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Feedback comments for LD50
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| Timestamp | Since previous | Game | smubear's comment | |
|---|---|---|---|---|
| Apr 6 01:55:21 | The Inevitable | ♥ 1 | I liked the idea; it was a unique spin on the theme! Literally "delaying the inevitable" was very creative and fun. It might have been understated, but I really liked the sound design of this game. While it lacked music, the chugging of The Inevitable and the little bloops from the icebergs really fit the mood and art style of the game. It's incredible how nice this felt to play (and replay) considering the simplicity of it. Thank you for your submission! | |
| Apr 6 02:15:27 | 20m 06s | Rat-Stack | ♥ 1 | My highscore was 19 water level before drowning. I have to agree with @leviathon on this one: the controls felt too rigid. I understand from a development standpoint that this was probably due to the grid-based nature of the game, and honestly I kinda liked the way you could move things around to stack them. The death animation was also pretty neat, fitting for a game delaying the inevitable. |
| Apr 6 02:27:33 | 12m 06s | HONORED EXECUTION | ♥ 3 | The art on this game was pretty awesome, it really fit the theme of a gladitorial battle. The music was fitting as well, but I think the art really sells it on this one. All the characters felt well designed from a looks perspective. That said, I wish there was a little more player feedback from the game. For one, like @whiskeybadger mentioned, attacking the smaller enemies felt more like mowing the lawn than sword combat. It only really felt like I was using a weapon against the bigger guys. Additionaly, some sound effects could also work as a sort of feedback. I figured this could get annoying with all the little guys, but maybe something more substantial for the bigger guys, because it kinda felt like a little poke rather than a mighty slash like the art suggests. This may sound hypocritical though from a guy whose team omitted sound effects as well for time, but I still figure it worth mentioning. Overall though, the entry was pretty great. I think a few polish elements could really make this game get the "feel" that it deserves. The core of the game is there and it works. |
| Apr 8 04:27:11 | 49h 59m | REWOB | ♥ 1 | Nice arcade-y shooter! I love to see things made in Pico-8, and I think you guys did great with making the art and music style fit the engine's limitations. Like some of the others said, it took me a while to figure out what the heck I was supposed to do, but I had fun trying to protect the Pig planet once I sorta figured out what to do. Never did quite delay the inevitable though, but I could just be bad at video games. Cool game! |
| Apr 8 04:39:12 | 12m 01s | HungryBot | ♥ 1 | Simple and sweet game, the visuals looked nice and the music was chill. I was also a fan of the sound effects, things just fit together nicely. I agree with @aeonarch that the gameplay was a bit sparse, but it was a simple arcade-style loop and i think that works good for a game jam. Like some others have pointed out, I've noticed it's a Godot game (ours is too!) and that you were hosting on itch, so I'd definitely see if you can export the game to HTML 5 to avoid the whole .pck file issue. But other than that, I'm happy to be able to play your first LD game! |
| Apr 8 04:48:57 | 9m 45s | Re-Re-Robot | ♥ 1 | This game makes me question if I really *am* bad at video games. Oh well. Thank you for the skip feature, you definitely know how to make a jam game haha. Personally, I really liked the concept, I just felt like movement was *way* too fast initially to do anything with. But who knows, its like, 1am right now and my gamer skill just isn't with me. Might give it another try when I'm more awake. Awesome concept tho. |
| Apr 8 04:59:33 | 10m 36s | Finally! An effective treatment for male pattern baldness! | ♥ 0 | Wow, truly a masterclass in narrative storytelling through the medium of games. This makes me reflect on my own rapidly thinning hairline. Wonderful. |
| Apr 8 15:09:39 | 10h 10m | Claustrowordia | ♥ 1 | Wow this game has some polish! I had a lot of fun playing through this, it's probably the best game I've played so far in LD50. I'm impressed that you managed to do this on the Compo timeline as well. I can't point to anything in particular that felt unfinished; everything feels like it has love and attention given to it, including the spider bunny with its permanent smile. I was really pleased with my "Bombers/Sisters" combo in this game and the game rewarded me proportionally with the points it gave; everything felt really balanced. I never really felt like I was running out of good letters until my very last letter; everything else in the board was lit green. Only gripe that I have if any is that on the desktop version, I don't think my score updated to the leaderboard, but oh well. Additionally, the definitions coming in from what I guess is an API feel really strange at times, but that's hardly the games fault. In fact, seeing it come out of that creatures mouth makes it almost make sense. Anyways, awesome game! I'm definitely showing it off to my friends. |