Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Shumarie
Feedback comments for LD48
Shumarie's games and stats for all events →
| Timestamp | Since previous | Game | Shumarie's comment | |
|---|---|---|---|---|
| Apr 30 20:55:33 | Transcendental | ♥ 1 | It’s a very nice game. The mechanic is very interesting and addictive. I liked the simple but cute art (it would be great to add animation for the character). Also sound enchanted the feeling of calmness and diving into meditation. | |
| May 1 20:25:31 | 23h 29m | You Are Now Breathing Manually | ♥ 0 | I like the idea, but it is too difficult for me to move and avoid the red wreckage. I couldn't reach the ship. I think you can add an indicator that will display how much is passed and how much is left. The game slows down when loading a level. Visual design is very great and game has good athmosphere. I really liked the voice at the beginning, tutorial and sound. |
| May 1 20:29:47 | 4m 16s | Into Debt | ♥ 1 | Idea is very good! Unfortunately, I don't always know what to do, and I choose actions at random. I remember something by repeating the whole game from the beginning. I want the text to be printed a little faster and there is an option to quickly scroll through the replicas. You can add a link to the manual in the client interface so that you can access it faster. Very nice minimalistic graphics. I like the sound and the fundamental decision to make the game without music. You can make the noises on the location more interesting, so that there is development, more plausibility and less conventionality. |
| May 2 00:23:03 | 3h 53m | Falling down from above | ♥ 1 | Very nice logo! It's a pity that there is no link to the game. :( |
| May 2 00:41:42 | 18m 39s | Deep Sleep | ♥ 1 | I liked the idea and the mechanics. You can narrow the distance from the circle to the center of the person and slightly increase the speed of the fall. The graphics are very nice. You can make the shape of the particles clearer, because I personally do not always understand where they begin. On my monitor, the image is dark, you should add contrast. Check your monitor settings. Perhaps because of the settings, it shows a brighter picture than most other users.gjghj.jpg |
| May 2 10:29:48 | 9h 48m | To The Core | ♥ 0 | I liked the atmosphere of the game. Clicking to dig is a lot of fun but my fingers get tired. Now I have trained fingers. х) In the beginning, it is difficult and interesting to play. When you buy out the store, the result is predictable and becomes boring. I would improve the visual design of game’s buttons. It is not very intuitive that you can’t click the whole mouse-shovel but you can only use it’s tip. You can also make the mouse look like the tools you are currently digging with. I would like a more diverse gameplay. You can add intermediate goals, more obstacles, and options to overcome them. I enjoyed you clicker very much! |
| May 2 11:08:47 | 38m 59s | Suichu | ♥ 1 | You have chosen the assets very well and the visual component is harmonious and stylish. Sound design is also very good. I especially like the background sound of water. The game needs to be improved, because the controller is glitchy, latch to the walls and their colliders. It makes game hard to play. Sometimes you get so stuck that you can't get out. At first, I didn’t understand the rules of how objects work on the level. If the idea is for the player to guess how everything works, you should more clearly define the functions of objects and the consequences of interacting with them. For example, you can show functions by using a more informative design of objects, or make a character's reaction to contact with them. I didn’t understand the winning conditions. I was only able to finish the level with the "game over" screen. You should also add an exit option in the interface. The most infuriating bug: Баг - Suichu.jpg |
| May 2 11:28:52 | 20m 05s | Whale song | ♥ 0 | Very interesting and unique mechanics. There are technical problems. The game does not read the voice every time. It does not depend on the volume of speech. The microphone in other apps works fine, problems in the game. After half of the "broadcast" on the radio, the game stops recognizing anything at all. |
| May 4 00:34:08 | 37h 05m | The Sounds of the Cavern | ♥ 1 | Very nice cover. The game is very atmospheric due to the music, sounds and art. I like that the further you go down, the darker it gets. It would be great if the game could use the light longer or find more this items on the level. The music is like a variation of the main theme of the film "A Cure for Wellness". If you were really inspired by it, you should write about it. If the matches are accidental and you do not want to associate game music with something else, then you should think about how to make your melody more unique. The film is very famous and because of this there are unsolicited associations. The end of the melodies and their sequences are very much the same, it is better to change the end of the melody in your compositions. |
