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smubear

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TimestampSince previousGamesmubear's comment
Apr 26 23:29:39 Diggy Bunny ♥ 2 Not a bad game! I thought the environment looked wonderful, much better than what I could do in 72 hours. This could maybe even be its own standalone game with some level variations and some story or something. It was definitely a challenge to make it to bunny heaven
Apr 27 15:27:38 15h 57m Treasures of the Deep ♥ 1 Short, but enjoyable! It was not a bad platformer, and I think the graphics fit very well together. Although, like @varalta mentioned, I don't understand the objective of the treasures in each stage, but I did think it was neat how each level had their own treasure theme. 👍
Apr 27 15:42:45 15m 07s Miningsweeper ♥ 1 Quite the interesting take on Minesweeper. I enjoyed digging around, trying to avoid danger while getting treasure. The idea of having multiple types of tiles that can spawn adds more variety compared to regular minesweeper. I also liked how there isnt just one type of danger, or that a single miss = death like in regular minesweeper. There are things like the rocks, sure, that can hurt you with no way of fighting back, but the addition of the combatable dangers gave me a reason to buy stuff like the hull upgrades. I think with a bit of balancing and perhaps a deeper mine, there is a good idea here!
Apr 27 19:56:33 4h 13m Erode ♥ 1 I never would have thought to use erosion as a mechanic. I'm not even sure how you pulled it off, but the water and eroding mechanics worked pretty nice! The only issue i had was that sometimes my water spout would get stuck on sides and carried away, but usually using the click-water-burst thing seemed to fix it. I don't know if theres any place to expand with this game from here, but I gotta say its a very interesting concept. Nice game! 💧 👍
Apr 27 20:15:22 18m 49s Wellfell ♥ 4 What a charming game! This is definitely the most creative game I have played in the jam so far. It's short, but with the multiple endings it makes me want to play it again and again. I thought it was really creative how the health corresponds to the bones Boney-Wan Kenobi has left. And I liked that low-bitrate audio for the voices, it really fits the mood set by the rest of the game. Music was also nice and spooky with the (I think) xylophone. I'm definitely bookmarking this and telling some people about it.
Apr 28 20:44:38 24h 29m Hello, user. ♥ 1 This game set out on a mood and I think it filled that mood quite well. The aesthetic of typing into a terminal helped with that, and although the game left a lot of the story up for interpretation, it was not a bad experience in my opinion. I do kind of wish it offered a bit more, but I did like the little details like the computer making typos, made it feel like someone was on the other end typing that as they went.
Apr 28 20:47:07 2m 29s Deep Debt Diving : Criming Deeper ♥ 1 Got a 404 Not Found when using the link :(
Apr 28 21:28:04 40m 57s Subterplane ♥ 1 It's a fun concept, kinda feels like one of those games I would play a lot of during middle school in the computer lab. Vaguely reminds me of the game Superflight. I'm also a fan of these arcade-y style games and like how the challenge increases as you go further, it feels balanced and theres a feeling of improving on your last run each time you go down, which is also aided by the fact that you see your ruined planes on the way down, which was a good touch. Also, I like that crashing isn't the end. I bashed my plane into the ceiling still going parallel into the cave and drifted an additional 200m and beat my high school. I felt slick after pulling that one off. 😎
Apr 29 03:01:17 5h 33m rm -rf ♥ 2 I gotta say, with all the random data i have stored in my Downloads folder, it took me way too long to realize that these files were my own. At first I thought "wow these guys have some good taste in music, look at what they named this file" before I realized. It was a very creative idea for a game, but honestly, I feel that the gameplay gets stale rather quickly. It was a cute demo, and I liked the name of the game, but I feel that in order to make this into something more interesting would be to maybe have different types of enemies depending on file extension or something, rather than just the standard shooty guy. Also, perhaps a longer loop of music or other tracks could help too because that started getting a bit repetitive after a while. But shoot, for a game made in 72 hours? Its definitely a neat concept, and I bet programming this was fun. And I notice you're using Godot too! It's cool to see other Godot devs here :)
Apr 29 03:08:45 7m 28s Where are my sexy red boots ♥ 2 Oh man, this has some potential for some crazy puzzle mechanics. I really liked this, it was pretty original and I liked the little details. I thought the intro was both nicely painted and had funny dialog. I also liked how the music changed as you got smaller, with instruments dropping as you shrunk. Really sets the mood for this game 👍
Apr 29 03:18:11 9m 26s Shovel Guy ♥ 1 I liked this but I felt the controls were kinda weird. Pressing W to jump and Space to dig was a weird concept for me, as I associate both with jumping, but usually Space is the default jump button. Kinda caused some mild frustration but I mean it didnt stop me from playing, although I would consider adding some sort of alternate controls if possible. And like @james-kusardi was talking about, placing the stone in midair led me to what I thought were cheesed levels. Not a bad game tho, I thought the mechanics otherwise were pretty good. I didn't encounter any bugs or anything.
