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Feedback comments for LD48
Unbansheee's games and stats for all events →
| Timestamp | Since previous | Game | Unbansheee's comment | |
|---|---|---|---|---|
| Apr 27 01:20:16 | catch the fishies! | ♥ 1 | Great concept and well executed. Easy to grasp and replayable. One thing to note is that the words on the tutorial screen are very hard to read, and the arrow on Research Points made me think it was a button for some sort of upgrade page. Loving the art style Well done :) | |
| Apr 27 01:34:42 | 14m 26s | Wagon Stack! | ♥ 4 | Cool concept, I like the wagon dropping mechanic. Right now it feels a little slow paced - I think you could work on that by having the wagon speed up as you get to higher levels. |
| Apr 27 07:31:45 | 5h 57m | DiggerMan | ♥ 0 | Hey, I'd love to play but it says I can't run it due to UnityPlayer.dll being missing. I believe you have to upload the whole packaged folder, not just the exe :) |
| Apr 27 07:39:05 | 7m 20s | Dwarf Mine | ♥ 4 | Very pretty game. Love the idea of it. The lighting works well for the 2d game. The punching felt a little bit off, and when I fell in lava I couldn't respawn |
| Apr 27 07:46:12 | 7m 07s | Deep molatoes | ♥ 2 | It took me a hot minute to figure out what to do, then I went back and looked at the LD page. Honestly it's a great and innovative concept, I haven't played anything like it before. Keep it up :) |
| Apr 27 07:51:59 | 5m 47s | Deep&Dyp | ♥ 2 | It definitely has potential, I think camera clipping is a bit of an issue, when there is an obstacle between the player and the camera it, the camera jumps around. The visuals are nice and I think you've done well :) |
| Apr 27 08:01:36 | 9m 37s | Rocket digger | ♥ 1 | Fun game, I accidentally found myself playing it for quite a while. It would be nice if we could make the rocket fly faster at a constant rate instead of just dashing. Maybe as an upgrade? Well done :) |
| Apr 27 08:06:43 | 5m 07s | The Deeper The Better | ♥ 1 | Amazing, truly a work of art |
| Apr 27 08:13:40 | 6m 57s | Deeper & Deeper Winery | ♥ 1 | I like the reactive sounds, it would be nice for the difficulty to ramp up, and maybe some variance in how the bottles look. I agree that it would serve well as a minigame in an RPG |
| Apr 27 08:23:01 | 9m 21s | Legend of the Goblin Hoard | ♥ 1 | This was enjoyable, I like the simplistic art style. A couple of feedback points - I feel that the shield takes up a little bit too much of your view when it's up. It makes it very difficult to tell when an enemy is done attacking. Another thing I noticed is how the camera jumps when you stop walking. Maybe you could lerp the camera position to smooth this out. Well done, I think you have the start of a great RPG |
| Apr 27 08:42:33 | 19m 32s | Deep Survivors Guilt | ♥ 1 | It was nice seeing a game on here with some story. The planet collisions are a bit wacky, but the gravity system was quite cool. Well done :) |
| Apr 27 08:48:28 | 5m 55s | Power Station Beta | ♥ 2 | The game gives me Portal vibes. I had the same problem as @iaandrei where I couldn't get past the elevator. |
| Apr 27 09:34:09 | 45m 41s | Esophagus' inCRYPTion | ♥ 3 | Cute little game. The movement is quite jarring, but I got used to it eventually. I didn't realise the offerings were required until I reached the point when I needed them and had to go back. The sound is awesome, I'm a big fan of the ambient track - I think it fits well into the game. Well done :) |
| Apr 28 12:43:54 | 27h 09m | Into The Depths | ♥ 0 | I like the look of your assets, but for some reason everything is flickering a lot - it looks like Z fighting but that might just be for me. I think 3rd person would be a better perspective, as the vision is very limited and it's difficult to tell when you are past an object and can jump rails without hitting it. Solid concept and I can see it being quite addictive after some polishing Well done :) |
| Apr 28 13:09:59 | 26m 05s | Untitled Simulator | ♥ 1 | I must say I was not expecting to be giving Hitler therapy when I came to play the submissions. Very creative idea and a fun spin on the theme. I would love to see the text go faster and I would personally like for the dialogue trees to be locked off after completing them - a couple of times I accidentally had to go through the same dialogue sequence twice. Well done! |
| Apr 28 13:19:11 | 9m 12s | Squid game | ♥ 0 | The assets are cute, I love the squid. It'd be nice to see something like a score counter, potentially the ability to move vertically as well. I found the lack of vertical movement to make timing quite difficult. I'd also love to see the level extended. This could make a good mobile game :) |
| Apr 28 13:26:16 | 7m 05s | To the Bottom | ♥ 0 | Cute little game, the menu is nice. One suggestion I have is to have the mining/sword animation start immediately when your mouse button goes down, right now you have to wait awhile for it to start and it's a bit confusing. I don't believe the sword was working. Keep it up, after a bit of polish I think you will have something very fun :) |
| Apr 28 13:40:39 | 14m 23s | Deepest Sword | ♥ 0 | I came out of this an angrier person than when I went in. Well done haha :) |
| Apr 28 13:53:06 | 12m 27s | Drop.N3T | ♥ 3 | This was awesome. I can tell there was a lot of work put into the level design. All the emissive colours are beautiful. Also the FOV change when you hold control is a great touch, really adds to the feeling of speed. Well done! |
| Apr 28 14:10:07 | 17m 01s | Nostril Navigator | ♥ 0 | The sounds... *shudder* |
| May 2 05:08:36 | 86h 58m | Void | ♥ 1 | Interesting concept, cool how you have to guess where you are. I think it would be helpful if the meteors cast a small amount of light, so every now and then you could catch a glimpse of your position. |
| May 2 05:24:18 | 15m 42s | AMIAPS DD: A Man In A Potato Sack Digs Deep | ♥ 1 | This was surprisingly fun :) A little bit grindy once you get to gold but there isn't much time for balancing in a 72 hour jam Well done! |
| May 9 12:02:20 | 174h 38m | Deep Space | ♥ 1 | This is well made, good job :) |