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aevek

Feedback comments for LD49

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TimestampSince previousGameaevek's comment
Oct 5 05:41:37 W O B B L E ♥ 2 Really solid game! I really liked the way you introduced new elements to the game gradually so I had time to get used to it. Each step felt like a solid development on the last so the progression was really nice. Controls also felt great, and of course that soundtrack is awesome. The whole game comes together really nicely, great work!
Oct 5 05:55:26 13m 49s Orthoptera ♥ 1 As a sucker for an interesting traversal mechanic, I had fun with this. The hopping audio was a really nice touch. I did have trouble at first working out which direction to go as the way the initial camera pointed me to go I just could not figure out a path, but once I looked around a bit I found a nice climbable spot. The visuals are really solid too, I liked the cutscene characters a lot. Thanks for the game!
Oct 5 06:30:24 34m 58s Catamaran Cats ♥ 2 Had a lot of fun with this. Figuring out how to sail a catamaran with absolutely no idea what I was doing was great. I sailed with a random stranger for a while and we had a small adventure involving a lot of going backwards, then me and my partner got on a boat together and achieved a top speed of 69 knots and some fancy precision sailing. I think this base has a lot of potential, I think a few crewed boats racing around an island could be a lot of fun.
Oct 6 23:19:48 40h 49m Shaking In Your Bridges ♥ 0 This is a cool game! I did find it a little confusing but once I spent some time working it out I had fun here. I found the switching between walking and flying controls a little weird and couldn't figure out why it happened sometimes, I think possibly this game could make more sense if it was always one or the other. I also ended up in a state a few times where my first bridge had broken so I couldn't earn more money as far as I can tell, I just had to wait until I lost. I think you could avoid sections like that potentially with some kind of additional way to earn coins at the cost of paying attention to traffic, like a button in the back you can push on a cooldown for coins just as a backup option once you get into the bad state. Another option could be to not have that single point of failure possible by having the first split before any bridges. Really cool game and I enjoyed the juggling aspect of going between traffic direction, surface maintenance, and pylon pushing. Great work!
Oct 6 23:41:05 21m 17s Crash Fraud ♥ 3 This is a fun physics game! I had a couple of issues where I had to try the same solution a couple of times before it would work (particularly on levels involving leverage) but thats kind of the nature of physics games. I also struggled with the camera controls a little, particularly on understanding the levels with linked parts I found it really hard to put the camera in a spot where I could figure out what I wanted to do. Overall though, really fun little physics game that looks amazing, and I liked the character writing a lot too.
Oct 7 00:08:51 27m 46s Shockwave Surfer ♥ 1 This is an interesting concept! I think there's a couple of minor nitpicks getting in the way of me totally loving this one. The main one is I have no idea when I can actually use the shockwave power, I think its on a recharge that starts empty, but thats a guess. Some kind of meter or even just greying out the button when its not available would go a long way towards playability. The other nitpick is even more nitpickey and that is I don't like that I have to reach for the mouse only for reset, just adding a quick binding so that hitting 'R' or similar lets me go again quickly would make me much more likely to keep playing. I think a bigger problem with this as a platformer is your jump animation moves the character but the hitbox doesn't change to match so I end up hitting some invisible collider below my feet on jumps that I thought I could make. Overall though, I think this concept is pretty well implemented just a couple of polish issues, and loved the visuals for the shockwave with the wave and the shattering effect working together really well. Solid game, well done.
Oct 7 06:02:17 5h 53m AFTER SUN ♥ 1 Looks absolutely gorgeous. On my first attempt I did not realize the consequences of my actions and only 6 people lived, but I had a great time. That space station really is an inconvenience when you're carrying half of the remaining humans, but the real thing that got me was not realizing I had to lead the people into the building at the end and then on one particularly hot approach melted most of the remaining humans. Whoops. Amazing game.
Oct 7 06:23:38 21m 21s Karawan ♥ 2 An absolutely incredible game, phenomenal job. The balancing of need to move and need to gather, and the level design that forces good choices. In awe of this game. Amazing work.
