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Andreas Roschal

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TimestampSince previousGameAndreas Roschal's comment
Oct 5 20:41:38 AFTER SUN ♥ 1 Visually and atmospherically super pleasing and good gameplay. The only thing I'm kinda missing is the connection to the theme.
Oct 6 18:25:28 21h 43m Captain Canary's Crash Landing Calamity ♥ 2 I like this game a lot. The dithering art style looks super nice and the gameplay flow feels very good.
Oct 6 18:42:18 16m 50s Sakana-san's Ungrateful Job ♥ 4 Really unique and characteristic visuals. I dig your style a lot! Gameplay felt very nice as well. I also somehow managed to get myself out of bounds in level 4, like someone else posted above. I think I was running against a wall while my sushi stack got replenished and it pushed me through the collider or something.
Oct 6 18:50:59 8m 41s Under P'ARRRR ♥ 2 Great concept. I liked it a lot. One problem I had was that it is not 100% clear how large the "holes" or trasure chest zones are. Mybe some visual indicator (e.g. some projected circle around the chest) would be helpful.
Oct 6 18:58:33 7m 34s need to jump ♥ 0 Very interesting entry. I enjoy those games which have a more artistic meaning in mind.
Oct 6 21:27:32 2h 28m The Nine Pillars ♥ 1 This game hits the theme probably as accurately as it can get. I quite enjoyed it. Felt kinda relaxing.
Oct 6 22:33:53 1h 06m Chickie Catchers ♥ 1 Very nice game. The visual presentation is super adorable. The gameplay is very well implemented and hits the theme on the spot.
Oct 8 10:55:18 36h 21m Quantum Splitter ♥ 1 Very cool concept for a puzzle game. I like the minimalistic visuals and feeling of it. Completed all the levels. It was very tempting to just use trial and error in the last few levels, but planning ahead and tracing the electrons' paths in your head instead was a good brain exercise and it felt very satisfying once the chain reactions cleared the whole screen. Excellent level design.
Oct 8 19:54:10 8h 58m Hardwork Simulator ♥ 2 Cool concept for a game. Very creative. I en                                                                                 j                                                                            o                                                                                  y                                                                                     e                                                                                    d                                                                       i   t     >--|⬤    a     l  o  t   . But damn, I had my volume turned up way too high and that first error-dialog beep-sound scared the hell out of me.
Oct 9 15:31:10 19h 37m ALL PLANED ♥ 2 Super fun game. From the game page it looked a lot simpler than it actually is. Took me a few tries until I landed the plane safely. It also took some time until it clicked for me that I actually had to preventively move to the other side before the engine sets on fire. Without the preemptive unbalancing to the other side you cannot save the plane. Very well thought through gameplay design. Visuals are beautiful as well. There are so many details to the surrounding terrain. The audio made the game super atmospheric. I think there is not much I'm missing from this game. Maybe some more hazards like occasional wind turbulences could have been added, but the game is already very hectic and fun without it, so it's probably not needed. Overall very impressive entry.
Oct 9 15:50:09 18m 59s Wobbly Penguins ♥ 6 Damn, I was not expecting this. That twist caught me quite off-guard. I think I actually sat there a few seconds with my jaw dropped, before I could continue going forward. Super creepy. Loved it. Like others already said - game looks awesome and feels very polished. I would have actually enjoyed to play some more levels before ... well ... things happened. :D Great entry.
Oct 9 16:20:16 30m 07s Everything is Fine ♥ 4 Very good caption of atmosphere and mood for the depressing topic this game is about. The story-telling is very well executed - I especially liked the conversation with the speech bubbles, where your opposite fills in the puzzle pieces perfectly, but your own dialogues cannot even fit in the first place. Cool metaphors like these show that a lot of creative thinking went into the game.
Oct 9 21:01:43 4h 41m Trenchrunner ♥ 3 The game looks and feels very polished. Gameplay is also very nice, but I don't know if one should be able to just run past all enemies, or this actually being the better strategy, since shots fill up your gauge which you want to avoid. The charging enemies made this a bit better, as they sometimes force you to shoot them, but often you could avoid those too. Maybe some room segments would have been good, where entrance and exit close up on entering and only open again once you killed all enemies inside. This would add some additonal time preassure as you would have to clear the room fast before the gas can reach you. But appart from this small nitpick, I enjoyed the game a lot. Yery good entry.