May 1 05:30:58 50h 12m Deepest Sword ♥ 0 This game is frustratingly balanced. It never felt like the game was cheaping me out or anything, and it has a harsh but very satisfying learning curve, especially at the end. It feels *extremely* satisfying though. You guys really know how to make players feel accomplished. I am shocked that you could make such a balanced and fun game in 72 hours, frankly.
May 18 01:45:44 404h 14m Falling Flat ♥ 2 This game made me laugh. It was pretty well balanced considering it was made in 3 days: never felt unfair but also didn't feel like I just cheesed any level. I appreciate the inclusion of the checkpoints: I didn't realize what they were when i passed them, but were thankful they were there when I smacked into a crystal. Speaking of, I feel like the collision was very forgiving, but honestly it made me fell cool when i got into tight spaces. On top of all that, I really liked the pixel filtering on the game: made it feel like early 3D graphics and fit the mood of the game very nicely. Wonderful entry!
May 18 01:54:10 8m 26s Deepest Dungeon ♥ 1 I might not have given this game the full effort it deserves (only made it thru level 3) but from what I saw, it wasn't bad. I liked the graphics, finding the sprint key made backtracking easier, and I really got the feeling that I was lost in a cave. Perhaps it was my lack of any sort of direction, but I found myself getting lost often in the caves. Like, I'd find the three stars in the level, and struggle to find the exit. I'll assume thats part of the mood tho, so points there for really nailing that feeling of getting lost in a cave, lol.
May 18 01:55:06 56s Deep in the sea ♥ 1 what a truly moving story. brought a tear to my eye 😢 But really, not too bad! I really liked how you introduced mechanics: even if the tutorials themselves were just textboxes, having a reason to use the said mechanic (like swiming faster when you're almost off the screen) makes it stick a bit better. I liked that. One of my only gripes was the music. It got.. kinda annoying. The fading in and out piano kind of killed the mood. Something to consider is to maybe either go with something silly (fitting the mood of your truly heartwrenching story there) or something just ambient (like underwatery/swimming sounds). 🐧
May 18 03:59:52 2h 04m Yawning Fathoms ♥ 1 died because i didnt have drip 😔 Good game tho. Simple, but dialog was great. Had a fun time with it, and hey - text-based adventures still work.
May 18 04:13:46 13m 54s Tiny Drop ♥ 1 Nice to hear this is you first game jam! Hope you're enjoying LD48. As far as the game goes, considering you did this alone, its pretty neat! The music worked, the mechanics were there, and it made for a pretty simple but enjoyable experience. It was interesting playing an infinite-runner type game that went in a diagonal. The only "problem" I encountered during the experience was that sometimes the background dirt texture would jitter/reset at certain intervals. Some recommendations: - Maybe consider having the pixel art not be rotated all diagonally. Or if you do, stick with it. It kinda led to this, er, interesting transition at the start. transition.png - Consider other instruments to the music beyond just the piano. I mean, the piano was fine, and it worked for this game. I'm just saying for maybe the future. I really like [BeepBox](https://www.beepbox.co/) for making songs for games with, but you may already have a program you like. - Maybe include a score display at the end? Something like @teto was talking about. But yeah, this was a really creative idea. A rain drop going *deeper and deeper* into a pipe. But heck, for a first jam game? This works. :)