down shooters like this! I also really appreciated that title screen A+ I did have a few problems with this though. For starters, it was hard to see my health. as a matter of fact, it took me a while to realize there even was an HP mechanic in the game. I also had no idea why I was doing the things I was doing. There's no game loop or story driven reason to explain why I'm on this planet, why I'm killing...monsters? aliens? why there's giant ducks and screws and bombs falling from the sky. I just feel like the game owes the player a little bit of an explanation or goal to make the player feel like they need to keep doing what they're doing. Overall, I think it was a nice little prototype/proof of concept or a hectic top down shooter.
Oct 7 15:43:29 14m 34s ATLANTIC RIM ♥ 2 Love the concept, love the fact that there's coop (wasn't able to try that out unfortunately). The game was overall fairly simple but I really liked the idea! It was quite short, and I'm not sure there's any sort of game loop here. With a few changes and adjustments, I can see this becoming a sort of co-op party game. Gives some "Overcooked" vibes, so with just generally more things to do and chaotic management of the mech, I think I would really enjoy this! Overall I liked it :)
Oct 7 16:08:14 24m 45s Treacherous Tower ♥ 1 I loved this take on the classic; I'm also very frustrated and I hate you at the same time. I think this game really embodies exactly what this theme was about. My only criticism is that sometimes it felt a little unfair when the beam dropped and everything exploded. I think it would make sense to have the blocks snap into place, count the score, then drop the beam. I understand that the beam dropping and everything scattering plays more into the theme, so maybe there's a common middle-ground somewhere there? Either way, I think it was fantastically frustrating!
Oct 8 01:46:05 9h 37m Tower of Idols ♥ 1 I think this is a very very solid entry here. The idea is unique, the execution is cute and playful (even though human people are getting squished 😅 ), and the game does a fantastic job at making you FEEL like a god. You can control time, which works really well to plan out your next moves, and even have some magical powers! The game has maaajor Besiege vibes, and I think it plays to those as a strength. I wish there was more form to the idol. Something a little more human-shaped perhaps? rather than just one giant rectangular monolith. Also some of the shards of stone are just a bit too tiny to properly manage Overall I really don't have a lot of criticism beyond the above nitpicks because the execution was very good. I'd definitely play something like this if it was fully released, with more powers maybe? and some polish around the edges.
Oct 8 18:07:22 16h 21m Lovecrafting ♥ 3 Absolutely incredible. Obviously Others have said pretty much everything there is to be said about it. Love it. Congrats on maybe winning some categories 😉
Oct 8 18:19:43 12m 21s Instability ♥ 1 Overall really fun and I'd totally waste time on this game. That being said, a few kinks stopped me from having too much fun. Some jumps were really hard to hit well, which in the grand scheme of things would probably be ok if there was some sort of ramp difficulty. Also the ropes sometimes felt unfair. Overall I really liked it :)
Oct 9 13:48:09 19h 28m The Intoxicated Boat Chauffeur ♥ 1 It seems that sometimes bottles can be really rare. Otherwise I thought the art was very cute and on-theme. Great job! :)
Oct 9 14:01:54 13m 45s Rocky Rhodes and the Cracked Case ♥ 3 What a rollercoaster, from start to finish. Absolutely loved it. I have nothing to critique at all.
Oct 9 15:27:20 1h 25m The Legend of Error ♥ 1 I really liked the concept, and the game was fun in its own right. I did however have a few issues with it. You already know (and by the sounds of it, fixed) the sword hitbox. I would have also liked to have seen more enemy variety, even if its just recoloring sprites and changing the AI a little bit. It wasn't until near the end that I encountered the ghost monsters, which would have been nice to see sprinkled around more than just that one screen (I appreciate the fact that they were there THEMATICALLY, because it was a graveyard, but my point still stands). I really appreciated the bomb powerup, and the extra hearts. It made it seem like there was actual progress to the game other than just the green balls. One of the biggest downfalls, in my opinion, was that the character lacked personality. The graphics are largely very nice, and very enjoyable, especially for a compo game. That being said, the main character seemed just a tiny bit generic for my liking. Either give them a reason to be a normal looking guy, or give them that "protagonist" feel. The game gave me major nostalgic vibes, so you get extra points for that! 😉 I would have also liked to know WHY Glitchard did what he did, and WHY destroying the big green balls fixes things. Overall I really liked the game, and I would gladly play a larger more finished product!
Oct 12 14:32:18 71h 04m Wiggle Bird ♥ 0 I loved it! It's a solid solid entry for the theme. It uses a familiar mechanic, but not something that I've seen used exactly like this before. The only criticism I'd have is to slow down the game a little, at least in the beginning, and just to add more stuff :) I understand that this is a jam game, but I liked the speed-up area. I think more hazard areas that define some sort of mechanics changes. But overall a very cute little proof of concept, and something I'd totally play on my phone (as far as I can tell, you can limit the controls to just 1 button [tap] if you'd like, which would work super well on mobile)
Oct 12 14:42:39 10m 21s Unstable Truth Or Dare ♥ 1 I liked it, especially the animation of the character, and the mood overall. It was a very unique idea but I didn't really see a reason to ever choose truth. It feels like it's a lot easier to fail that minigame than it is to fail dares. I was able to get to a point where I could do 2 or 3 dares at once, and it gave me just as many points as truth, so I was able to rack up plenty of points by just doing dares really quickly. The game needs some balancing, and some reasons why I should use both mechanics, some sort of balancing middleman-minigame. That could also feed into the unstable theme perhaps. Overall, a neat little concept for a game! :)
Oct 12 15:09:13 26m 34s Lunar Grid ♥ 1 This is really really fun! I don't think I have a lot to say about it, its a very well made jam game! I think the only gripe I have is that sometimes, the deaths feel cheap. I think its primarily the red guys. They're unpredictable (i know, i know, unstable), and somtimes it feels like nothing I do would have saved me. But that may just be on me as well. I can't really tell, because I haven't played the game enough to be able to make that kind of call. But either way, I played it longer than I intended to do, so obviously it came out well! :)
Oct 13 00:23:32 9h 14m Don't Panic ♥ 2 I really loved the presentation of everything I saw. The overarching idea for the game was very well thought out and executed, and I liked every minigame, and how they were all themed around this nuclear power plant. I find the doomsday music at the end to contrast the very "cartoonish" and playful feel of the rest of the game, but otherwise the sound design and choice was very good. I think this has the potential to be a very solid party game that people might play together as either a co-op or vs mode.
Oct 13 00:36:49 13m 17s Unstable Memories ♥ 0 I especially liked the character, he was very stylized and had a lot of charm. The story was interesting, and I wish there was a little more sprinkled within the game. I assume we want to "touch the parallel" because something tragic happened to our wife and kid in this universe? And we're somehow able to access another universe and live happily ever after? I think that's what the game is going for, but I wasn't too sure. If so, its a good story, and I wish it was made more clear, and that there was more story to go off of. The controls were a little confusing at first, but I did eventually get the hang of it. The art overall works for the game, and it was well executed.
Oct 13 01:05:46 28m 57s Snake Using Windows ♥ 1 Wow, what a crazy unique idea. More of a proof of concept than it is a game, but the fact that this actually worked blows my mind.