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Feedback comments for LD48
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| Timestamp | Since previous | Game | XCVZXC's comment | |
|---|---|---|---|---|
| Apr 26 09:41:46 | EARTHWYRM | ♥ 1 | - The game is really polished (found no bugs) - Nice graphics (youve used color palette and it is always appreciated) - I enjoyed most of puzzles but there were some random ones (fe. broken pipe was a bit confusing (i thought that level was broken till I looked at its name) and choose the pipe level was just random guessing ) - I couldnt get past level 12. There are only 2 items to use but somehow I couldnt solve it - ambient music reminded me about "Arx Fatalis". very atmospheric This is the first ld48 game I checked and it is reeeally good. I hope there are more games with such quality. Good job | |
| Apr 26 09:54:44 | 12m 58s | Deep into the vibe | ♥ 1 | When I plalyed the game in a browser the music was really glitchy and broken, but windows version is fine. Btw music is awesome. Do you have Soundclound account or something? I would like to hear more of it. It is often hard to tell if I can safely move the character to collect hearts/orbs. I usually get hit by spikes. I like the overall feel and mood of the game (colors, 3D-pixel art graphics, music). Great entry |
| Apr 26 11:02:27 | 1h 07m | The Rabbit Hole | ♥ 2 | Cute small game. I think I accidentally skipped the tutorial and was a bit confused about what I should collect and what to avoid haha, but I enjoyed it anyway. Visuals and audio fit very well. Btw I use the same software for game development as you. |
| Apr 26 11:25:13 | 22m 46s | Hell Diver | ♥ 2 | Ofcourse I didnt read the description and thought that I have to avoid those ghosts (souls). They looked like enemies to me. I love the overall psychodelic mood of the game. The moment when the walls turned green and percussion samples hit gave me goosebumps. Too bad I am not able to hear the whole soundtrack because it starts over every time I die. I was also impressed by how you made a 3d environment out of 2d sprites. It looks gorgeous. Great game! |
| Apr 26 11:35:13 | 10m 00s | Greedseeker | ♥ 2 | Great puzzle game with well thought mechanics. Definitely too short. I would love to see more complicated stages with more mechanics (enemies? collapsing passages? dynamite?). |
| Apr 26 11:46:55 | 11m 42s | Catch GEMS all | ♥ 1 | Awesome and very addicting game. It is a jam game so I dont know which assets you made by yourself but music and visuals are great and fit very well. My highscore: Zrzut ekranu 2021-04-26 134449.png |
| Apr 26 11:57:58 | 11m 03s | Vinewell | ♥ 3 | I liked the whole idea behind the game and monochromatic visuals. There are a few things that need some polish. Sometimes there are impossible situations, like obstacles too close to each other. Controlling the character isnt responsive at all. It is really hard to make any intended move. It should definitely be less "slippy". |
| Apr 26 12:20:32 | 22m 34s | Tic-Tac-Run! | ♥ 1 | It is a really well executed endless runner bu I didnt find here any strong connection to the theme. Of course you can say that the tic tac runs deeper and deeper into that tunnel but for me it is not enough. Btw tic tac as a playable character idea is absurd but I like it. It is fuunny and probably easier to make than a character with hands legs and coomplicated animations |
| Apr 26 12:39:03 | 18m 31s | Dungeon Diver | ♥ 2 | Well thought out and executed mechanic. Level is a bit too short but it is great "vertical slice" that you can use to make a full game. |
| Apr 27 07:09:00 | 18h 29m | Sinking Atlantis | ♥ 3 | Cool concept and great execution with just a few bugs(stripes between tileset when jumping, some random teleporatation sometimes). I like the swimming animation. Too bad I spent more time reading the plot than actually playing as it is so shhort. Good entry though |
| Apr 27 08:02:47 | 53m 47s | Deep Humor Dungeon | ♥ 1 | Great choice of music and well executed rhythm mechanic. The animation when stepping between tiles should be a little faster to feel the beat more. Also I got bored quite fast so it should probably have some variety. |
| Apr 27 08:51:16 | 48m 29s | Legend of the Goblin Hoard | ♥ 1 | Great game - especially level design and combat. saly I got motion-sick quickly because of simple geometric shapes |
| Apr 27 09:38:09 | 46m 53s | MineWell | ♥ 1 | Very polished game. I am impressed that it is a compo entry. You thought about everything: sounds, some music, tutorial, some particle effects etc. Cant find any flaws. Maybe the theme usage is a bit common but it is one of the best mining game out there for sure |
| Apr 27 09:47:51 | 9m 42s | Lost in the deep | ♥ 1 | Controls feel a bit weird but at least they are smooth and I didnt get motion-sick (which happens to me quite often in 3d games with simple geometric and a lot of looking up and down). Great prototype and probably a nice beginning of some full sea exploration game |
| Apr 27 12:58:22 | 3h 10m | The plot chickens | ♥ 3 | Great looking game. I got stuck in "something sweet moment". I am a little sad because I was curious about the plot |
| Apr 28 15:20:52 | 26h 22m | Sblaaf!! | ♥ 2 | THe visuals look super polished. The gameplay is not very innovative but it is still really fun and addictive. Maybe the falling should be a little slower/steering faster because it is hard to dodge some obstacles (but i recommend rather making falling slower as the game is a bit blinking). Great entry! |
| Apr 28 15:31:18 | 10m 26s | UNIVERSE | ♥ 1 | I am always impressed by Unreal Engine graphics. The concept of shrinking universe is quite interesting. The game is quite hard (or I didnt understand something). It is really hard ro get to the bubble before the time runs out. Also restarting the game takes quite long. The player should be able to skip it |
| May 8 13:04:51 | 237h 33m | GraveDigger | ♥ 1 | Great game with well thought out mechanics. Probably the most creative interpretation of the theme among all digging games out there. I especially liked the level where you had to switch the coffins (the title of the level was helpful to know what to do). I havent encountered any gamebreaking bugs but jumping is a bit broken (sometimes I was able to fly very high in the air). The movement feel very unresponsive. It feels like walking in some dense liquid. Time between the player's action and the reaction of the character is definitely too long. I liked these few levels and I definitely want more. Can you let me know if there are any additional levels in the post jam version? See you in Miedź Jam |