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Feedback comments for LD48
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| Timestamp | Since previous | Game | toasteater's comment | |
|---|---|---|---|---|
| Apr 26 10:57:30 | Aftermath | ♥ 3 | Nice game! Surprised how quickly the very first choice led me to an ending. The tagline really isn't a lie is it. | |
| Apr 26 12:59:04 | 2h 01m | Adventure: Depths & Dangers | ♥ 1 | Wow that was a pretty wild ride. Each part of the gameplay is rather simple but I like how the narrative comes together. I agree that the ocean part could use some improvement: a background parallax would have the most immediate effect as Jeffez said, but some bubble particles would also have been nice. Beside that, the music is nice and the art is cute. Nice game! |
| Apr 26 13:39:57 | 40m 53s | Beaver Submarine | ♥ 1 | Had a really nice moment bouncing around in the submarine. Operating the sub is hard, but even mishaps felt quite good with juicy lighting effects and simulated background objects. The fish do seem to be a bit too hard to hit, though. It's very rare that you can manage to consciously aim at them, and once they (quickly) stick to the top/bottom of your ship there's little you can do. I've managed to clear the game despite this thanks to the very lenient timer, but it felt frustrating nevertheless. Great game overall! |
| Apr 26 14:09:30 | 29m 33s | grem | ♥ 1 | Nicely polished overall and pretty fun to play. I finished the game mostly by just lucking into exits, though, so I didn't quite manage to figure the purpose of the round objects out. Perhaps a larger vision range could help players be more strategic? Still, there's a solid idea here, and you did a great job implementing it! |
| Apr 26 15:04:12 | 54m 42s | Dungeon Painter | ♥ 1 | Painting the dungeon feels very nice! I like those splashes a lot. Previous commenters mentioned this already, but the feel that slow-and-safe is the only way forward is echoed here, as well. The boss can be cheesed by just standing on the initial ramp and dodging only the projectiles, which makes it a lot easier than intended. Enjoyed the playthrough. Solid game overall! |
| Apr 26 17:36:52 | 2h 32m | Descentris | ♥ 1 | This is really innovative and pretty fun to play. A good idea done well. I like how there is a constant balance between staying high for the ability to observe and find optimal paths, and digging low for better protection against bad shape rolls. Nice game! |
| Apr 26 18:17:28 | 40m 36s | Nuclear blaze | ♥ 2 | The graphics are truly awesome! The appearances of fire, water and smoke are just right. With the lack of checkpoints, some later levels are a bit tedious, but overall the game is just amazing, even in its current silent state. Great work as expected from the legendary deepnight! |
| Apr 27 06:18:07 | 12h 00m | Wink! | ♥ 1 | I like this aesthetic. Great to see another game using it! The appearance is polished, and the game looks like it's very funny just from the screenshots. Unfortunately, I can't seem to get it to work at all. I could find no files or keys whatsoever in the file explorer, only the option to go deeper (or shallower?) into the parent folder `..`. I kept doing that for about two minutes before I gave up. It's a pity I can't experience it first-hand. Still looks very cool in the screenshots, though! |
| Apr 27 06:38:51 | 20m 44s | GUNHOOK | ♥ 1 | Nice retro feel! The hookshot is pretty cool, even though it can be slightly buggy and get you stuck at times. Enemies are a bit hard to see when they're right above you. Might be good to allow the billboard effect to apply to the Z-axis as well. It could be explained better how this is related to the theme, but this looks nice nevertheless! |
| Apr 27 09:30:33 | 2h 51m | Fore! | ♥ 1 | I enjoyed the mechanic a lot. I've found that it's a lot harder to reason with 2-digit numbers: had the most challenge with the level with that restriction. Nice game! |
| Apr 27 09:32:39 | 2m 06s | Lord of Mine | ♥ 1 | Nice graphics and combat system! I think the system has a lot of potential, even though currently it's so easy to bomb all three points that there is little point in using other tools, and battle becomes a bit monotonous. This could be fixed by the economic system, but you can also introduce more movement patterns. Good job! |
| Apr 28 06:36:20 | 21h 03m | Mrs. ScubaMan | ♥ 1 | Interesting how she is a _Mrs._ but also a Scuba_Man_ :) Nice game. Some music would be great! |
| Apr 28 07:00:37 | 24m 17s | Down Whale | ♥ 4 | The title and environment art is truly awesome! Like a commenter above I didn't realize that foraging for fuel is a thing you need to do at the beginning as well. Great game! |
| Apr 28 08:58:15 | 1h 57m | Dive to live | ♥ 5 | Lovely art and music! It would be even better if the sections were longer and the music changes were less abrupt, because the soundtrack is so enjoyable! Nice game! |
| Apr 29 10:23:19 | 25h 25m | Stretch B4U Race | ♥ 3 | The art style is really lovely. It's amazing that you made a online game! Unfortunately I can't seem to get the game to launch on my computer. It just freezes after the initial unity logo :( As a result, I have only rated the graphics and audio categories that I can judge from the video. Please tell me if this is ever fixed. I really wanted to try this! |
| Apr 29 11:00:00 | 36m 41s | Pond-zi Scheme | ♥ 1 | Nice interpretation of the theme, quite creative and very humorous. I like the voice acting too. The color scheme is a bit hard to read, but other than that this is pretty solid! Good work! |
| Apr 29 11:19:32 | 19m 32s | Dig Deeper & Digger | ♥ 2 | Cute art and sound effects, and quite fun for how simple it is! The hitboxes of the carrots seem to be a bit too small, as for many times I have moved into a carrot only to miss it. Congrats on finishing the game! |
| Apr 29 15:00:10 | 3h 40m | Astral Descension | ♥ 1 | I think you captured the mysterious mood very well! The music is coherent with it, too. I stopped at the normal ending because on a calibrated monitor, the contrast between normal tiles and the void is really small, which ironically made normal walking much harder than memorizing glowing paths, the supposedly difficult part. I'm not sure if this is intentional, but it is a bit frustrating for me. Still, this is a pretty solid entry overall. Well done! |
| Apr 29 16:39:22 | 1h 39m | DO NOT INSERT INSIDE THE EAR CANAL!!! | ♥ 1 | I don't know why but OHHHHH this is so funny! It's simple, it's short, but YEAHHHHH I like it. |
| May 1 16:00:40 | 47h 21m | Just Another Job | ♥ 1 | This is pretty nice! While the graphics are indeed cozy as one of the commenters mentioned, the mood of the story is on contrary rather unsettling. I wonder if this stylistic clash is intentional? The writing gave me just enough hints to get an intuition of what's going on, but if you do make a post-jam version, it'd be great if you let readers dig just a bit deeper into the client's secrets (and check their answers!). On the techinical side, I had some trouble initially trying to run the game. The exe did nothing on Windows, but the shell script did work for me on Linux. There was no audio at all, though, for some reason. It might also be good to check the penguin box for the `pc` download, too, since you advertise a Linux version here on LD. Solid entry overall! |