| May 4 20:47:01 | 20h 12m | Danger Rat | ♥ 4 | I liked the mechanic because bouncing off objects is very fan and helps you slow down. The rat sprite is not detailed enough relative to other objects, especially the background. Despite this, the graphics are beautiful. |
| May 4 23:00:04 | 2h 13m | Oh no, I opened the door and there was a fish! | ♥ 2 | Awesome game! I really liked the process of finding nerves. For a few days of Ludum, you have made a very good level design, thought through the increase in the player's capabilities and at the same time each module is useful. Amazing work! The visual and sound design of the game is also good. "The program" is very funny comments on what is happening. It's not boring with her. Only I didn't understand in the game that I need to avoid leeches, and I can kill big fishes to get oxygen. I saw an explanation about this in the description on Ludum after I finished the game. |
| May 4 23:27:36 | 27m 32s | Bioluminescence | ♥ 1 | Interesting gameplay! I passed all the levels with great pleasure (and I want more!). At the moment, the sound is mostly functional. You can improve the audio by making it more diverse. I would really like to have unobtrusive, but cute music in the background. I liked the design of the sea creatures. It is minimalistic, pixelated, but very cute. It would be great if the menu was made in the same style. |
| May 5 00:34:05 | 1h 06m | Dreamer's Depths | ♥ 1 | I like dash jump and its interaction with the level geometry. The music is also very good and adds to the atmosphere. As for the technical details: sometimes touching nearby enemies does not count, and the game does not take a life for it. From the point of view of writing the script, it is not very good that the character at the beginning breaks through the fourth wall when he names the keyboard buttons. This destroys the viewer's belief that the world on the screen is real, and prevents immersion in the story. It is better to separate the hints for the player from the direct speech of the character. Unless, of course, the break through the fourth wall is used to deliberately create an effect. Like, for example, in «Deadpool» or «Fight Club». The easiest way to make the text visually different for telling the story and explaining the controls is to use different colors and / or fonts for different types of information. You can also select a different location for the hint, such as the center of the screen. You can do it differently: provide an explanation of the controls on a separate slide, where there will be no replicas of the character. The graphics is generally good. Some objects can be more precisely adjusted to each other, because they are not made in exactly the same style. For example, the menu is very different from the images inside the game. The face is drawn quite realistic, and the character in the game and the landscape are more stylized and more cartoon-like. The background on the level is not perfect for the game objects and the ground, because it is more detailed and similar to the photo. I think it would be great to additionally add a parallax effect to the background by breaking the background into layers. This will add depth to the environment. In general, the game turned out to be interesting. I liked the connection with Greek mythology and the gods responsible for dreams. |
| May 6 00:59:36 | 24h 25m | IO - LudumDare 48 | ♥ 3 | I really liked the idea, the plot and the overall performance, but I couldn't finish the game. I'm stuck on a vertical level. I can't jump on the one of platform (number 1). In addition, I did not often manage to jump on the platform below (number 2). On other levels, the imperfection of the character controller was not a serious obstacle for me, but here I often flew over or crashed into the edge of the platform. The level had to be started from the beginning many, many times. At some point, the game began to cause me frustration and anger. It would be great if there was a checkpoint somewhere in the middle, or if the level itself was a little easier. Very unpleasant for me was the twinkling light on the vertical level. Is it possible to make the blinking less frequent and with a smoother fade? The frequent turns of the camera at a large angle, which occur when jumping and changing direction, caused me to get seasick. I think if there were straight sections on the level so that player could rest, it would be easier. I'm really upset that I didn't get to go through the whole game because I was intrigued by the plot. Despite all of the above, I really liked the game. Про прыгалку.jpg |
| May 6 21:36:33 | 20h 36m | I dreamed of Matriochkas in Paris | ♥ 2 | Amazing graphics! |