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Feedback comments for LD48
ZeroKun's games and stats for all events →
| Timestamp | Since previous | Game | ZeroKun's comment | |
|---|---|---|---|---|
| Apr 27 13:01:08 | Sausage Void | ♥ 0 | It doesn't work, it's asking for UnityPlayer.dll.. i think you should have sent not only the exe, but also any other dependency | |
| Apr 27 16:16:31 | 3h 15m | Into The Cave | ♥ 1 | I'd prefer to have manual reloading and maybe an option to turn down the sensibility, 'cause it felt like it was too much and i kept spinning around moving the mouse |
| Apr 28 05:54:17 | 13h 37m | Go deep | ♥ 1 | I loved it, i wanted to play some good 2d platformers and this was just perfect, i loved how you approeached the theme with this cool depth of field effect, i'd love to see a version with a lot more levels to play |
| Apr 28 06:08:50 | 14m 33s | The Tourist | ♥ 1 | choppy performances when turning around aside, the game looked very polished in the graphics.. i didn't like that kind of bloom on the signs, i don't know if that was intentional.. it made it hard to read for me The last part was lovely.. once i read the sign i was expecting someone being behind and i slowly turned around to se.. nothing, i panic and at the last minute i see him appearing and then the scream, it actually caught me off guard.. again, amazing |
| Apr 28 06:24:54 | 16m 04s | Kicks'n'Relics | ♥ 5 | oh my god the combat is amazing, it's soo satisfying when you hit an enemy, also i thougt it was wasy, just keep punching but it was quite challenging and i loved it.. it made me want to keep playing only this for the rest of the day |
| Apr 28 06:36:16 | 11m 22s | Get to the ground! | ♥ 0 | looks like tha game hasn't been published yet, i'll comment here so you can tell us when it's onticht.io thru a comment |
| Apr 28 06:52:20 | 16m 04s | A Trial For Azathoth | ♥ 1 | nice graphics and nice gameplay, but i found the rooms a bit too big, it was hard to find the end, but still pretty cool game, some weird glitches where the knife would fly downward without flipping but that happened rarely, and the door's hitboxes were weird so you had to go a little above the side doors to go thru them Also sometimes the mobs would stay in front of the doors and when you enter, well, you die |
| Apr 28 07:09:08 | 16m 48s | Below the Tide | ♥ 0 | The style is amazing and the music ireally fits the game and is really relaxing, i'd love if it was a mobile game so i can play it when i'm stressed and use it as an antistress :) |
| Apr 28 07:16:40 | 7m 32s | Deep Below | ♥ 0 | Was i supposed to understand something? i've just seen that there were some notes reading the comments but i didn't notice them, way too dark |
| Apr 28 07:28:10 | 11m 30s | Crashdown | ♥ 2 | What i loved the most about it was the fact that you could see the levels below you and that you could only use one weapon at a time, the final boss could have been a little stronger but still, pretty good Also loved the fact that you would rotate around the third dimension when moving The art(both music and textures) were all consistent with the techy theme you gave it and i really enjoyed listening to the sound of enemies dying After all it gave me Soul Knight vibes lol :) |
| Apr 29 20:23:53 | 36h 55m | Deep Sea Trip | ♥ 1 | the game was really fun, i think that the mechanic of turning the cannon is definetely useful but i coudn't get used to it.. also, for going backward, it felt intuitive, if i wanted to keep rotating in the same direction, to switch from A to D and viceversa like you would with a car lol, but instead it wasn't like that But that's just me not getting used to the controls Great game!! |
| Apr 30 07:17:01 | 10h 53m | Billy's Gone Again | ♥ 1 | REally nice game, it has interesting enemies, super nice art and sound effects and it is very fun.. I think that the flamethrower and the cactus-shotgun were a bit too simila, it would have been greate habing an indicator above the ammo and maybe a big red text saying NO AMMO when you don't have them, since it's much more noticable than the bullet counter Anyway this is still waay better than what i did in 72 hours so good job, amazing game |
| Apr 30 09:04:20 | 1h 47m | Deep Sleep | ♥ 3 | Sooooo.... i think you should have made a low spec mode 'cause i crashed when i entered HOPE Screenshot (40).png |
| Apr 30 12:36:16 | 3h 31m | Dig the Onion | ♥ 3 | Very nice idea, it was really polished, but sometimes it looked like effects weren't working.. then i realized that the onion had a shield too.. maybe uou should have told us lol |
| Apr 30 13:09:25 | 33m 09s | Keke in the "Caves of Peril!" | ♥ 1 | Wow this game is amazing, the puzzles give me the vibes of when i was a child and i played that game where you have to move the boxes in the correct spots.. it's really good Stuck on level 9 rn but i'll finish it.. i swear |
| Apr 30 13:21:56 | 12m 31s | Deep in mars | ♥ 1 | I think that you should be able to store at least 1 gear without any storage room... 'cause if you lose all your storage rooms than you're stuck.. i think that beeing able to slowly regain all the buildings starting from 1 gear would be nice.. that aside, really nice game P.S. it loked like those idle mobile games, but actually well made :) |