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Feedback comments for LD49
AwesomeAlliterationAlliance's games and stats for all events →
| Timestamp | Since previous | Game | AwesomeAlliterationAlliance's comment | |
|---|---|---|---|---|
| Oct 8 16:44:03 | A Gift in Good Faith | ♥ 2 | Graphics look cute and the story sounded interesting, but I could have done with a little less text. Good Job on the map design. | |
| Oct 8 16:56:15 | 12m 12s | The Mental Wheel | ♥ 1 | I really dig the art style. Those shiny materials look awesome! I think everything 2D could use a little bit of finishing touches. Cool that you managed to put in a settings-screen but I couldn't play on a widescreen monitor. |
| Oct 8 17:10:53 | 14m 38s | Stable Meltdown | ♥ 3 | Not gonna lie: A belt for the lasso would have been nice...other than that: awesome game! I loved the mood of the whole thing. The animal sounds were amazing and I really liked the mechanics. Really loved the fact that hostile animals had a prediction line. Didn't get to the part with the horse (after like 10 minutes of playing) but the screenshots look promising :) |
| Oct 8 17:34:05 | 23m 12s | Contrary | ♥ 4 | The paralax start menu was a very nice touch right at the start. aweseome character design. I bet it would have looked amazing if it had more detailed animations. Some feedback for getting hit by enemies would have been nice. Sometimes I didn't even realize that I was taking damage. Mostly because my eyes were fixated on the UI elements in the left corner. Over all great game, nice mood and a lot of nice details (like those following eyes) and a cool take on the theme. |
| Oct 8 18:05:26 | 31m 21s | HUN'S TABLE | ♥ 1 | That was... something. Points for humor and the awesome pun in your title. Had fun playing it. Very confused fun... |
| Oct 8 18:18:46 | 13m 20s | Gem of Stability | ♥ 1 | 147 seconds. Nice game! I love the sweet Character. :) |
| Oct 8 18:36:06 | 17m 20s | Can't Wait | ♥ 1 | That was funny as hell, not gonna lie :D Really nice take on the theme and perfect use of your sfx. It took me a few tries to get the mechancis down but after a while a was waiting tables like a pro... a pro with little regard for human life |
| Oct 8 18:49:10 | 13m 04s | Left Beehind | ♥ 0 | points in humor for that awesome art style and sound design! If the overlapping of the quit and start button was on purpose: really nice meta-take on the theme :D The mechanics were a bit confusing at first (but maybe I'm just getting old...), but the controls felt solid overall. Also it would have been helpful if the enemies had some sort of highlight or something to make them "pop" more in front of the yellow tiles. The breaking tiles are a cool feature that fits the theme quite well. Solid entry |
| Oct 8 19:18:23 | 29m 13s | Stick-Stack-Stuck | ♥ 1 | creative use of the physics. I love the fact that you have to acutally chew the gum and break the sticks with the mouth. The UI was a bit difficult to read because it was cut off at the edges of the screen. Other than that: nice entry and a creative take on the theme. |
| Oct 8 19:58:50 | 40m 27s | Unstabled | ♥ 1 | Really impressive puzzle mechanic that fits the theme in a clever way. Extra Points for the number of times you used the word "stable" in your game. The number of levels is amazing, especially if you consider the difficulty curve you managed to design with them. Stable entry :D |
| Oct 8 20:13:30 | 14m 40s | Volatile Witchcraft | ♥ 1 | I loved the design of the nurse, really cute and her walking animation is amazing. Took a while before I realizied how the mechanics worked, but after I did it was really fun. Nice take on the theme and also very engaging premise for your story. But I have but one question: Why is there a nicely designed "ENTER" button at the start of the game (might have tried to click on it... once or twice :D )? I mean, you could have just used a text screen that says "press enter". That's not an criticism, I just need to know why. Why the extra work? It's a really cool looking button.. but why? |
| Oct 9 11:36:42 | 15h 23m | Fire Escape | ♥ 1 | Thank you, I just spent like half an hour playing it over and over again. I love the fire theme, feels like home because we had a similar idea. So theres a warning for everyone who wants to play your game: once you started you wont be able to stop that easily. I didn't get past room 7 and I have to ask: is there an ending? |
| Oct 9 12:01:42 | 25m 00s | Rolling Home | ♥ 2 | This is so cute and relaxing. I loved the music and the crafting is fun! I would have liked to have kind of a feedback after finishing the game. Maybe just a triggered ending screen would do the trick. |
| Oct 9 12:19:30 | 17m 48s | Confession | ♥ 1 | I like that game. What really works is that it creeps you out. I would have liked to see a few more things to interact with like a letter or a note or something. What I missed was more feedback, especially when you get hit. |
| Oct 9 13:08:04 | 48m 34s | Unstable magic | ♥ 0 | Its easy to see how much work you put in this game. I love the lighting, the mood and the art style. I would have loved to hear a few more sounds and ambience. |
| Oct 9 13:50:02 | 41m 58s | Temple Sprint | ♥ 1 | I had so much fun! It was not easy but once I understood how to use the rope I had a great time! Thank you for this game. Awesome level design and catchy tune btw! |
| Oct 9 14:11:40 | 21m 38s | UNSTABLE [ Warning, PERMADEATH ] | ♥ 2 | Your game is way different than the one we made. I loved the feeling you transmitted with bringing in permadeath and the paranoia, well it was a real deal. I liked how you played with the gambling aspect. Nice one. |
| Oct 9 14:30:22 | 18m 42s | It is rainy | ♥ 1 | Beautiful game. While our game is mainly about heat we had the feeling we got cooled down with yours. We liked the cozy athmosphere at the meteologists workplace but we always felt the hustle to make things right so we dont lose our job there, so it fits in the unstable topic. Nice one. Thank you for that. |
| Oct 9 14:43:52 | 13m 30s | Reactor Symphony | ♥ 2 | Thats the most unstable task I had to achieve like maybe ever. You did a great job. I had to be 100% aware of what I'm doing to delay the inevitable. Or is there actually a way to win the game?? |
| Oct 9 14:55:33 | 11m 41s | Alchemy Academy | ♥ 2 | Bild_2021-10-09_165400.png Thank you for this. I had such a fun time. What I liked most was the voice acting but everything was great. And with that high score you implemented I have the ambition to play it over and over. High five! |
| Oct 9 15:22:04 | 26m 31s | Unstable Way Home | ♥ 3 | I loooove the character designs and the backgrounds, very nice artstyle! :D The game really made me laugh. After the third try I did it. Great and above all an old familiar feeling to come home after a night at the bar. I was just asking myself, why are these barking sounds occur so often? |
| Oct 9 15:48:55 | 26m 51s | CORE | ♥ 2 | The art style ist nice, especially the alien-monster-things are awesome. |