Oct 7 06:42:53 19m 15s Can you Drive It? ♥ 1 Pretty cool idea. I liked the separation of controls, I had fun having to think about which brakes I wanted to use. I found the oversteering helpful for dealing with the weird steering controls. Definitely an enjoyable headache of a driving game well done.
Oct 7 07:00:10 17m 17s Nice Work, Nimrod! ♥ 0 This is really fun! By some very aggressive spamming I was able to get up to 450 floors and things starting getting pretty warped and weird looking. Maybe something like requiring a certain number of horizontal floors every so often could help calm down my up spam? I'm not sure if there's a solution but I felt dirty doing it. The balance meter was a really nice detail to keep me informed on what was happening, I think without that I'd have really struggled to gauge the motion as I built higher. Great work!
Oct 7 07:12:40 12m 30s Monocykl ♥ 1 This was really fun, kind of hard to hear the nice music over the sound of my key mashing though. I really liked that I had to overbalance slightly in order to be able to move forward at all, that makes for an interesting layer of balancing against my own impatience. Only got to 60 because I stopped paying enough attention to lateral balance in my pursuit of speeeed.
Oct 8 03:10:20 19h 57m RoughTrain ♥ 7 Hey! Your game looks great, but just an FYI according to the rules if you use external asset packs you should opt out of the relevant categories for those assets so that its fair on people who do create all their own art in the time. https://ldjam.com/events/ludum-dare/rules
Oct 8 04:32:11 1h 21m Escape Pod ♥ 2 Nice little puzzle game! The art looks great and the puzzles were well designed. My one complaint is there isn't a quick reset for puzzles if I get myself into a bad state other than going back the way I came and re-entering the room. A quick 'R' to reset function would have been nice. Thats a minor nitpick on an otherwise fantastic entry though, great work!
Oct 8 18:20:13 13h 48m Glown-Up ♥ 1 I honestly lost track of time playing this one, great game. Loved the animations and variety in all the workers. At first I was annoyed by some of the dumb things they were doing but honestly it was hilarious to have them pick me up and take me the wrong way while I was trying to take the urgently needed water to the reactor.
Oct 8 19:10:38 50m 25s Unstable escape ♥ 1 Fun exploration game! I liked the art a lot and the music choice really added to the experience. I'm not sure why I had to press to interact with every pickup though, it slowed me down and was occasionally a little frustrating when I don't know why I wouldn't want to pick it up. The level design was great at finding new ways to force me to find certain things in different orders, but at first I had a hard time figuring out which actions consumed which pickups (axe or hammer). Maybe editing the prompt text to say "cut using axe" or "smash with hammer" or adding an icon below each prompt to display which tool is consumed? With those minor tweaks I think you'd have a very enjoyable game about escaping a collapsing building here.
Oct 8 22:38:02 3h 27m Beam ♥ 1 Really nice level designs with a solid progression. Just about every new level had me thinking differently about how to use the tools I was given to manipulate the beam. I also ran into some weirdness when the box clipped into the beam, but as long as I moved slow enough things were ok. Great work!
Oct 8 23:01:45 23m 43s HONK III ♥ 1 Absolutely amazing game, I love this. The traversal and weapons felt spot on and the level design was solid. I honestly thought the game was over after the first level because it clearly had so much time put into the design but the game just kept going! I've paid money for much worse doom-likes. Great work. Incredible achievement for a 72 hours. HONK.
Oct 11 20:45:31 69h 43m Spider on a Windmill ♥ 1 This is a really fun game! I had a hard time telling the difference between when I won and started a new similar level but with all the pieces back vs when I died and reset and all the same pieces came back, so maybe some kind of cue to help me understand that would have been nice? But I loved how fast I reset after dying, it made losing a lot less frustrating so I definitely wouldn't want that to be slowed down at all. Also loved the visuals here, the pixelated look really worked well but was still super readable to play. Awesome work!