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Zackavelli

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TimestampSince previousGameZackavelli's comment
Apr 27 00:42:56 Surface Level ♥ 2 Smart interpretation of the theme and well written dialogue. I wish the mini games were a little more engaging.
Apr 27 00:56:14 13m 18s Deep Dive Drive 2000 ♥ 2 I very trippy experience. Art, Mood, and Sound really ties the whole thing together from a audio/visual standpoint. I wish the interaction element was a little more engaging.
Apr 27 01:06:28 10m 14s Asterisk ♥ 8 This game was extremely well polished, voice acting was especially excellent! The game mechanic was a little shallow and I wish it was a bit more complex. The mechanic boils down to scan for the bad tile, and don't go there. Maybe adding a moving bomb element or a deeper puzzle element would help fix this. Overall I thought the game was well done, just missing a hooking gameplay loop.
Apr 27 01:35:35 29m 07s Tiptap the Tadpole vs. the Menacing Cthonic Horde ♥ 1 My favorite entry so far. Its fun to play both roles, art style is simple yet charming, and it is such a unique idea. Had it matched the theme better I would have 5 starred. Minor gripe for an otherwise outstanding entry.
May 3 21:23:50 163h 48m Crypt Raider ♥ 2 I thought the art from this game was very interesting and had a unique feel. The premise for the game was cool and I like the charm that all the artifacts had. There was some mouse acceleration or smoothing or something that made the controls very hard for me. Unfortunately this somewhat dampened the fun for me. I also would have liked to see a bit more complex combat. Other than those to things I thought it was done well.
May 3 21:26:18 2m 28s Virtually Deeper ♥ 1 I loved the music and aesthetic! The game mechanic was interesting albeit kind of deterministic. I would have liked to see a bit more communication as to what each of the objects do. This was a great project that only g=came up a little short in those few places. Nice work!
May 3 21:54:52 28m 34s Arctic Drilling Team Simulator ♥ 1 Like others have said this game is chaotic, and in the chaos can have moments of fun. I wish the UI was a little bit easier to read. I think it would have been helpful to have icons for each characters profession above their head. Interesting project and not an idea I would have expected so nice job!
May 3 22:16:21 21m 29s Endoparasitic ♥ 0 Interesting mechanic that elevates the games frantic pace. The hallway level with lots of enemies is very difficult, and is as far as I could get. I wish the menu system could be brought up and sent away with a key press like "space". Something about my brain makes it confusing to have all of the responsibilities on one hand. I guess it makes sense within the context of the game (only having one hand) but in this case I think it makes the menu system slightly clunky. Other than that subjective critique I thought it was a well done entry.
May 4 16:53:01 18h 36m Deepwater Settlement ♥ 1 Of the management style games I have played so far this jam, this one is my favorite. Very satisfying almost idle game mechanic. Would have love to see some more complex rooms that synergized with rooms next to it. Like a room that made the search speed of harpoons connected to it faster. Awesome concept and would love to see it taken further.
May 7 14:50:46 69h 57m Reach the Core ♥ 0 Art style was really cool and unique. I wish the controls were a tad bit tighter. Still had fun and thought this was a nice work!
May 7 19:24:17 4h 33m Red Archer ♥ 1 Art is awesome and stylistic. Core game mechanic is fun and the slow-mo was a great touch. Firing the bow did feel a little delayed and the music loop was really short and got old fast. Other than those two small criticisms I thought it was great!